xenia/src/alloy/compiler/passes/simplification_pass.cc

83 lines
2.5 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <alloy/compiler/passes/simplification_pass.h>
using namespace alloy;
using namespace alloy::compiler;
using namespace alloy::compiler::passes;
using namespace alloy::hir;
SimplificationPass::SimplificationPass() :
CompilerPass() {
}
SimplificationPass::~SimplificationPass() {
}
int SimplificationPass::Run(HIRBuilder* builder) {
// Run over the instructions and rename assigned variables:
// v1 = v0
// v2 = v1
// v3 = add v0, v2
// becomes:
// v1 = v0
// v2 = v0
// v3 = add v0, v0
// This could be run several times, as it could make other passes faster
// to compute (for example, ConstantPropagation). DCE will take care of
// the useless assigns.
//
// We do this by walking each instruction. For each value op we
// look at its def instr to see if it's an assign - if so, we use the src
// of that instr. Because we may have chains, we do this recursively until
// we find a non-assign def.
Block* block = builder->first_block();
while (block) {
Instr* i = block->instr_head;
while (i) {
uint32_t signature = i->opcode->signature;
if (GET_OPCODE_SIG_TYPE_SRC1(signature) == OPCODE_SIG_TYPE_V) {
i->set_src1(CheckValue(i->src1.value));
}
if (GET_OPCODE_SIG_TYPE_SRC2(signature) == OPCODE_SIG_TYPE_V) {
i->set_src2(CheckValue(i->src2.value));
}
if (GET_OPCODE_SIG_TYPE_SRC3(signature) == OPCODE_SIG_TYPE_V) {
i->set_src3(CheckValue(i->src3.value));
}
i = i->next;
}
block = block->next;
}
return 0;
}
Value* SimplificationPass::CheckValue(Value* value) {
Instr* def = value->def;
if (def && def->opcode == &OPCODE_ASSIGN_info) {
// Value comes from an assignment - recursively find if it comes from
// another assignment. It probably doesn't, if we already replaced it.
Value* replacement = def->src1.value;
while (true) {
def = replacement->def;
if (!def || def->opcode != &OPCODE_ASSIGN_info) {
break;
}
replacement = def->src1.value;
}
return replacement;
}
return value;
}