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Resolve output is unreliable because resolving may be done to a subregion of a texture and even to 3D textures, and to any color format
67 lines
2 KiB
C++
67 lines
2 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_TRACE_PLAYER_H_
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#define XENIA_GPU_TRACE_PLAYER_H_
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#include <atomic>
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#include <string>
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#include "xenia/base/threading.h"
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#include "xenia/gpu/trace_protocol.h"
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#include "xenia/gpu/trace_reader.h"
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namespace xe {
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namespace gpu {
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class GraphicsSystem;
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enum class TracePlaybackMode {
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kUntilEnd,
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kBreakOnSwap,
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};
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class TracePlayer : public TraceReader {
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public:
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TracePlayer(GraphicsSystem* graphics_system);
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GraphicsSystem* graphics_system() const { return graphics_system_; }
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int current_frame_index() const { return current_frame_index_; }
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int current_command_index() const { return current_command_index_; }
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bool is_playing_trace() const { return playing_trace_; }
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const Frame* current_frame() const;
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// Only valid if playing_trace is true.
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// Scalar from 0-10000
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uint32_t playback_percent() const { return playback_percent_; }
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void SeekFrame(int target_frame);
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void SeekCommand(int target_command);
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void WaitOnPlayback();
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private:
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void PlayTrace(const uint8_t* trace_data, size_t trace_size,
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TracePlaybackMode playback_mode, bool clear_caches);
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void PlayTraceOnThread(const uint8_t* trace_data, size_t trace_size,
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TracePlaybackMode playback_mode, bool clear_caches);
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GraphicsSystem* graphics_system_;
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int current_frame_index_;
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int current_command_index_;
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bool playing_trace_ = false;
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std::atomic<uint32_t> playback_percent_ = {0};
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std::unique_ptr<xe::threading::Event> playback_event_;
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};
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_TRACE_PLAYER_H_
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