xenia/src/xenia/kernel/xam/xam_avatar.cc

44 lines
1.5 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/base/logging.h"
#include "xenia/kernel/kernel_state.h"
#include "xenia/kernel/util/shim_utils.h"
#include "xenia/kernel/xam/xam_private.h"
#include "xenia/xbox.h"
namespace xe {
namespace kernel {
namespace xam {
dword_result_t XamAvatarInitialize(
dword_t unk1, // 1, 4, etc
dword_t unk2, // 0 or 1
dword_t processor_number, // for thread creation?
lpdword_t function_ptrs, // 20b, 5 pointers
lpunknown_t unk5, // ptr in data segment
dword_t unk6 // flags - 0x00300000, 0x30, etc
) {
// Negative to fail. Game should immediately call XamAvatarShutdown.
return ~0u;
}
DECLARE_XAM_EXPORT1(XamAvatarInitialize, kAvatars, kStub);
void XamAvatarShutdown() {
// No-op.
}
DECLARE_XAM_EXPORT1(XamAvatarShutdown, kAvatars, kStub);
void RegisterAvatarExports(xe::cpu::ExportResolver* export_resolver,
KernelState* kernel_state) {}
} // namespace xam
} // namespace kernel
} // namespace xe