mirror of
https://github.com/xenia-project/xenia.git
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378 lines
12 KiB
C++
378 lines
12 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_XENOS_H_
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#define XENIA_GPU_XENOS_H_
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#include <xenia/common.h>
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#include <xenia/gpu/ucode.h>
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namespace xe {
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namespace gpu {
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enum class ShaderType : uint32_t {
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kVertex = 0,
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kPixel = 1,
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};
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enum class PrimitiveType : uint32_t {
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kNone = 0x00,
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kPointList = 0x01,
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kLineList = 0x02,
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kLineStrip = 0x03,
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kTriangleList = 0x04,
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kTriangleFan = 0x05,
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kTriangleStrip = 0x06,
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kUnknown0x07 = 0x07,
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kRectangleList = 0x08,
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kLineLoop = 0x0C,
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kQuadList = 0x0D,
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};
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namespace xenos {
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typedef enum {
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XE_GPU_INVALIDATE_MASK_VERTEX_SHADER = 1 << 8,
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XE_GPU_INVALIDATE_MASK_PIXEL_SHADER = 1 << 9,
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XE_GPU_INVALIDATE_MASK_ALL = 0x7FFF,
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} XE_GPU_INVALIDATE_MASK;
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enum class Endian : uint32_t {
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kUnspecified = 0,
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k8in16 = 1,
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k8in32 = 2,
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k16in32 = 3,
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};
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enum class Endian128 : uint32_t {
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kUnspecified = 0,
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k8in16 = 1,
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k8in32 = 2,
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k16in32 = 3,
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k8in64 = 4,
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k8in128 = 5,
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};
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enum class IndexFormat : uint32_t {
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kInt16,
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kInt32,
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};
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enum class MsaaSamples : uint32_t {
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k1X = 0,
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k2X = 1,
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k4X = 2,
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};
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enum class ColorRenderTargetFormat : uint32_t {
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k8888 = 0, // D3DFMT_A8R8G8B8 (or ABGR?)
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k8888Gamma = 1, // D3DFMT_A8R8G8B8 with gamma correction
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// ...
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};
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enum class DepthRenderTargetFormat : uint32_t {
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kD24S8 = 0,
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kD24FS8 = 1,
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};
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enum class ModeControl : uint32_t {
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kIgnore = 0,
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kColorDepth = 4,
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kDepth = 5,
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kCopy = 6,
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};
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enum class CopyCommand : uint32_t {
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kRaw = 0,
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kConvert = 1,
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kConstantOne = 2,
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kNull = 3, // ?
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};
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// Subset of a2xx_sq_surfaceformat.
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enum class ColorFormat : uint32_t {
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kColor_8 = 2,
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kColor_1_5_5_5 = 3,
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kColor_5_6_5 = 4,
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kColor_6_5_5 = 5,
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kColor_8_8_8_8 = 6,
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kColor_2_10_10_10 = 7,
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kColor_8_A = 8,
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kColor_8_B = 9,
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kColor_8_8 = 10,
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kColor_8_8_8_8_A = 14,
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kColor_4_4_4_4 = 15,
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kColor_10_11_11 = 16,
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kColor_11_11_10 = 17,
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kColor_16 = 24,
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kColor_16_16 = 25,
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kColor_16_16_16_16 = 26,
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kColor_16_FLOAT = 30,
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kColor_16_16_FLOAT = 31,
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kColor_16_16_16_16_FLOAT = 32,
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kColor_32_FLOAT = 36,
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kColor_32_32_FLOAT = 37,
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kColor_32_32_32_32_FLOAT = 38,
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kColor_2_10_10_10_FLOAT = 62,
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};
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#define XE_GPU_MAKE_SWIZZLE(x, y, z, w) \
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(((XE_GPU_SWIZZLE_##x) << 0) | ((XE_GPU_SWIZZLE_##y) << 3) | \
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((XE_GPU_SWIZZLE_##z) << 6) | ((XE_GPU_SWIZZLE_##w) << 9))
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typedef enum {
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XE_GPU_SWIZZLE_X = 0,
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XE_GPU_SWIZZLE_R = 0,
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XE_GPU_SWIZZLE_Y = 1,
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XE_GPU_SWIZZLE_G = 1,
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XE_GPU_SWIZZLE_Z = 2,
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XE_GPU_SWIZZLE_B = 2,
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XE_GPU_SWIZZLE_W = 3,
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XE_GPU_SWIZZLE_A = 3,
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XE_GPU_SWIZZLE_0 = 4,
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XE_GPU_SWIZZLE_1 = 5,
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XE_GPU_SWIZZLE_RGBA = XE_GPU_MAKE_SWIZZLE(R, G, B, A),
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XE_GPU_SWIZZLE_BGRA = XE_GPU_MAKE_SWIZZLE(B, G, R, A),
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XE_GPU_SWIZZLE_RGB1 = XE_GPU_MAKE_SWIZZLE(R, G, B, 1),
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XE_GPU_SWIZZLE_BGR1 = XE_GPU_MAKE_SWIZZLE(B, G, R, 1),
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XE_GPU_SWIZZLE_000R = XE_GPU_MAKE_SWIZZLE(0, 0, 0, R),
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XE_GPU_SWIZZLE_RRR1 = XE_GPU_MAKE_SWIZZLE(R, R, R, 1),
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XE_GPU_SWIZZLE_R111 = XE_GPU_MAKE_SWIZZLE(R, 1, 1, 1),
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XE_GPU_SWIZZLE_R000 = XE_GPU_MAKE_SWIZZLE(R, 0, 0, 0),
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} XE_GPU_SWIZZLE;
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inline uint32_t GpuSwap(uint32_t value, Endian endianness) {
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switch (endianness) {
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default:
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case Endian::kUnspecified:
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// No swap.
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return value;
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case Endian::k8in16:
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// Swap bytes in half words.
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return ((value << 8) & 0xFF00FF00) | ((value >> 8) & 0x00FF00FF);
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case Endian::k8in32:
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// Swap bytes.
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// NOTE: we are likely doing two swaps here. Wasteful. Oh well.
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return poly::byte_swap(value);
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case Endian::k16in32:
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// Swap half words.
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return ((value >> 16) & 0xFFFF) | (value << 16);
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}
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}
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inline uint32_t GpuToCpu(uint32_t p) {
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return p;
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}
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inline uint32_t GpuToCpu(uint32_t base, uint32_t p) {
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// Some AMD docs say relative to base ptr, some say just this.
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// Some games use some crazy shift magic, but it seems to nop.
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uint32_t upper = 0;//base & 0xFF000000;
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uint32_t lower = p & 0x01FFFFFF;
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return upper + lower;// -(((base >> 20) + 0x200) & 0x1000);
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}
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// XE_GPU_REG_SQ_PROGRAM_CNTL
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typedef union {
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XEPACKEDSTRUCTANONYMOUS({
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uint32_t vs_regs : 6;
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uint32_t : 2;
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uint32_t ps_regs : 6;
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uint32_t : 2;
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uint32_t vs_resource : 1;
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uint32_t ps_resource : 1;
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uint32_t param_gen : 1;
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uint32_t unknown0 : 1;
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uint32_t vs_export_count : 4;
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uint32_t vs_export_mode : 3;
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uint32_t ps_export_depth : 1;
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uint32_t ps_export_count : 3;
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uint32_t gen_index_vtx : 1;
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});
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XEPACKEDSTRUCTANONYMOUS({
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uint32_t dword_0;
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});
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} xe_gpu_program_cntl_t;
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// XE_GPU_REG_SHADER_CONSTANT_FETCH_*
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XEPACKEDUNION(xe_gpu_vertex_fetch_t, {
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XEPACKEDSTRUCTANONYMOUS({
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uint32_t type : 2;
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uint32_t address : 30;
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uint32_t endian : 2;
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uint32_t size : 24;
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uint32_t unk1 : 6;
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});
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XEPACKEDSTRUCTANONYMOUS({
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uint32_t dword_0;
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uint32_t dword_1;
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});
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});
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// XE_GPU_REG_SHADER_CONSTANT_FETCH_*
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XEPACKEDUNION(xe_gpu_texture_fetch_t, {
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XEPACKEDSTRUCTANONYMOUS({
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uint32_t type : 2; // dword_0
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uint32_t sign_x : 2;
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uint32_t sign_y : 2;
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uint32_t sign_z : 2;
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uint32_t sign_w : 2;
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uint32_t clamp_x : 3;
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uint32_t clamp_y : 3;
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uint32_t clamp_z : 3;
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uint32_t unk0 : 3;
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uint32_t pitch : 9;
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uint32_t tiled : 1;
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uint32_t format : 6; // dword_1
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uint32_t endianness : 2;
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uint32_t unk1 : 4;
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uint32_t address : 20;
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union { // dword_2
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struct {
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uint32_t width : 24;
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uint32_t unused : 8;
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} size_1d;
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struct {
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uint32_t width : 13;
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uint32_t height : 13;
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uint32_t unused : 6;
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} size_2d;
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struct {
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uint32_t width : 13;
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uint32_t height : 13;
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uint32_t depth : 6;
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} size_stack;
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struct {
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uint32_t width : 11;
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uint32_t height : 11;
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uint32_t depth : 10;
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} size_3d;
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};
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uint32_t unk3_0 : 1; // dword_3
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uint32_t swizzle : 12; // xyzw, 3b each (XE_GPU_SWIZZLE)
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uint32_t unk3_1 : 6;
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uint32_t mag_filter : 2;
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uint32_t min_filter : 2;
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uint32_t mip_filter : 2;
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uint32_t unk3_2 : 6;
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uint32_t border : 1;
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uint32_t unk4; // dword_4
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uint32_t unk5 : 9; // dword_5
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uint32_t dimension : 2;
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uint32_t unk5b : 21;
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});
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XEPACKEDSTRUCTANONYMOUS({
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uint32_t dword_0;
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uint32_t dword_1;
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uint32_t dword_2;
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uint32_t dword_3;
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uint32_t dword_4;
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uint32_t dword_5;
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});
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});
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// XE_GPU_REG_SHADER_CONSTANT_FETCH_*
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XEPACKEDUNION(xe_gpu_fetch_group_t, {
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xe_gpu_texture_fetch_t texture_fetch;
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XEPACKEDSTRUCTANONYMOUS({
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xe_gpu_vertex_fetch_t vertex_fetch_0;
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xe_gpu_vertex_fetch_t vertex_fetch_1;
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xe_gpu_vertex_fetch_t vertex_fetch_2;
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});
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XEPACKEDSTRUCTANONYMOUS({
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uint32_t dword_0;
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uint32_t dword_1;
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uint32_t dword_2;
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uint32_t dword_3;
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uint32_t dword_4;
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uint32_t dword_5;
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});
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XEPACKEDSTRUCTANONYMOUS({
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uint32_t type_0 : 2;
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uint32_t : 30;
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uint32_t : 32;
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uint32_t type_1 : 2;
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uint32_t : 30;
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uint32_t : 32;
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uint32_t type_2 : 2;
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uint32_t : 30;
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uint32_t : 32;
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});
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});
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// Opcodes (IT_OPCODE) for Type-3 commands in the ringbuffer.
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// https://github.com/freedreno/amd-gpu/blob/master/include/api/gsl_pm4types.h
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// Not sure if all of these are used.
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enum Type3Opcode {
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PM4_ME_INIT = 0x48, // initialize CP's micro-engine
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PM4_NOP = 0x10, // skip N 32-bit words to get to the next packet
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PM4_INDIRECT_BUFFER = 0x3f, // indirect buffer dispatch. prefetch parser uses this packet type to determine whether to pre-fetch the IB
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PM4_INDIRECT_BUFFER_PFD = 0x37, // indirect buffer dispatch. same as IB, but init is pipelined
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PM4_WAIT_FOR_IDLE = 0x26, // wait for the IDLE state of the engine
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PM4_WAIT_REG_MEM = 0x3c, // wait until a register or memory location is a specific value
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PM4_WAIT_REG_EQ = 0x52, // wait until a register location is equal to a specific value
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PM4_WAT_REG_GTE = 0x53, // wait until a register location is >= a specific value
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PM4_WAIT_UNTIL_READ = 0x5c, // wait until a read completes
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PM4_WAIT_IB_PFD_COMPLETE = 0x5d, // wait until all base/size writes from an IB_PFD packet have completed
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PM4_REG_RMW = 0x21, // register read/modify/write
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PM4_REG_TO_MEM = 0x3e, // reads register in chip and writes to memory
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PM4_MEM_WRITE = 0x3d, // write N 32-bit words to memory
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PM4_MEM_WRITE_CNTR = 0x4f, // write CP_PROG_COUNTER value to memory
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PM4_COND_EXEC = 0x44, // conditional execution of a sequence of packets
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PM4_COND_WRITE = 0x45, // conditional write to memory or register
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PM4_EVENT_WRITE = 0x46, // generate an event that creates a write to memory when completed
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PM4_EVENT_WRITE_SHD = 0x58, // generate a VS|PS_done event
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PM4_EVENT_WRITE_CFL = 0x59, // generate a cache flush done event
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PM4_EVENT_WRITE_ZPD = 0x5b, // generate a z_pass done event
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PM4_DRAW_INDX = 0x22, // initiate fetch of index buffer and draw
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PM4_DRAW_INDX_2 = 0x36, // draw using supplied indices in packet
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PM4_DRAW_INDX_BIN = 0x34, // initiate fetch of index buffer and binIDs and draw
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PM4_DRAW_INDX_2_BIN = 0x35, // initiate fetch of bin IDs and draw using supplied indices
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PM4_VIZ_QUERY = 0x23, // begin/end initiator for viz query extent processing
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PM4_SET_STATE = 0x25, // fetch state sub-blocks and initiate shader code DMAs
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PM4_SET_CONSTANT = 0x2d, // load constant into chip and to memory
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PM4_LOAD_ALU_CONSTANT = 0x2f, // load constants from memory
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PM4_IM_LOAD = 0x27, // load sequencer instruction memory (pointer-based)
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PM4_IM_LOAD_IMMEDIATE = 0x2b, // load sequencer instruction memory (code embedded in packet)
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PM4_LOAD_CONSTANT_CONTEXT = 0x2e, // load constants from a location in memory
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PM4_INVALIDATE_STATE = 0x3b, // selective invalidation of state pointers
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PM4_SET_SHADER_BASES = 0x4A, // dynamically changes shader instruction memory partition
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PM4_SET_BIN_BASE_OFFSET = 0x4B, // program an offset that will added to the BIN_BASE value of the 3D_DRAW_INDX_BIN packet
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PM4_SET_BIN_MASK = 0x50, // sets the 64-bit BIN_MASK register in the PFP
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PM4_SET_BIN_SELECT = 0x51, // sets the 64-bit BIN_SELECT register in the PFP
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PM4_CONTEXT_UPDATE = 0x5e, // updates the current context, if needed
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PM4_INTERRUPT = 0x54, // generate interrupt from the command stream
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PM4_XE_SWAP = 0x55, // Xenia only: VdSwap uses this to trigger a swap.
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PM4_IM_STORE = 0x2c, // copy sequencer instruction memory to system memory
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// Tiled rendering:
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// https://www.google.com/patents/US20060055701
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PM4_SET_BIN_MASK_LO = 0x60,
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PM4_SET_BIN_MASK_HI = 0x61,
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PM4_SET_BIN_SELECT_LO = 0x62,
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PM4_SET_BIN_SELECT_HI = 0x63,
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};
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} // namespace xenos
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_XENOS_H_
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