xenia/src/xenia/kernel/fs/devices/disc_image_device.h
Ben Vanik 85bdbd24d1 In-progress work: refactoring PAL not to be instanced.
This removes a lot of useless passing around of the PAL object.
2013-03-29 05:07:32 -07:00

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_FS_DEVICES_DISC_IMAGE_DEVICE_H_
#define XENIA_KERNEL_FS_DEVICES_DISC_IMAGE_DEVICE_H_
#include <xenia/common.h>
#include <xenia/core.h>
#include <xenia/kernel/fs/device.h>
namespace xe {
namespace kernel {
namespace fs {
class GDFX;
class DiscImageDevice : public Device {
public:
DiscImageDevice(const char* path, const xechar_t* local_path);
virtual ~DiscImageDevice();
int Init();
virtual Entry* ResolvePath(const char* path);
private:
xechar_t* local_path_;
xe_mmap_ref mmap_;
GDFX* gdfx_;
};
} // namespace fs
} // namespace kernel
} // namespace xe
#endif // XENIA_KERNEL_FS_DEVICES_DISC_IMAGE_DEVICE_H_