xenia/src/alloy/backend/x64/x64_backend.h

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1.5 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef ALLOY_BACKEND_X64_X64_BACKEND_H_
#define ALLOY_BACKEND_X64_X64_BACKEND_H_
#include <alloy/core.h>
#include <alloy/backend/backend.h>
namespace alloy {
namespace backend {
namespace x64 {
class X64CodeCache;
#define ALLOY_HAS_X64_BACKEND 1
typedef void* (*HostToGuestThunk)(void* target, void* arg0, void* arg1);
typedef void* (*GuestToHostThunk)(void* target, void* arg0, void* arg1);
class X64Backend : public Backend {
public:
X64Backend(runtime::Runtime* runtime);
virtual ~X64Backend();
X64CodeCache* code_cache() const { return code_cache_; }
HostToGuestThunk host_to_guest_thunk() const { return host_to_guest_thunk_; }
GuestToHostThunk guest_to_host_thunk() const { return guest_to_host_thunk_; }
virtual int Initialize();
virtual Assembler* CreateAssembler();
private:
X64CodeCache* code_cache_;
HostToGuestThunk host_to_guest_thunk_;
GuestToHostThunk guest_to_host_thunk_;
};
} // namespace x64
} // namespace backend
} // namespace alloy
#endif // ALLOY_BACKEND_X64_X64_BACKEND_H_