xenia/src/xenia/apu/nop/nop_audio_system.h

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1.4 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_APU_NOP_NOP_AUDIO_SYSTEM_H_
#define XENIA_APU_NOP_NOP_AUDIO_SYSTEM_H_
#include "xenia/apu/audio_system.h"
namespace xe {
namespace apu {
namespace nop {
class NopAudioSystem : public AudioSystem {
public:
explicit NopAudioSystem(cpu::Processor* processor);
~NopAudioSystem() override;
static bool IsAvailable() { return true; }
static std::unique_ptr<AudioSystem> Create(cpu::Processor* processor);
X_STATUS CreateDriver(size_t index, xe::threading::Semaphore* semaphore,
AudioDriver** out_driver) override;
AudioDriver* CreateDriver(xe::threading::Semaphore* semaphore,
uint32_t frequency, uint32_t channels,
bool need_format_conversion) override;
void DestroyDriver(AudioDriver* driver) override;
};
} // namespace nop
} // namespace apu
} // namespace xe
#endif // XENIA_APU_NOP_NOP_AUDIO_SYSTEM_H_