xenia/src/alloy/runtime/module.cc
2013-12-22 02:59:42 -08:00

167 lines
5 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <alloy/runtime/module.h>
using namespace alloy;
using namespace alloy::runtime;
Module::Module(Memory* memory) :
memory_(memory) {
lock_ = AllocMutex(10000);
}
Module::~Module() {
LockMutex(lock_);
SymbolMap::iterator it = map_.begin();
for (; it != map_.end(); ++it) {
SymbolInfo* symbol_info = it->second;
delete symbol_info;
}
UnlockMutex(lock_);
FreeMutex(lock_);
}
bool Module::ContainsAddress(uint64_t address) {
return true;
}
SymbolInfo* Module::LookupSymbol(uint64_t address, bool wait) {
LockMutex(lock_);
SymbolMap::const_iterator it = map_.find(address);
SymbolInfo* symbol_info = it != map_.end() ? it->second : NULL;
if (symbol_info) {
if (symbol_info->status() == SymbolInfo::STATUS_DECLARING) {
// Some other thread is declaring the symbol - wait.
if (wait) {
do {
UnlockMutex(lock_);
// TODO(benvanik): sleep for less time?
Sleep(0);
LockMutex(lock_);
} while (symbol_info->status() == SymbolInfo::STATUS_DECLARING);
} else {
// Immediate request, just return.
symbol_info = NULL;
}
}
}
UnlockMutex(lock_);
return symbol_info;
}
SymbolInfo::Status Module::DeclareSymbol(
SymbolInfo::Type type, uint64_t address, SymbolInfo** out_symbol_info) {
*out_symbol_info = NULL;
LockMutex(lock_);
SymbolMap::const_iterator it = map_.find(address);
SymbolInfo* symbol_info = it != map_.end() ? it->second : NULL;
SymbolInfo::Status status;
if (symbol_info) {
// If we exist but are the wrong type, die.
if (symbol_info->type() != type) {
UnlockMutex(lock_);
return SymbolInfo::STATUS_FAILED;
}
// If we aren't ready yet spin and wait.
if (symbol_info->status() == SymbolInfo::STATUS_DECLARING) {
// Still declaring, so spin.
do {
UnlockMutex(lock_);
// TODO(benvanik): sleep for less time?
Sleep(0);
LockMutex(lock_);
} while (symbol_info->status() == SymbolInfo::STATUS_DECLARING);
}
status = symbol_info->status();
} else {
// Create and return for initialization.
switch (type) {
case SymbolInfo::TYPE_FUNCTION:
symbol_info = new FunctionInfo(this, address);
break;
case SymbolInfo::TYPE_VARIABLE:
symbol_info = new VariableInfo(this, address);
break;
}
map_[address] = symbol_info;
status = SymbolInfo::STATUS_NEW;
}
UnlockMutex(lock_);
*out_symbol_info = symbol_info;
// Get debug info from providers, if this is new.
if (status == SymbolInfo::STATUS_NEW) {
// TODO(benvanik): lookup in map data/dwarf/etc?
}
return status;
}
SymbolInfo::Status Module::DeclareFunction(
uint64_t address, FunctionInfo** out_symbol_info) {
SymbolInfo* symbol_info;
SymbolInfo::Status status = DeclareSymbol(
SymbolInfo::TYPE_FUNCTION, address, &symbol_info);
*out_symbol_info = (FunctionInfo*)symbol_info;
return status;
}
SymbolInfo::Status Module::DeclareVariable(
uint64_t address, VariableInfo** out_symbol_info) {
SymbolInfo* symbol_info;
SymbolInfo::Status status = DeclareSymbol(
SymbolInfo::TYPE_VARIABLE, address, &symbol_info);
*out_symbol_info = (VariableInfo*)symbol_info;
return status;
}
SymbolInfo::Status Module::DefineSymbol(SymbolInfo* symbol_info) {
LockMutex(lock_);
SymbolInfo::Status status;
if (symbol_info->status() == SymbolInfo::STATUS_DECLARED) {
// Declared but undefined, so request caller define it.
symbol_info->set_status(SymbolInfo::STATUS_DEFINING);
status = SymbolInfo::STATUS_NEW;
} else if (symbol_info->status() == SymbolInfo::STATUS_DEFINING) {
// Still defining, so spin.
do {
UnlockMutex(lock_);
// TODO(benvanik): sleep for less time?
Sleep(0);
LockMutex(lock_);
} while (symbol_info->status() == SymbolInfo::STATUS_DEFINING);
} else {
status = symbol_info->status();
}
UnlockMutex(lock_);
return status;
}
SymbolInfo::Status Module::DefineFunction(FunctionInfo* symbol_info) {
return DefineSymbol((SymbolInfo*)symbol_info);
}
SymbolInfo::Status Module::DefineVariable(VariableInfo* symbol_info) {
return DefineSymbol((SymbolInfo*)symbol_info);
}
void Module::ForEachFunction(std::function<void (FunctionInfo*)> callback) {
LockMutex(lock_);
for (SymbolMap::iterator it = map_.begin();
it != map_.end(); ++it) {
if (it->second->type() == SymbolInfo::TYPE_FUNCTION) {
FunctionInfo* info = (FunctionInfo*)it->second;
callback(info);
}
}
UnlockMutex(lock_);
}