xenia/src/xenia/gpu/vulkan/texture_cache.h

245 lines
8.7 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2016 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_VULKAN_TEXTURE_CACHE_H_
#define XENIA_GPU_VULKAN_TEXTURE_CACHE_H_
#include <algorithm>
#include <list>
#include <unordered_map>
#include <unordered_set>
#include "xenia/base/mutex.h"
#include "xenia/gpu/register_file.h"
#include "xenia/gpu/sampler_info.h"
#include "xenia/gpu/shader.h"
#include "xenia/gpu/texture_conversion.h"
#include "xenia/gpu/texture_info.h"
#include "xenia/gpu/trace_writer.h"
#include "xenia/gpu/vulkan/vulkan_command_processor.h"
#include "xenia/gpu/xenos.h"
#include "xenia/ui/vulkan/circular_buffer.h"
#include "xenia/ui/vulkan/fenced_pools.h"
#include "xenia/ui/vulkan/vulkan.h"
#include "xenia/ui/vulkan/vulkan_device.h"
#include "third_party/vulkan/vk_mem_alloc.h"
namespace xe {
namespace gpu {
namespace vulkan {
//
class TextureCache {
public:
struct TextureView;
// This represents an uploaded Vulkan texture.
struct Texture {
TextureInfo texture_info;
std::vector<std::unique_ptr<TextureView>> views;
VkFormat format;
VkImage image;
VkImageLayout image_layout;
VmaAllocation alloc;
VmaAllocationInfo alloc_info;
VkFramebuffer framebuffer; // Blit target frame buffer.
VkImageUsageFlags usage_flags;
bool is_watched;
bool pending_invalidation;
// Pointer to the latest usage fence.
VkFence in_flight_fence;
};
struct TextureView {
Texture* texture;
VkImageView view;
union {
struct {
// FIXME: This only applies on little-endian platforms!
uint16_t swiz_x : 3;
uint16_t swiz_y : 3;
uint16_t swiz_z : 3;
uint16_t swiz_w : 3;
uint16_t : 4;
};
uint16_t swizzle;
};
};
TextureCache(Memory* memory, RegisterFile* register_file,
TraceWriter* trace_writer, ui::vulkan::VulkanDevice* device);
~TextureCache();
VkResult Initialize();
void Shutdown();
// Descriptor set layout containing all possible texture bindings.
// The set contains one descriptor for each texture sampler [0-31].
VkDescriptorSetLayout texture_descriptor_set_layout() const {
return texture_descriptor_set_layout_;
}
// Prepares a descriptor set containing the samplers and images for all
// bindings. The textures will be uploaded/converted/etc as needed.
// Requires a fence to be provided that will be signaled when finished
// using the returned descriptor set.
VkDescriptorSet PrepareTextureSet(
VkCommandBuffer setup_command_buffer, VkFence completion_fence,
const std::vector<Shader::TextureBinding>& vertex_bindings,
const std::vector<Shader::TextureBinding>& pixel_bindings);
// TODO(benvanik): ReadTexture.
Texture* Lookup(const TextureInfo& texture_info);
// Looks for a texture either containing or matching these parameters.
// Caller is responsible for checking if the texture returned is an exact
// match or just contains the texture given by the parameters.
// If offset_x and offset_y are not null, this may return a texture that
// contains this address at an offset.
Texture* LookupAddress(uint32_t guest_address, uint32_t width,
uint32_t height, xenos::TextureFormat format,
VkOffset2D* out_offset = nullptr);
TextureView* DemandView(Texture* texture, uint16_t swizzle);
// Demands a texture for the purpose of resolving from EDRAM. This either
// creates a new texture or returns a previously created texture.
Texture* DemandResolveTexture(const TextureInfo& texture_info);
// Clears all cached content.
void ClearCache();
// Frees any unused resources
void Scavenge();
private:
struct UpdateSetInfo;
// Cached Vulkan sampler.
struct Sampler {
SamplerInfo sampler_info;
VkSampler sampler;
};
struct WatchedTexture {
Texture* texture;
bool is_mip;
};
// Allocates a new texture and memory to back it on the GPU.
Texture* AllocateTexture(const TextureInfo& texture_info,
VkFormatFeatureFlags required_flags =
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT);
bool FreeTexture(Texture* texture);
void WatchTexture(Texture* texture);
void TextureTouched(Texture* texture);
std::pair<uint32_t, uint32_t> MemoryInvalidationCallback(
uint32_t physical_address_start, uint32_t length, bool exact_range);
static std::pair<uint32_t, uint32_t> MemoryInvalidationCallbackThunk(
void* context_ptr, uint32_t physical_address_start, uint32_t length,
bool exact_range);
// Demands a texture. If command_buffer is null and the texture hasn't been
// uploaded to graphics memory already, we will return null and bail.
Texture* Demand(const TextureInfo& texture_info,
VkCommandBuffer command_buffer = nullptr,
VkFence completion_fence = nullptr);
Sampler* Demand(const SamplerInfo& sampler_info);
void FlushPendingCommands(VkCommandBuffer command_buffer,
VkFence completion_fence);
bool ConvertTexture(uint8_t* dest, VkBufferImageCopy* copy_region,
uint32_t mip, const TextureInfo& src);
static const FormatInfo* GetFormatInfo(xenos::TextureFormat format);
static texture_conversion::CopyBlockCallback GetFormatCopyBlock(
xenos::TextureFormat format);
static TextureExtent GetMipExtent(const TextureInfo& src, uint32_t mip);
static uint32_t ComputeMipStorage(const FormatInfo* format_info,
uint32_t width, uint32_t height,
uint32_t depth, uint32_t mip);
static uint32_t ComputeMipStorage(const TextureInfo& src, uint32_t mip);
static uint32_t ComputeTextureStorage(const TextureInfo& src);
// Writes a texture back into guest memory. This call is (mostly) asynchronous
// but the texture must not be flagged for destruction.
void WritebackTexture(Texture* texture);
// Queues commands to upload a texture from system memory, applying any
// conversions necessary. This may flush the command buffer to the GPU if we
// run out of staging memory.
bool UploadTexture(VkCommandBuffer command_buffer, VkFence completion_fence,
Texture* dest, const TextureInfo& src);
void HashTextureBindings(XXH64_state_t* hash_state, uint32_t& fetch_mask,
const std::vector<Shader::TextureBinding>& bindings);
bool SetupTextureBindings(
VkCommandBuffer command_buffer, VkFence completion_fence,
UpdateSetInfo* update_set_info,
const std::vector<Shader::TextureBinding>& bindings);
bool SetupTextureBinding(VkCommandBuffer command_buffer,
VkFence completion_fence,
UpdateSetInfo* update_set_info,
const Shader::TextureBinding& binding);
// Removes invalidated textures from the cache, queues them for delete.
void RemoveInvalidatedTextures();
Memory* memory_ = nullptr;
RegisterFile* register_file_ = nullptr;
TraceWriter* trace_writer_ = nullptr;
ui::vulkan::VulkanDevice* device_ = nullptr;
VkQueue device_queue_ = nullptr;
std::unique_ptr<xe::ui::vulkan::CommandBufferPool> wb_command_pool_ = nullptr;
std::unique_ptr<xe::ui::vulkan::DescriptorPool> descriptor_pool_ = nullptr;
std::unordered_map<uint64_t, VkDescriptorSet> texture_sets_;
VkDescriptorSetLayout texture_descriptor_set_layout_ = nullptr;
VmaAllocator mem_allocator_ = nullptr;
ui::vulkan::CircularBuffer staging_buffer_;
ui::vulkan::CircularBuffer wb_staging_buffer_;
std::unordered_map<uint64_t, Texture*> textures_;
std::unordered_map<uint64_t, Sampler*> samplers_;
std::list<Texture*> pending_delete_textures_;
void* memory_invalidation_callback_handle_ = nullptr;
xe::global_critical_region global_critical_region_;
std::list<WatchedTexture> watched_textures_;
std::unordered_set<Texture*>* invalidated_textures_;
std::unordered_set<Texture*> invalidated_textures_sets_[2];
struct UpdateSetInfo {
// Bitmap of all 32 fetch constants and whether they have been setup yet.
// This prevents duplication across the vertex and pixel shader.
uint32_t has_setup_fetch_mask;
uint32_t image_write_count = 0;
VkWriteDescriptorSet image_writes[32];
VkDescriptorImageInfo image_infos[32];
} update_set_info_;
};
} // namespace vulkan
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_VULKAN_TEXTURE_CACHE_H_