mirror of
https://github.com/xenia-project/xenia.git
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284 lines
8.2 KiB
C++
284 lines
8.2 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "alloy/runtime/runtime.h"
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#include <gflags/gflags.h>
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#include "alloy/runtime/module.h"
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#include "poly/poly.h"
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#include "xdb/protocol.h"
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// TODO(benvanik): based on compiler support
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#include "alloy/backend/x64/x64_backend.h"
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DEFINE_string(runtime_backend, "any", "Runtime backend [any, x64].");
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namespace alloy {
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namespace runtime {
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using alloy::backend::Backend;
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using alloy::frontend::Frontend;
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class BuiltinModule : public Module {
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public:
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BuiltinModule(Runtime* runtime) : Module(runtime), name_("builtin") {}
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const std::string& name() const override { return name_; }
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bool ContainsAddress(uint64_t address) override {
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return (address & 0x1FFFFFFF0) == 0x100000000;
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}
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private:
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std::string name_;
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};
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Runtime::Runtime(Memory* memory, uint32_t debug_info_flags,
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uint32_t trace_flags)
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: memory_(memory),
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debug_info_flags_(debug_info_flags),
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trace_flags_(trace_flags),
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builtin_module_(nullptr),
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next_builtin_address_(0x100000000ull) {}
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Runtime::~Runtime() {
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{
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std::lock_guard<std::mutex> guard(modules_lock_);
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modules_.clear();
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}
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debugger_.reset();
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frontend_.reset();
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backend_.reset();
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}
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int Runtime::Initialize(std::unique_ptr<Frontend> frontend,
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std::unique_ptr<Backend> backend) {
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// Must be initialized by subclass before calling into this.
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assert_not_null(memory_);
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// Create debugger first. Other types hook up to it.
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debugger_.reset(new Debugger(this));
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std::unique_ptr<Module> builtin_module(new BuiltinModule(this));
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builtin_module_ = builtin_module.get();
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modules_.push_back(std::move(builtin_module));
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if (frontend_ || backend_) {
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return 1;
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}
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if (!backend) {
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#if defined(ALLOY_HAS_X64_BACKEND) && ALLOY_HAS_X64_BACKEND
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if (FLAGS_runtime_backend == "x64") {
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backend.reset(new alloy::backend::x64::X64Backend(this));
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}
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#endif // ALLOY_HAS_X64_BACKEND
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if (FLAGS_runtime_backend == "any") {
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#if defined(ALLOY_HAS_X64_BACKEND) && ALLOY_HAS_X64_BACKEND
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if (!backend) {
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backend.reset(new alloy::backend::x64::X64Backend(this));
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}
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#endif // ALLOY_HAS_X64_BACKEND
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}
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}
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if (!backend) {
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return 1;
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}
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int result = backend->Initialize();
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if (result) {
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return result;
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}
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result = frontend->Initialize();
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if (result) {
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return result;
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}
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backend_ = std::move(backend);
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frontend_ = std::move(frontend);
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return 0;
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}
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int Runtime::AddModule(std::unique_ptr<Module> module) {
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std::lock_guard<std::mutex> guard(modules_lock_);
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modules_.push_back(std::move(module));
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return 0;
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}
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Module* Runtime::GetModule(const char* name) {
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std::lock_guard<std::mutex> guard(modules_lock_);
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for (const auto& module : modules_) {
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if (module->name() == name) {
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return module.get();
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}
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}
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return nullptr;
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}
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std::vector<Module*> Runtime::GetModules() {
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std::lock_guard<std::mutex> guard(modules_lock_);
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std::vector<Module*> clone(modules_.size());
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for (const auto& module : modules_) {
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clone.push_back(module.get());
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}
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return clone;
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}
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FunctionInfo* Runtime::DefineBuiltin(const std::string& name,
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FunctionInfo::ExternHandler handler,
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void* arg0, void* arg1) {
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uint64_t address = next_builtin_address_;
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next_builtin_address_ += 4;
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FunctionInfo* fn_info;
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builtin_module_->DeclareFunction(address, &fn_info);
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fn_info->set_end_address(address + 4);
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fn_info->set_name(name);
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fn_info->SetupExtern(handler, arg0, arg1);
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fn_info->set_status(runtime::SymbolInfo::STATUS_DECLARED);
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return fn_info;
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}
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std::vector<Function*> Runtime::FindFunctionsWithAddress(uint64_t address) {
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return entry_table_.FindWithAddress(address);
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}
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int Runtime::ResolveFunction(uint64_t address, Function** out_function) {
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*out_function = nullptr;
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Entry* entry;
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Entry::Status status = entry_table_.GetOrCreate(address, &entry);
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if (status == Entry::STATUS_NEW) {
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// Needs to be generated. We have the 'lock' on it and must do so now.
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// Grab symbol declaration.
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FunctionInfo* symbol_info;
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int result = LookupFunctionInfo(address, &symbol_info);
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if (result) {
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return result;
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}
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result = DemandFunction(symbol_info, &entry->function);
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if (result) {
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entry->status = Entry::STATUS_FAILED;
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return result;
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}
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entry->end_address = symbol_info->end_address();
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status = entry->status = Entry::STATUS_READY;
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}
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if (status == Entry::STATUS_READY) {
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// Ready to use.
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*out_function = entry->function;
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return 0;
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} else {
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// Failed or bad state.
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return 1;
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}
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}
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int Runtime::LookupFunctionInfo(uint64_t address,
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FunctionInfo** out_symbol_info) {
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*out_symbol_info = nullptr;
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// TODO(benvanik): fast reject invalid addresses/log errors.
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// Find the module that contains the address.
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Module* code_module = nullptr;
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{
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std::lock_guard<std::mutex> guard(modules_lock_);
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// TODO(benvanik): sort by code address (if contiguous) so can bsearch.
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// TODO(benvanik): cache last module low/high, as likely to be in there.
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for (const auto& module : modules_) {
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if (module->ContainsAddress(address)) {
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code_module = module.get();
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break;
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}
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}
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}
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if (!code_module) {
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// No module found that could contain the address.
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return 1;
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}
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return LookupFunctionInfo(code_module, address, out_symbol_info);
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}
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int Runtime::LookupFunctionInfo(Module* module, uint64_t address,
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FunctionInfo** out_symbol_info) {
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// Atomic create/lookup symbol in module.
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// If we get back the NEW flag we must declare it now.
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FunctionInfo* symbol_info = nullptr;
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SymbolInfo::Status symbol_status =
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module->DeclareFunction(address, &symbol_info);
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if (symbol_status == SymbolInfo::STATUS_NEW) {
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// Symbol is undeclared, so declare now.
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int result = frontend_->DeclareFunction(symbol_info);
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if (result) {
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symbol_info->set_status(SymbolInfo::STATUS_FAILED);
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return 1;
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}
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symbol_info->set_status(SymbolInfo::STATUS_DECLARED);
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}
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*out_symbol_info = symbol_info;
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return 0;
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}
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int Runtime::DemandFunction(FunctionInfo* symbol_info,
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Function** out_function) {
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*out_function = nullptr;
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// Lock function for generation. If it's already being generated
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// by another thread this will block and return DECLARED.
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Module* module = symbol_info->module();
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SymbolInfo::Status symbol_status = module->DefineFunction(symbol_info);
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if (symbol_status == SymbolInfo::STATUS_NEW) {
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// Symbol is undefined, so define now.
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Function* function = nullptr;
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int result = frontend_->DefineFunction(symbol_info, debug_info_flags_,
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trace_flags_, &function);
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if (result) {
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symbol_info->set_status(SymbolInfo::STATUS_FAILED);
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return result;
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}
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symbol_info->set_function(function);
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auto trace_base = memory()->trace_base();
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if (trace_base && trace_flags_ & TRACE_FUNCTION_GENERATION) {
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auto ev = xdb::protocol::FunctionCompiledEvent::Append(trace_base);
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ev->type = xdb::protocol::EventType::FUNCTION_COMPILED;
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ev->flags = 0;
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ev->address = static_cast<uint32_t>(symbol_info->address());
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ev->length =
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static_cast<uint32_t>(symbol_info->end_address() - ev->address);
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}
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// Before we give the symbol back to the rest, let the debugger know.
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debugger_->OnFunctionDefined(symbol_info, function);
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symbol_info->set_status(SymbolInfo::STATUS_DEFINED);
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symbol_status = symbol_info->status();
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}
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if (symbol_status == SymbolInfo::STATUS_FAILED) {
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// Symbol likely failed.
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return 1;
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}
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*out_function = symbol_info->function();
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return 0;
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}
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} // namespace runtime
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} // namespace alloy
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