xenia/src/alloy/runtime/runtime.cc

284 lines
8.2 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "alloy/runtime/runtime.h"
#include <gflags/gflags.h>
#include "alloy/runtime/module.h"
#include "poly/poly.h"
#include "xdb/protocol.h"
// TODO(benvanik): based on compiler support
#include "alloy/backend/x64/x64_backend.h"
DEFINE_string(runtime_backend, "any", "Runtime backend [any, x64].");
namespace alloy {
namespace runtime {
using alloy::backend::Backend;
using alloy::frontend::Frontend;
class BuiltinModule : public Module {
public:
BuiltinModule(Runtime* runtime) : Module(runtime), name_("builtin") {}
const std::string& name() const override { return name_; }
bool ContainsAddress(uint64_t address) override {
return (address & 0x1FFFFFFF0) == 0x100000000;
}
private:
std::string name_;
};
Runtime::Runtime(Memory* memory, uint32_t debug_info_flags,
uint32_t trace_flags)
: memory_(memory),
debug_info_flags_(debug_info_flags),
trace_flags_(trace_flags),
builtin_module_(nullptr),
next_builtin_address_(0x100000000ull) {}
Runtime::~Runtime() {
{
std::lock_guard<std::mutex> guard(modules_lock_);
modules_.clear();
}
debugger_.reset();
frontend_.reset();
backend_.reset();
}
int Runtime::Initialize(std::unique_ptr<Frontend> frontend,
std::unique_ptr<Backend> backend) {
// Must be initialized by subclass before calling into this.
assert_not_null(memory_);
// Create debugger first. Other types hook up to it.
debugger_.reset(new Debugger(this));
std::unique_ptr<Module> builtin_module(new BuiltinModule(this));
builtin_module_ = builtin_module.get();
modules_.push_back(std::move(builtin_module));
if (frontend_ || backend_) {
return 1;
}
if (!backend) {
#if defined(ALLOY_HAS_X64_BACKEND) && ALLOY_HAS_X64_BACKEND
if (FLAGS_runtime_backend == "x64") {
backend.reset(new alloy::backend::x64::X64Backend(this));
}
#endif // ALLOY_HAS_X64_BACKEND
if (FLAGS_runtime_backend == "any") {
#if defined(ALLOY_HAS_X64_BACKEND) && ALLOY_HAS_X64_BACKEND
if (!backend) {
backend.reset(new alloy::backend::x64::X64Backend(this));
}
#endif // ALLOY_HAS_X64_BACKEND
}
}
if (!backend) {
return 1;
}
int result = backend->Initialize();
if (result) {
return result;
}
result = frontend->Initialize();
if (result) {
return result;
}
backend_ = std::move(backend);
frontend_ = std::move(frontend);
return 0;
}
int Runtime::AddModule(std::unique_ptr<Module> module) {
std::lock_guard<std::mutex> guard(modules_lock_);
modules_.push_back(std::move(module));
return 0;
}
Module* Runtime::GetModule(const char* name) {
std::lock_guard<std::mutex> guard(modules_lock_);
for (const auto& module : modules_) {
if (module->name() == name) {
return module.get();
}
}
return nullptr;
}
std::vector<Module*> Runtime::GetModules() {
std::lock_guard<std::mutex> guard(modules_lock_);
std::vector<Module*> clone(modules_.size());
for (const auto& module : modules_) {
clone.push_back(module.get());
}
return clone;
}
FunctionInfo* Runtime::DefineBuiltin(const std::string& name,
FunctionInfo::ExternHandler handler,
void* arg0, void* arg1) {
uint64_t address = next_builtin_address_;
next_builtin_address_ += 4;
FunctionInfo* fn_info;
builtin_module_->DeclareFunction(address, &fn_info);
fn_info->set_end_address(address + 4);
fn_info->set_name(name);
fn_info->SetupExtern(handler, arg0, arg1);
fn_info->set_status(runtime::SymbolInfo::STATUS_DECLARED);
return fn_info;
}
std::vector<Function*> Runtime::FindFunctionsWithAddress(uint64_t address) {
return entry_table_.FindWithAddress(address);
}
int Runtime::ResolveFunction(uint64_t address, Function** out_function) {
*out_function = nullptr;
Entry* entry;
Entry::Status status = entry_table_.GetOrCreate(address, &entry);
if (status == Entry::STATUS_NEW) {
// Needs to be generated. We have the 'lock' on it and must do so now.
// Grab symbol declaration.
FunctionInfo* symbol_info;
int result = LookupFunctionInfo(address, &symbol_info);
if (result) {
return result;
}
result = DemandFunction(symbol_info, &entry->function);
if (result) {
entry->status = Entry::STATUS_FAILED;
return result;
}
entry->end_address = symbol_info->end_address();
status = entry->status = Entry::STATUS_READY;
}
if (status == Entry::STATUS_READY) {
// Ready to use.
*out_function = entry->function;
return 0;
} else {
// Failed or bad state.
return 1;
}
}
int Runtime::LookupFunctionInfo(uint64_t address,
FunctionInfo** out_symbol_info) {
*out_symbol_info = nullptr;
// TODO(benvanik): fast reject invalid addresses/log errors.
// Find the module that contains the address.
Module* code_module = nullptr;
{
std::lock_guard<std::mutex> guard(modules_lock_);
// TODO(benvanik): sort by code address (if contiguous) so can bsearch.
// TODO(benvanik): cache last module low/high, as likely to be in there.
for (const auto& module : modules_) {
if (module->ContainsAddress(address)) {
code_module = module.get();
break;
}
}
}
if (!code_module) {
// No module found that could contain the address.
return 1;
}
return LookupFunctionInfo(code_module, address, out_symbol_info);
}
int Runtime::LookupFunctionInfo(Module* module, uint64_t address,
FunctionInfo** out_symbol_info) {
// Atomic create/lookup symbol in module.
// If we get back the NEW flag we must declare it now.
FunctionInfo* symbol_info = nullptr;
SymbolInfo::Status symbol_status =
module->DeclareFunction(address, &symbol_info);
if (symbol_status == SymbolInfo::STATUS_NEW) {
// Symbol is undeclared, so declare now.
int result = frontend_->DeclareFunction(symbol_info);
if (result) {
symbol_info->set_status(SymbolInfo::STATUS_FAILED);
return 1;
}
symbol_info->set_status(SymbolInfo::STATUS_DECLARED);
}
*out_symbol_info = symbol_info;
return 0;
}
int Runtime::DemandFunction(FunctionInfo* symbol_info,
Function** out_function) {
*out_function = nullptr;
// Lock function for generation. If it's already being generated
// by another thread this will block and return DECLARED.
Module* module = symbol_info->module();
SymbolInfo::Status symbol_status = module->DefineFunction(symbol_info);
if (symbol_status == SymbolInfo::STATUS_NEW) {
// Symbol is undefined, so define now.
Function* function = nullptr;
int result = frontend_->DefineFunction(symbol_info, debug_info_flags_,
trace_flags_, &function);
if (result) {
symbol_info->set_status(SymbolInfo::STATUS_FAILED);
return result;
}
symbol_info->set_function(function);
auto trace_base = memory()->trace_base();
if (trace_base && trace_flags_ & TRACE_FUNCTION_GENERATION) {
auto ev = xdb::protocol::FunctionCompiledEvent::Append(trace_base);
ev->type = xdb::protocol::EventType::FUNCTION_COMPILED;
ev->flags = 0;
ev->address = static_cast<uint32_t>(symbol_info->address());
ev->length =
static_cast<uint32_t>(symbol_info->end_address() - ev->address);
}
// Before we give the symbol back to the rest, let the debugger know.
debugger_->OnFunctionDefined(symbol_info, function);
symbol_info->set_status(SymbolInfo::STATUS_DEFINED);
symbol_status = symbol_info->status();
}
if (symbol_status == SymbolInfo::STATUS_FAILED) {
// Symbol likely failed.
return 1;
}
*out_function = symbol_info->function();
return 0;
}
} // namespace runtime
} // namespace alloy