/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2020 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/gpu/gpu_flags.h" DEFINE_path(trace_gpu_prefix, "scratch/gpu/", "Prefix path for GPU trace files.", "GPU"); DEFINE_bool(trace_gpu_stream, false, "Trace all GPU packets.", "GPU"); DEFINE_path( dump_shaders, "", "For shader debugging, path to dump GPU shaders to as they are compiled.", "GPU"); DEFINE_bool(vsync, true, "Enable VSYNC.", "GPU"); DEFINE_bool( gpu_allow_invalid_fetch_constants, false, "Allow texture and vertex fetch constants with invalid type - generally " "unsafe because the constant may contain completely invalid values, but " "may be used to bypass fetch constant type errors in certain games until " "the real reason why they're invalid is found.", "GPU"); // Extremely bright screen borders in 4D5307E6. // Reading between texels with half-pixel offset in 58410954. DEFINE_bool( half_pixel_offset, true, "Enable support of vertex half-pixel offset (D3D9 PA_SU_VTX_CNTL " "PIX_CENTER). Generally games are aware of the half-pixel offset, and " "having this enabled is the correct behavior (disabling this may " "significantly break post-processing in some games), but in certain games " "it might have been ignored, resulting in slight blurriness of UI " "textures, for instance, when they are read between texels rather than " "at texel centers, or the leftmost/topmost pixels may not be fully covered " "when MSAA is used with fullscreen passes.", "GPU"); DEFINE_int32(query_occlusion_fake_sample_count, 1000, "If set to -1 no sample counts are written, games may hang. Else, " "the sample count of every tile will be incremented on every " "EVENT_WRITE_ZPD by this number. Setting this to 0 means " "everything is reported as occluded.", "GPU");