/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef ALLOY_HIR_VALUE_H_ #define ALLOY_HIR_VALUE_H_ #include #include #include namespace alloy { namespace hir { class Instr; enum TypeName { // Many tables rely on this ordering. INT8_TYPE = 0, INT16_TYPE = 1, INT32_TYPE = 2, INT64_TYPE = 3, FLOAT32_TYPE = 4, FLOAT64_TYPE = 5, VEC128_TYPE = 6, MAX_TYPENAME, }; static size_t GetTypeSize(TypeName type_name) { switch (type_name) { case INT8_TYPE: return 1; case INT16_TYPE: return 2; case INT32_TYPE: return 4; case INT64_TYPE: return 8; case FLOAT32_TYPE: return 4; case FLOAT64_TYPE: return 8; case VEC128_TYPE: return 16; default: XEASSERTUNHANDLEDCASE(type_name); break; } } enum ValueFlags { VALUE_IS_CONSTANT = (1 << 1), VALUE_IS_ALLOCATED = (1 << 2), // Used by backends. Do not set. }; struct RegAssignment { const backend::MachineInfo::RegisterSet* set; int32_t index; }; class Value { public: typedef struct Use_s { Instr* instr; Use_s* prev; Use_s* next; } Use; typedef union { int8_t i8; int16_t i16; int32_t i32; int64_t i64; float f32; double f64; vec128_t v128; } ConstantValue; public: uint32_t ordinal; TypeName type; uint32_t flags; RegAssignment reg; ConstantValue constant; Instr* def; Use* use_head; // NOTE: for performance reasons this is not maintained during construction. Instr* last_use; Value* local_slot; // TODO(benvanik): remove to shrink size. void* tag; Use* AddUse(Arena* arena, Instr* instr); void RemoveUse(Use* use); int8_t get_constant(int8_t) const { return constant.i8; } int16_t get_constant(int16_t) const { return constant.i16; } int32_t get_constant(int32_t) const { return constant.i32; } int64_t get_constant(int64_t) const { return constant.i64; } float get_constant(float) const { return constant.f32; } double get_constant(double) const { return constant.f64; } vec128_t get_constant(vec128_t&) const { return constant.v128; } void set_zero(TypeName type) { this->type = type; flags |= VALUE_IS_CONSTANT; constant.v128.low = constant.v128.high = 0; } void set_constant(int8_t value) { type = INT8_TYPE; flags |= VALUE_IS_CONSTANT; constant.i8 = value; } void set_constant(uint8_t value) { type = INT8_TYPE; flags |= VALUE_IS_CONSTANT; constant.i8 = value; } void set_constant(int16_t value) { type = INT16_TYPE; flags |= VALUE_IS_CONSTANT; constant.i16 = value; } void set_constant(uint16_t value) { type = INT16_TYPE; flags |= VALUE_IS_CONSTANT; constant.i16 = value; } void set_constant(int32_t value) { type = INT32_TYPE; flags |= VALUE_IS_CONSTANT; constant.i32 = value; } void set_constant(uint32_t value) { type = INT32_TYPE; flags |= VALUE_IS_CONSTANT; constant.i32 = value; } void set_constant(int64_t value) { type = INT64_TYPE; flags |= VALUE_IS_CONSTANT; constant.i64 = value; } void set_constant(uint64_t value) { type = INT64_TYPE; flags |= VALUE_IS_CONSTANT; constant.i64 = value; } void set_constant(float value) { type = FLOAT32_TYPE; flags |= VALUE_IS_CONSTANT; constant.f32 = value; } void set_constant(double value) { type = FLOAT64_TYPE; flags |= VALUE_IS_CONSTANT; constant.f64 = value; } void set_constant(const vec128_t& value) { type = VEC128_TYPE; flags |= VALUE_IS_CONSTANT; constant.v128 = value; } void set_from(const Value* other) { type = other->type; flags = other->flags; constant.v128 = other->constant.v128; } inline bool IsConstant() const { return !!(flags & VALUE_IS_CONSTANT); } bool IsConstantTrue() const { if (type == VEC128_TYPE) { XEASSERTALWAYS(); } return (flags & VALUE_IS_CONSTANT) && !!constant.i64; } bool IsConstantFalse() const { if (type == VEC128_TYPE) { XEASSERTALWAYS(); } return (flags & VALUE_IS_CONSTANT) && !constant.i64; } bool IsConstantZero() const { if (type == VEC128_TYPE) { return (flags & VALUE_IS_CONSTANT) && !constant.v128.low && !constant.v128.high; } return (flags & VALUE_IS_CONSTANT) && !constant.i64; } bool IsConstantEQ(Value* other) const { if (type == VEC128_TYPE) { XEASSERTALWAYS(); } return (flags & VALUE_IS_CONSTANT) && (other->flags & VALUE_IS_CONSTANT) && constant.i64 == other->constant.i64; } bool IsConstantNE(Value* other) const { if (type == VEC128_TYPE) { XEASSERTALWAYS(); } return (flags & VALUE_IS_CONSTANT) && (other->flags & VALUE_IS_CONSTANT) && constant.i64 != other->constant.i64; } bool IsConstantSLT(Value* other) const { XEASSERT(flags & VALUE_IS_CONSTANT && other->flags & VALUE_IS_CONSTANT); switch (type) { case INT8_TYPE: return constant.i8 < other->constant.i8; case INT16_TYPE: return constant.i16 < other->constant.i16; case INT32_TYPE: return constant.i32 < other->constant.i32; case INT64_TYPE: return constant.i64 < other->constant.i64; case FLOAT32_TYPE: return constant.f32 < other->constant.f32; case FLOAT64_TYPE: return constant.f64 < other->constant.f64; default: XEASSERTALWAYS(); return false; } } bool IsConstantSLE(Value* other) const { XEASSERT(flags & VALUE_IS_CONSTANT && other->flags & VALUE_IS_CONSTANT); switch (type) { case INT8_TYPE: return constant.i8 <= other->constant.i8; case INT16_TYPE: return constant.i16 <= other->constant.i16; case INT32_TYPE: return constant.i32 <= other->constant.i32; case INT64_TYPE: return constant.i64 <= other->constant.i64; case FLOAT32_TYPE: return constant.f32 <= other->constant.f32; case FLOAT64_TYPE: return constant.f64 <= other->constant.f64; default: XEASSERTALWAYS(); return false; } } bool IsConstantSGT(Value* other) const { XEASSERT(flags & VALUE_IS_CONSTANT && other->flags & VALUE_IS_CONSTANT); switch (type) { case INT8_TYPE: return constant.i8 > other->constant.i8; case INT16_TYPE: return constant.i16 > other->constant.i16; case INT32_TYPE: return constant.i32 > other->constant.i32; case INT64_TYPE: return constant.i64 > other->constant.i64; case FLOAT32_TYPE: return constant.f32 > other->constant.f32; case FLOAT64_TYPE: return constant.f64 > other->constant.f64; default: XEASSERTALWAYS(); return false; } } bool IsConstantSGE(Value* other) const { XEASSERT(flags & VALUE_IS_CONSTANT && other->flags & VALUE_IS_CONSTANT); switch (type) { case INT8_TYPE: return constant.i8 >= other->constant.i8; case INT16_TYPE: return constant.i16 >= other->constant.i16; case INT32_TYPE: return constant.i32 >= other->constant.i32; case INT64_TYPE: return constant.i64 >= other->constant.i64; case FLOAT32_TYPE: return constant.f32 >= other->constant.f32; case FLOAT64_TYPE: return constant.f64 >= other->constant.f64; default: XEASSERTALWAYS(); return false; } } bool IsConstantULT(Value* other) const { XEASSERT(flags & VALUE_IS_CONSTANT && other->flags & VALUE_IS_CONSTANT); switch (type) { case INT8_TYPE: return (uint8_t)constant.i8 < (uint8_t)other->constant.i8; case INT16_TYPE: return (uint16_t)constant.i16 < (uint16_t)other->constant.i16; case INT32_TYPE: return (uint32_t)constant.i32 < (uint32_t)other->constant.i32; case INT64_TYPE: return (uint64_t)constant.i64 < (uint64_t)other->constant.i64; case FLOAT32_TYPE: return constant.f32 < other->constant.f32; case FLOAT64_TYPE: return constant.f64 < other->constant.f64; default: XEASSERTALWAYS(); return false; } } bool IsConstantULE(Value* other) const { XEASSERT(flags & VALUE_IS_CONSTANT && other->flags & VALUE_IS_CONSTANT); switch (type) { case INT8_TYPE: return (uint8_t)constant.i8 <= (uint8_t)other->constant.i8; case INT16_TYPE: return (uint16_t)constant.i16 <= (uint16_t)other->constant.i16; case INT32_TYPE: return (uint32_t)constant.i32 <= (uint32_t)other->constant.i32; case INT64_TYPE: return (uint64_t)constant.i64 <= (uint64_t)other->constant.i64; case FLOAT32_TYPE: return constant.f32 <= other->constant.f32; case FLOAT64_TYPE: return constant.f64 <= other->constant.f64; default: XEASSERTALWAYS(); return false; } } bool IsConstantUGT(Value* other) const { XEASSERT(flags & VALUE_IS_CONSTANT && other->flags & VALUE_IS_CONSTANT); switch (type) { case INT8_TYPE: return (uint8_t)constant.i8 > (uint8_t)other->constant.i8; case INT16_TYPE: return (uint16_t)constant.i16 > (uint16_t)other->constant.i16; case INT32_TYPE: return (uint32_t)constant.i32 > (uint32_t)other->constant.i32; case INT64_TYPE: return (uint64_t)constant.i64 > (uint64_t)other->constant.i64; case FLOAT32_TYPE: return constant.f32 > other->constant.f32; case FLOAT64_TYPE: return constant.f64 > other->constant.f64; default: XEASSERTALWAYS(); return false; } } bool IsConstantUGE(Value* other) const { XEASSERT(flags & VALUE_IS_CONSTANT && other->flags & VALUE_IS_CONSTANT); switch (type) { case INT8_TYPE: return (uint8_t)constant.i8 >= (uint8_t)other->constant.i8; case INT16_TYPE: return (uint16_t)constant.i16 >= (uint16_t)other->constant.i16; case INT32_TYPE: return (uint32_t)constant.i32 >= (uint32_t)other->constant.i32; case INT64_TYPE: return (uint64_t)constant.i64 >= (uint64_t)other->constant.i64; case FLOAT32_TYPE: return constant.f32 >= other->constant.f32; case FLOAT64_TYPE: return constant.f64 >= other->constant.f64; default: XEASSERTALWAYS(); return false; } } uint32_t AsUint32(); uint64_t AsUint64(); void Cast(TypeName target_type); void ZeroExtend(TypeName target_type); void SignExtend(TypeName target_type); void Truncate(TypeName target_type); void Convert(TypeName target_type, RoundMode round_mode); void Round(RoundMode round_mode); bool Add(Value* other); bool Sub(Value* other); void Mul(Value* other); void Div(Value* other); static void MulAdd(Value* dest, Value* value1, Value* value2, Value* value3); static void MulSub(Value* dest, Value* value1, Value* value2, Value* value3); void Neg(); void Abs(); void Sqrt(); void RSqrt(); void And(Value* other); void Or(Value* other); void Xor(Value* other); void Not(); void Shl(Value* other); void Shr(Value* other); void Sha(Value* other); void ByteSwap(); void CountLeadingZeros(const Value* other); bool Compare(Opcode opcode, Value* other); }; } // namespace hir } // namespace alloy #endif // ALLOY_HIR_VALUE_H_