/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef ALLOY_HIR_VALUE_H_ #define ALLOY_HIR_VALUE_H_ #include #include namespace alloy { namespace hir { class Instr; enum TypeName { // Many tables rely on this ordering. INT8_TYPE = 0, INT16_TYPE = 1, INT32_TYPE = 2, INT64_TYPE = 3, FLOAT32_TYPE = 4, FLOAT64_TYPE = 5, VEC128_TYPE = 6, MAX_TYPENAME, }; static bool IsIntType(TypeName type_name) { return type_name < 4; } enum ValueFlags { VALUE_IS_CONSTANT = (1 << 1), VALUE_IS_ALLOCATED = (1 << 2), // Used by backends. Do not set. }; class Value { public: typedef struct Use_s { Instr* instr; Use_s* prev; Use_s* next; } Use; typedef union { int8_t i8; int16_t i16; int32_t i32; int64_t i64; float f32; double f64; vec128_t v128; } ConstantValue; public: uint32_t ordinal; TypeName type; uint32_t flags; uint32_t reg; ConstantValue constant; Instr* def; Use* use_head; // NOTE: for performance reasons this is not maintained during construction. Instr* last_use; // TODO(benvanik): remove to shrink size. void* tag; Use* AddUse(Arena* arena, Instr* instr); void RemoveUse(Use* use); void set_zero(TypeName type) { this->type = type; flags |= VALUE_IS_CONSTANT; constant.v128.low = constant.v128.high = 0; } void set_constant(int8_t value) { type = INT8_TYPE; flags |= VALUE_IS_CONSTANT; constant.i8 = value; } void set_constant(uint8_t value) { type = INT8_TYPE; flags |= VALUE_IS_CONSTANT; constant.i8 = value; } void set_constant(int16_t value) { type = INT16_TYPE; flags |= VALUE_IS_CONSTANT; constant.i16 = value; } void set_constant(uint16_t value) { type = INT16_TYPE; flags |= VALUE_IS_CONSTANT; constant.i16 = value; } void set_constant(int32_t value) { type = INT32_TYPE; flags |= VALUE_IS_CONSTANT; constant.i32 = value; } void set_constant(uint32_t value) { type = INT32_TYPE; flags |= VALUE_IS_CONSTANT; constant.i32 = value; } void set_constant(int64_t value) { type = INT64_TYPE; flags |= VALUE_IS_CONSTANT; constant.i64 = value; } void set_constant(uint64_t value) { type = INT64_TYPE; flags |= VALUE_IS_CONSTANT; constant.i64 = value; } void set_constant(float value) { type = FLOAT32_TYPE; flags |= VALUE_IS_CONSTANT; constant.f32 = value; } void set_constant(double value) { type = FLOAT64_TYPE; flags |= VALUE_IS_CONSTANT; constant.f64 = value; } void set_constant(const vec128_t& value) { type = VEC128_TYPE; flags |= VALUE_IS_CONSTANT; constant.v128 = value; } void set_from(const Value* other) { type = other->type; flags = other->flags; constant.v128 = other->constant.v128; } inline bool IsConstant() const { return !!(flags & VALUE_IS_CONSTANT); } bool IsConstantTrue() const { if (type == VEC128_TYPE) { return false; } return (flags & VALUE_IS_CONSTANT) && !!constant.i64; } bool IsConstantFalse() const { if (type == VEC128_TYPE) { return false; } return (flags & VALUE_IS_CONSTANT) && !constant.i64; } bool IsConstantZero() const { if (type == VEC128_TYPE) { return false; } return (flags & VALUE_IS_CONSTANT) && !constant.i64; } bool IsConstantEQ(Value* other) const { if (type == VEC128_TYPE) { return false; } return (flags & VALUE_IS_CONSTANT) && (other->flags & VALUE_IS_CONSTANT) && constant.i64 == other->constant.i64; } bool IsConstantNE(Value* other) const { if (type == VEC128_TYPE) { return false; } return (flags & VALUE_IS_CONSTANT) && (other->flags & VALUE_IS_CONSTANT) && constant.i64 != other->constant.i64; } uint32_t AsUint32(); uint64_t AsUint64(); void Cast(TypeName target_type); void ZeroExtend(TypeName target_type); void SignExtend(TypeName target_type); void Truncate(TypeName target_type); void Convert(TypeName target_type, RoundMode round_mode); void Round(RoundMode round_mode); void Add(Value* other); void Sub(Value* other); void Mul(Value* other); void Div(Value* other); static void MulAdd(Value* dest, Value* value1, Value* value2, Value* value3); static void MulSub(Value* dest, Value* value1, Value* value2, Value* value3); void Neg(); void Abs(); void Sqrt(); void RSqrt(); void And(Value* other); void Or(Value* other); void Xor(Value* other); void Not(); void Shl(Value* other); void Shr(Value* other); void Sha(Value* other); void ByteSwap(); bool Compare(Opcode opcode, Value* other); }; } // namespace hir } // namespace alloy #endif // ALLOY_HIR_VALUE_H_