namespace shader_playground { partial class Editor { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows Form Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.sourceCodeTextBox = new System.Windows.Forms.TextBox(); this.outputTextBox = new System.Windows.Forms.TextBox(); this.splitContainer1 = new System.Windows.Forms.SplitContainer(); this.wordsTextBox = new System.Windows.Forms.TextBox(); this.splitContainer1.Panel1.SuspendLayout(); this.splitContainer1.Panel2.SuspendLayout(); this.splitContainer1.SuspendLayout(); this.SuspendLayout(); // // sourceCodeTextBox // this.sourceCodeTextBox.AcceptsReturn = true; this.sourceCodeTextBox.AcceptsTab = true; this.sourceCodeTextBox.Dock = System.Windows.Forms.DockStyle.Fill; this.sourceCodeTextBox.Location = new System.Drawing.Point(0, 0); this.sourceCodeTextBox.Multiline = true; this.sourceCodeTextBox.Name = "sourceCodeTextBox"; this.sourceCodeTextBox.Size = new System.Drawing.Size(352, 360); this.sourceCodeTextBox.TabIndex = 0; // // outputTextBox // this.outputTextBox.AcceptsReturn = true; this.outputTextBox.AcceptsTab = true; this.outputTextBox.Dock = System.Windows.Forms.DockStyle.Fill; this.outputTextBox.Location = new System.Drawing.Point(0, 0); this.outputTextBox.Multiline = true; this.outputTextBox.Name = "outputTextBox"; this.outputTextBox.ReadOnly = true; this.outputTextBox.Size = new System.Drawing.Size(349, 360); this.outputTextBox.TabIndex = 1; // // splitContainer1 // this.splitContainer1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.splitContainer1.Location = new System.Drawing.Point(12, 12); this.splitContainer1.Name = "splitContainer1"; // // splitContainer1.Panel1 // this.splitContainer1.Panel1.Controls.Add(this.sourceCodeTextBox); // // splitContainer1.Panel2 // this.splitContainer1.Panel2.Controls.Add(this.outputTextBox); this.splitContainer1.Size = new System.Drawing.Size(705, 360); this.splitContainer1.SplitterDistance = 352; this.splitContainer1.TabIndex = 2; // // wordsTextBox // this.wordsTextBox.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.wordsTextBox.Location = new System.Drawing.Point(12, 378); this.wordsTextBox.Multiline = true; this.wordsTextBox.Name = "wordsTextBox"; this.wordsTextBox.ReadOnly = true; this.wordsTextBox.Size = new System.Drawing.Size(705, 251); this.wordsTextBox.TabIndex = 4; // // Editor // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(729, 641); this.Controls.Add(this.wordsTextBox); this.Controls.Add(this.splitContainer1); this.Name = "Editor"; this.Text = "Shader Playground"; this.splitContainer1.Panel1.ResumeLayout(false); this.splitContainer1.Panel1.PerformLayout(); this.splitContainer1.Panel2.ResumeLayout(false); this.splitContainer1.Panel2.PerformLayout(); this.splitContainer1.ResumeLayout(false); this.ResumeLayout(false); this.PerformLayout(); } #endregion private System.Windows.Forms.TextBox sourceCodeTextBox; private System.Windows.Forms.TextBox outputTextBox; private System.Windows.Forms.SplitContainer splitContainer1; private System.Windows.Forms.TextBox wordsTextBox; } }