/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef ALLOY_CORE_H_ #define ALLOY_CORE_H_ // TODO(benvanik): move the common stuff into here? #include #include #include #include #include namespace alloy { typedef struct XECACHEALIGN vec128_s { union { struct { float x; float y; float z; float w; }; struct { uint32_t ix; uint32_t iy; uint32_t iz; uint32_t iw; }; float f4[4]; uint32_t i4[4]; uint16_t s8[8]; uint8_t b16[16]; struct { uint64_t low; uint64_t high; }; }; } vec128_t; } // namespace alloy #endif // ALLOY_CORE_H_