/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include #include #include using namespace xe; using namespace xe::cpu; ThreadState::ThreadState( Processor* processor, uint32_t stack_address, uint32_t stack_size) { stack_address_ = stack_address; stack_size_ = stack_size; memory_ = processor->memory(); xe_zero_struct(&ppc_state_, sizeof(ppc_state_)); // Stash pointers to common structures that callbacks may need. ppc_state_.membase = xe_memory_addr(memory_, 0); ppc_state_.processor = processor; ppc_state_.thread_state = this; // Set initial registers. ppc_state_.r[1] = stack_address_; } ThreadState::~ThreadState() { xe_memory_release(memory_); } xe_ppc_state_t* ThreadState::ppc_state() { return &ppc_state_; }