/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef ALLOY_RUNTIME_DEBUG_INFO_H_ #define ALLOY_RUNTIME_DEBUG_INFO_H_ #include namespace alloy { namespace runtime { enum DebugInfoFlags { DEBUG_INFO_NONE = 0, DEBUG_INFO_SOURCE_DISASM = (1 << 1), DEBUG_INFO_RAW_HIR_DISASM = (1 << 2), DEBUG_INFO_HIR_DISASM = (1 << 3), DEBUG_INFO_MACHINE_CODE_DISASM = (1 << 4), DEBUG_INFO_ALL_DISASM = 0xFFFF, }; class DebugInfo { public: DebugInfo(); ~DebugInfo(); const char* source_disasm() const { return source_disasm_; } void set_source_disasm(char* value) { source_disasm_ = value; } const char* raw_hir_disasm() const { return raw_hir_disasm_; } void set_raw_hir_disasm(char* value) { raw_hir_disasm_ = value; } const char* hir_disasm() const { return hir_disasm_; } void set_hir_disasm(char* value) { hir_disasm_ = value; } const char* machine_code_disasm() const { return machine_code_disasm_; } void set_machine_code_disasm(char* value) { machine_code_disasm_ = value; } // map functions: source addr -> hir index (raw?) // hir index (raw?) to lir index (raw?) // lir index (raw?) to machine code offset // source -> machine code offset private: char* source_disasm_; char* raw_hir_disasm_; char* hir_disasm_; char* machine_code_disasm_; }; } // namespace runtime } // namespace alloy #endif // ALLOY_RUNTIME_DEBUG_INFO_H_