/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2014 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include #include #include #include using namespace alloy; using namespace alloy::backend; using namespace alloy::compiler; using namespace alloy::compiler::passes; using namespace alloy::frontend; using namespace alloy::hir; using namespace alloy::runtime; FinalizationPass::FinalizationPass() : CompilerPass() { } FinalizationPass::~FinalizationPass() { } int FinalizationPass::Run(HIRBuilder* builder) { SCOPE_profile_cpu_f("alloy"); // Process the HIR and prepare it for lowering. // After this is done the HIR should be ready for emitting. auto arena = builder->arena(); uint32_t block_ordinal = 0; auto block = builder->first_block(); while (block) { block->ordinal = block_ordinal++; // Ensure all labels have names. auto label = block->label_head; while (label) { if (!label->name) { const size_t label_len = 6 + 4 + 1; char* name = (char*)arena->Alloc(label_len); xesnprintfa(name, label_len, "_label%d", label->id); label->name = name; } label = label->next; } // Remove unneeded jumps. auto tail = block->instr_tail; if (tail && tail->opcode == &OPCODE_BRANCH_info) { // Jump. Check target. auto target = tail->src1.label; if (target->block == block->next) { // Jumping to subsequent block. Remove. tail->Remove(); } } block = block->next; } return 0; }