diff --git a/src/xenia/gpu/d3d12/shaders/adaptive_quad.hs.hlsl b/src/xenia/gpu/d3d12/shaders/adaptive_quad.hs.hlsl index 16396955a..af822ad04 100644 --- a/src/xenia/gpu/d3d12/shaders/adaptive_quad.hs.hlsl +++ b/src/xenia/gpu/d3d12/shaders/adaptive_quad.hs.hlsl @@ -10,9 +10,10 @@ XeHSConstantDataOutput XePatchConstant( XeHSConstantDataOutput output = (XeHSConstantDataOutput)0; uint i; - // 1.0 already added to the factor on the CPU, according to the images in + // 1.0 added to the factors according to the images in // https://www.slideshare.net/blackdevilvikas/next-generation-graphics-programming-on-xbox-360 - // (fractional_even also requires a factor of at least 2.0). + // (fractional_even also requires a factor of at least 2.0), to the min/max it + // has already been added on the CPU. // Direct3D 12 (goes in a direction along the perimeter): // [0] - between U0V1 and U0V0.