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Fixing microprofile display.
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@ -351,6 +351,10 @@ void GL4ProfilerDisplay::Begin() {
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glEnablei(GL_BLEND, 0);
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glBlendFunci(0, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_STENCIL_TEST);
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glDisable(GL_SCISSOR_TEST);
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glViewport(0, 0, control_->width(), control_->height());
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float left = 0.0f;
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float right = float(width());
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