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add symlink directory "update:" that points to mount path
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01ae24e46e
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@ -316,6 +316,7 @@ X_STATUS Emulator::LaunchXexFile(const std::filesystem::path& path) {
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// Create symlinks to the device.
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// Create symlinks to the device.
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file_system_->RegisterSymbolicLink("game:", mount_path);
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file_system_->RegisterSymbolicLink("game:", mount_path);
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file_system_->RegisterSymbolicLink("update:", mount_path);
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file_system_->RegisterSymbolicLink("d:", mount_path);
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file_system_->RegisterSymbolicLink("d:", mount_path);
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// Get just the filename (foo.xex).
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// Get just the filename (foo.xex).
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@ -342,6 +343,7 @@ X_STATUS Emulator::LaunchDiscImage(const std::filesystem::path& path) {
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// Create symlinks to the device.
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// Create symlinks to the device.
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file_system_->RegisterSymbolicLink("game:", mount_path);
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file_system_->RegisterSymbolicLink("game:", mount_path);
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file_system_->RegisterSymbolicLink("update:", mount_path);
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file_system_->RegisterSymbolicLink("d:", mount_path);
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file_system_->RegisterSymbolicLink("d:", mount_path);
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// Launch the game.
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// Launch the game.
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@ -365,6 +367,7 @@ X_STATUS Emulator::LaunchStfsContainer(const std::filesystem::path& path) {
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}
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}
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file_system_->RegisterSymbolicLink("game:", mount_path);
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file_system_->RegisterSymbolicLink("game:", mount_path);
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file_system_->RegisterSymbolicLink("update:", mount_path);
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file_system_->RegisterSymbolicLink("d:", mount_path);
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file_system_->RegisterSymbolicLink("d:", mount_path);
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// Launch the game.
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// Launch the game.
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