formatting issues

This commit is contained in:
Grien25 2025-08-23 00:25:59 -07:00
parent c6451b4149
commit af8fe99420
3 changed files with 7 additions and 6 deletions

View file

@ -1486,7 +1486,8 @@ bool D3D12RenderTargetCache::Resolve(const Memory& memory,
resolve_copy_pipelines_[size_t(copy_shader)]);
command_processor_.SubmitBarriers();
if (cvars::log_resolves) {
XELOGGPU("Resolve(D3D12): dispatch %s", copy_shader_info.debug_name);
XELOGGPU("Resolve(D3D12): dispatch %s",
copy_shader_info.debug_name);
}
command_list.D3DDispatch(copy_group_count_x, copy_group_count_y, 1);

View file

@ -200,8 +200,7 @@ DEFINE_bool(
"GPU");
// Optional resolve logging for debugging specific titles.
DEFINE_bool(
log_resolves, false,
DEFINE_bool(log_resolves, false,
"Log EDRAM resolve parameters and selected shaders for debugging.",
"GPU");

View file

@ -1055,7 +1055,8 @@ bool VulkanRenderTargetCache::Resolve(const Memory& memory,
resolve_info.GetCopyEdramTileSpan(span_base, span_row_len, span_rows,
span_pitch);
XELOGGPU(
"Resolve(VK): copy_len=%u dest=[%u..%u) tiles base=%u row_len=%u rows=%u "
"Resolve(VK): copy_len=%u dest=[%u..%u) tiles base=%u row_len=%u "
"rows=%u "
"pitch=%u clearD=%d clearC=%d",
resolve_info.copy_dest_extent_length,
resolve_info.copy_dest_extent_start,