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formatting issues
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@ -1486,7 +1486,8 @@ bool D3D12RenderTargetCache::Resolve(const Memory& memory,
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resolve_copy_pipelines_[size_t(copy_shader)]);
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command_processor_.SubmitBarriers();
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if (cvars::log_resolves) {
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XELOGGPU("Resolve(D3D12): dispatch %s", copy_shader_info.debug_name);
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XELOGGPU("Resolve(D3D12): dispatch %s",
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copy_shader_info.debug_name);
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}
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command_list.D3DDispatch(copy_group_count_x, copy_group_count_y, 1);
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@ -200,10 +200,9 @@ DEFINE_bool(
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"GPU");
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// Optional resolve logging for debugging specific titles.
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DEFINE_bool(
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log_resolves, false,
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"Log EDRAM resolve parameters and selected shaders for debugging.",
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"GPU");
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DEFINE_bool(log_resolves, false,
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"Log EDRAM resolve parameters and selected shaders for debugging.",
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"GPU");
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namespace xe {
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namespace gpu {
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@ -1055,7 +1055,8 @@ bool VulkanRenderTargetCache::Resolve(const Memory& memory,
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resolve_info.GetCopyEdramTileSpan(span_base, span_row_len, span_rows,
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span_pitch);
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XELOGGPU(
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"Resolve(VK): copy_len=%u dest=[%u..%u) tiles base=%u row_len=%u rows=%u "
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"Resolve(VK): copy_len=%u dest=[%u..%u) tiles base=%u row_len=%u "
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"rows=%u "
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"pitch=%u clearD=%d clearC=%d",
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resolve_info.copy_dest_extent_length,
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resolve_info.copy_dest_extent_start,
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