From 9135b6d9ac42fe07c75bc2c046a186f6d37cc72c Mon Sep 17 00:00:00 2001 From: "Dr. Chat" Date: Sat, 28 Jan 2017 11:42:05 -0600 Subject: [PATCH] Vulkan: Support accessing only depth buffer via shaders --- src/xenia/gpu/vulkan/texture_cache.cc | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/xenia/gpu/vulkan/texture_cache.cc b/src/xenia/gpu/vulkan/texture_cache.cc index bc82b416d..9bb8e49bf 100644 --- a/src/xenia/gpu/vulkan/texture_cache.cc +++ b/src/xenia/gpu/vulkan/texture_cache.cc @@ -550,8 +550,7 @@ TextureCache::TextureView* TextureCache::DemandView(Texture* texture, view_info.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}; if (texture->format == VK_FORMAT_D24_UNORM_S8_UINT) { // This applies to any depth/stencil format, but we only use D24S8. - view_info.subresourceRange.aspectMask = - VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT; + view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; } if (texture->texture_info.dimension == Dimension::kCube) {