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[Vulkan] Enable and expect textureCompressionBC (for now)
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@ -105,6 +105,7 @@ bool VulkanDevice::Initialize(DeviceInfo device_info) {
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ENABLE_AND_EXPECT(depthClamp);
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ENABLE_AND_EXPECT(multiViewport);
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ENABLE_AND_EXPECT(independentBlend);
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ENABLE_AND_EXPECT(textureCompressionBC);
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// TODO(benvanik): add other features.
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if (any_features_missing) {
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XELOGE(
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