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Fix distance vector
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@ -756,7 +756,7 @@ bool GL4ShaderTranslator::TranslateALU_DSTv(const ucode::instr_alu_t& alu) {
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Append("vec4(1.0, (");
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AppendVectorOpSrcReg(alu, 1);
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Append(".y * ");
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AppendVectorOpSrcReg(alu, 1);
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AppendVectorOpSrcReg(alu, 2);
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Append(".y), ");
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AppendVectorOpSrcReg(alu, 1);
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Append(".z, ");
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