diff --git a/docs/gpu.md b/docs/gpu.md index d2e8eafba..407fcc714 100644 --- a/docs/gpu.md +++ b/docs/gpu.md @@ -46,7 +46,7 @@ Built separately (for now) under [tools/shader-playground/](https://github.com/b is a GUI for interactive shader assembly, disassembly, validation, and translation. -TODO(benvanik): screen shot. +![Shader Playground Screenshot](images/shader_playground.png?raw=true) Entering shader microcode on the left will invoke the XNA Game Studio D3D compiler to translate the ucode to binary. The D3D compiler is then diff --git a/docs/images/shader_playground.png b/docs/images/shader_playground.png new file mode 100644 index 000000000..26e79a6f0 Binary files /dev/null and b/docs/images/shader_playground.png differ