xenia/src/alloy/compiler/passes/finalization_pass.cc

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <alloy/compiler/passes/finalization_pass.h>
#include <alloy/backend/backend.h>
#include <alloy/compiler/compiler.h>
#include <alloy/runtime/runtime.h>
using namespace alloy;
using namespace alloy::backend;
using namespace alloy::compiler;
using namespace alloy::compiler::passes;
using namespace alloy::frontend;
using namespace alloy::hir;
using namespace alloy::runtime;
FinalizationPass::FinalizationPass() :
CompilerPass() {
}
FinalizationPass::~FinalizationPass() {
}
int FinalizationPass::Run(HIRBuilder* builder) {
// Process the HIR and prepare it for lowering.
// After this is done the HIR should be ready for emitting.
auto arena = builder->arena();
uint32_t block_ordinal = 0;
auto block = builder->first_block();
while (block) {
block->ordinal = block_ordinal++;
// Ensure all labels have names.
auto label = block->label_head;
while (label) {
if (!label->name) {
char* name = (char*)arena->Alloc(6 + 4 + 1);
xestrcpya(name, 6 + 1, "_label");
char* part = _itoa(label->id, name + 6, 10);
label->name = name;
}
label = label->next;
}
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// ? remove useless jumps?
// Renumber all instructions to make liveness tracking easier.
uint32_t instr_ordinal = 0;
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auto instr = block->instr_head;
while (instr) {
instr->ordinal = instr_ordinal++;
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instr = instr->next;
}
block = block->next;
}
return 0;
}