xenia/src/alloy/hir/value.h

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef ALLOY_HIR_VALUE_H_
#define ALLOY_HIR_VALUE_H_
#include <alloy/core.h>
#include <alloy/hir/opcodes.h>
namespace alloy {
namespace hir {
class Instr;
enum TypeName {
INT8_TYPE,
INT16_TYPE,
INT32_TYPE,
INT64_TYPE,
FLOAT32_TYPE,
FLOAT64_TYPE,
VEC128_TYPE,
MAX_TYPENAME,
};
enum ValueFlags {
VALUE_IS_CONSTANT = (1 << 1),
};
class Value {
public:
typedef struct Use_s {
Instr* instr;
Use_s* prev;
Use_s* next;
} Use;
typedef union {
int8_t i8;
int16_t i16;
int32_t i32;
int64_t i64;
float f32;
double f64;
vec128_t v128;
} ConstantValue;
public:
uint32_t ordinal;
TypeName type;
uint32_t flags;
ConstantValue constant;
Instr* def;
Use* use_head;
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// TODO(benvanik): remove to shrink size.
void* tag;
Use* AddUse(Arena* arena, Instr* instr);
void RemoveUse(Use* use);
void set_zero(TypeName type) {
this->type = type;
flags |= VALUE_IS_CONSTANT;
constant.v128.low = constant.v128.high = 0;
}
void set_constant(int8_t value) {
type = INT8_TYPE;
flags |= VALUE_IS_CONSTANT;
constant.i8 = value;
}
void set_constant(uint8_t value) {
type = INT8_TYPE;
flags |= VALUE_IS_CONSTANT;
constant.i8 = value;
}
void set_constant(int16_t value) {
type = INT16_TYPE;
flags |= VALUE_IS_CONSTANT;
constant.i16 = value;
}
void set_constant(uint16_t value) {
type = INT16_TYPE;
flags |= VALUE_IS_CONSTANT;
constant.i16 = value;
}
void set_constant(int32_t value) {
type = INT32_TYPE;
flags |= VALUE_IS_CONSTANT;
constant.i32 = value;
}
void set_constant(uint32_t value) {
type = INT32_TYPE;
flags |= VALUE_IS_CONSTANT;
constant.i32 = value;
}
void set_constant(int64_t value) {
type = INT64_TYPE;
flags |= VALUE_IS_CONSTANT;
constant.i64 = value;
}
void set_constant(uint64_t value) {
type = INT64_TYPE;
flags |= VALUE_IS_CONSTANT;
constant.i64 = value;
}
void set_constant(float value) {
type = FLOAT32_TYPE;
flags |= VALUE_IS_CONSTANT;
constant.f32 = value;
}
void set_constant(double value) {
type = FLOAT64_TYPE;
flags |= VALUE_IS_CONSTANT;
constant.f64 = value;
}
void set_constant(const vec128_t& value) {
type = VEC128_TYPE;
flags |= VALUE_IS_CONSTANT;
constant.v128 = value;
}
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void set_from(const Value* other) {
type = other->type;
flags = other->flags;
constant.v128 = other->constant.v128;
}
inline bool IsConstant() const {
return !!(flags & VALUE_IS_CONSTANT);
}
bool IsConstantTrue() const {
if (type == VEC128_TYPE) {
return false;
}
return (flags & VALUE_IS_CONSTANT) && !!constant.i64;
}
bool IsConstantFalse() const {
if (type == VEC128_TYPE) {
return false;
}
return (flags & VALUE_IS_CONSTANT) && !constant.i64;
}
bool IsConstantZero() const {
if (type == VEC128_TYPE) {
return false;
}
return (flags & VALUE_IS_CONSTANT) && !constant.i64;
}
bool IsConstantEQ(Value* other) const {
if (type == VEC128_TYPE) {
return false;
}
return (flags & VALUE_IS_CONSTANT) &&
(other->flags & VALUE_IS_CONSTANT) &&
constant.i64 == other->constant.i64;
}
bool IsConstantNE(Value* other) const {
if (type == VEC128_TYPE) {
return false;
}
return (flags & VALUE_IS_CONSTANT) &&
(other->flags & VALUE_IS_CONSTANT) &&
constant.i64 != other->constant.i64;
}
uint64_t AsUint64();
void Cast(TypeName target_type);
void ZeroExtend(TypeName target_type);
void SignExtend(TypeName target_type);
void Truncate(TypeName target_type);
void Convert(TypeName target_type, RoundMode round_mode);
void Round(RoundMode round_mode);
void Add(Value* other);
void Sub(Value* other);
void Mul(Value* other);
void Div(Value* other);
static void MulAdd(Value* dest, Value* value1, Value* value2, Value* value3);
static void MulSub(Value* dest, Value* value1, Value* value2, Value* value3);
void Neg();
void Abs();
void Sqrt();
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void RSqrt();
void And(Value* other);
void Or(Value* other);
void Xor(Value* other);
void Not();
void Shl(Value* other);
void Shr(Value* other);
void Sha(Value* other);
void ByteSwap();
bool Compare(Opcode opcode, Value* other);
};
} // namespace hir
} // namespace alloy
#endif // ALLOY_HIR_VALUE_H_