xenia/src/xenia/ui/ui_event.h

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_UI_EVENT_H_
#define XENIA_UI_UI_EVENT_H_
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#include <xenia/common.h>
namespace xe {
namespace ui {
class App;
class Window;
class UIEvent {
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public:
UIEvent(Window* window = NULL) : window_(window) {}
virtual ~UIEvent() = default;
Window* window() const { return window_; }
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private:
Window* window_;
};
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class KeyEvent : public UIEvent {
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public:
KeyEvent(Window* window, int key_code)
: UIEvent(window), key_code_(key_code) {}
~KeyEvent() override = default;
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int key_code() const { return key_code_; }
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private:
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int key_code_;
};
class MouseEvent : public UIEvent {
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public:
enum Button {
MOUSE_BUTTON_NONE = 0,
MOUSE_BUTTON_LEFT,
MOUSE_BUTTON_RIGHT,
MOUSE_BUTTON_MIDDLE,
MOUSE_BUTTON_X1,
MOUSE_BUTTON_X2,
};
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public:
MouseEvent(Window* window, Button button, int32_t x, int32_t y,
int32_t dx = 0, int32_t dy = 0)
: UIEvent(window), button_(button), x_(x), y_(y), dx_(dx), dy_(dy) {}
~MouseEvent() override = default;
Button button() const { return button_; }
int32_t x() const { return x_; }
int32_t y() const { return y_; }
int32_t dx() const { return dx_; }
int32_t dy() const { return dy_; }
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private:
Button button_;
int32_t x_;
int32_t y_;
int32_t dx_;
int32_t dy_;
};
} // namespace ui
} // namespace xe
#endif // XENIA_UI_UI_EVENT_H_