xenia/src/cpu/codegen.cc

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/cpu/codegen.h>
#include <llvm/DIBuilder.h>
#include <llvm/Linker.h>
#include <llvm/PassManager.h>
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#include <llvm/DebugInfo.h>
#include <llvm/Analysis/Verifier.h>
#include <llvm/IR/Attributes.h>
#include <llvm/IR/DataLayout.h>
#include <llvm/IR/DerivedTypes.h>
#include <llvm/IR/IRBuilder.h>
#include <llvm/IR/LLVMContext.h>
#include <llvm/IR/Module.h>
#include <llvm/Transforms/IPO.h>
#include <llvm/Transforms/IPO/PassManagerBuilder.h>
#include <xenia/cpu/ppc.h>
#include "cpu/ppc/instr_context.h"
using namespace llvm;
using namespace xe;
using namespace xe::cpu;
using namespace xe::cpu::codegen;
using namespace xe::cpu::ppc;
using namespace xe::cpu::sdb;
using namespace xe::kernel;
CodegenContext::CodegenContext(
xe_memory_ref memory, ExportResolver* export_resolver,
UserModule* module, SymbolDatabase* sdb,
LLVMContext* context, Module* gen_module) {
memory_ = xe_memory_retain(memory);
export_resolver_ = export_resolver;
module_ = module;
sdb_ = sdb;
context_ = context;
gen_module_ = gen_module;
}
CodegenContext::~CodegenContext() {
xe_memory_release(memory_);
}
int CodegenContext::GenerateModule() {
std::string error_message;
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// Setup a debug info builder.
// This is used when creating any debug info. We may want to go more
// fine grained than this, but for now it's something.
xechar_t dir[2048];
XEIGNORE(xestrcpy(dir, XECOUNT(dir), module_->path()));
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xechar_t *slash = xestrrchr(dir, '/');
if (slash) {
*(slash + 1) = 0;
}
di_builder_ = new DIBuilder(*gen_module_);
di_builder_->createCompileUnit(
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0,
StringRef(module_->name()),
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StringRef(dir),
StringRef("xenia"),
true,
StringRef(""),
0);
cu_ = (MDNode*)di_builder_->getCU();
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// Add export wrappers.
//
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// Add all functions.
// We do two passes - the first creates the function signature and global
// value (so that we can call it), the second actually builds the function.
std::vector<FunctionSymbol*> functions;
if (!sdb_->GetAllFunctions(functions)) {
for (std::vector<FunctionSymbol*>::iterator it = functions.begin();
it != functions.end(); ++it) {
FunctionSymbol* fn = *it;
switch (fn->type) {
case FunctionSymbol::User:
PrepareFunction(fn);
break;
case FunctionSymbol::Kernel:
if (fn->kernel_export && fn->kernel_export->IsImplemented()) {
AddPresentImport(fn);
} else {
AddMissingImport(fn);
}
break;
default:
break;
}
}
}
for (std::map<uint32_t, CodegenFunction*>::iterator it =
functions_.begin(); it != functions_.end(); ++it) {
BuildFunction(it->second);
}
di_builder_->finalize();
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return 0;
}
CodegenFunction* CodegenContext::GetCodegenFunction(uint32_t address) {
std::map<uint32_t, CodegenFunction*>::iterator it = functions_.find(address);
if (it != functions_.end()) {
return it->second;
}
return NULL;
}
void CodegenContext::AddMissingImport(FunctionSymbol* fn) {
Module* m = gen_module_;
LLVMContext& context = m->getContext();
AttributeWithIndex awi[] = {
//AttributeWithIndex::get(context, 2, Attributes::NoCapture),
AttributeWithIndex::get(context,
AttributeSet::FunctionIndex, Attribute::NoUnwind),
};
AttributeSet attrs = AttributeSet::get(context, awi);
std::vector<Type*> args;
Type* return_type = Type::getInt32Ty(context);
FunctionType* ft = FunctionType::get(return_type,
ArrayRef<Type*>(args), false);
Function* f = cast<Function>(m->getOrInsertFunction(
StringRef(fn->name), ft, attrs));
f->setCallingConv(CallingConv::C);
f->setVisibility(GlobalValue::DefaultVisibility);
// TODO(benvanik): log errors.
BasicBlock* block = BasicBlock::Create(context, "entry", f);
IRBuilder<> builder(block);
Value* tmp = builder.getInt32(0);
builder.CreateRet(tmp);
OptimizeFunction(m, f);
//GlobalAlias *alias = new GlobalAlias(f->getType(), GlobalValue::InternalLinkage, name, f, m);
// printf(" F %.8X %.8X %.3X (%3d) %s %s\n",
// info->value_address, info->thunk_address, info->ordinal,
// info->ordinal, implemented ? " " : "!!", name);
// For values:
// printf(" V %.8X %.3X (%3d) %s %s\n",
// info->value_address, info->ordinal, info->ordinal,
// implemented ? " " : "!!", name);
}
void CodegenContext::AddPresentImport(FunctionSymbol* fn) {
// Module *m = gen_module_;
// LLVMContext& context = m->getContext();
// TODO(benvanik): add import thunk code.
}
void CodegenContext::PrepareFunction(FunctionSymbol* fn) {
Module* m = gen_module_;
LLVMContext& context = m->getContext();
AttributeWithIndex awi[] = {
//AttributeWithIndex::get(context, 2, Attributes::NoCapture),
AttributeWithIndex::get(context,
AttributeSet::FunctionIndex, Attribute::NoUnwind),
};
AttributeSet attrs = AttributeSet::get(context, awi);
std::vector<Type*> args;
Type* return_type = Type::getInt32Ty(context);
char name[64];
char* pname = name;
if (fn->name) {
pname = fn->name;
} else {
xesnprintfa(name, XECOUNT(name), "sub_%.8X", fn->start_address);
}
FunctionType* ft = FunctionType::get(return_type,
ArrayRef<Type*>(args), false);
Function* f = cast<Function>(
m->getOrInsertFunction(StringRef(pname), ft, attrs));
f->setCallingConv(CallingConv::C);
f->setVisibility(GlobalValue::DefaultVisibility);
CodegenFunction* cgf = new CodegenFunction();
cgf->symbol = fn;
cgf->function_type = ft;
cgf->function = f;
functions_.insert(std::pair<uint32_t, CodegenFunction*>(
fn->start_address, cgf));
}
void CodegenContext::BuildFunction(CodegenFunction* cgf) {
FunctionSymbol* fn = cgf->symbol;
printf("%s:\n", fn->name);
// Setup the generation context.
InstrContext ic(memory_, fn, context_, gen_module_, cgf->function);
// Run through and generate each basic block.
ic.GenerateBasicBlocks();
// Run the optimizer on the function.
// Doing this here keeps the size of the IR small and speeds up the later
// passes.
OptimizeFunction(gen_module_, cgf->function);
}
void CodegenContext::OptimizeFunction(Module* m, Function* fn) {
FunctionPassManager pm(m);
PassManagerBuilder pmb;
pmb.OptLevel = 3;
pmb.SizeLevel = 0;
pmb.Inliner = createFunctionInliningPass();
pmb.Vectorize = true;
pmb.LoopVectorize = true;
pmb.populateFunctionPassManager(pm);
pm.add(createVerifierPass());
pm.run(*fn);
}