xenia/src/alloy/core.h

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef ALLOY_CORE_H_
#define ALLOY_CORE_H_
// TODO(benvanik): move the common stuff into here?
#include <xenia/common.h>
#include <alloy/arena.h>
#include <alloy/mutex.h>
#include <alloy/string_buffer.h>
namespace alloy {
typedef struct XECACHEALIGN vec128_s {
union {
struct {
float x;
float y;
float z;
float w;
};
struct {
uint32_t ix;
uint32_t iy;
uint32_t iz;
uint32_t iw;
};
float f4[4];
uint32_t i4[4];
uint16_t s8[8];
uint8_t b16[16];
struct {
uint64_t low;
uint64_t high;
};
};
} vec128_t;
} // namespace alloy
#endif // ALLOY_CORE_H_