xenia/src/alloy/backend/x64/x64_code_cache.cc

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2014-01-03 05:41:13 +01:00
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <alloy/backend/x64/x64_code_cache.h>
#include <alloy/backend/x64/tracing.h>
using namespace alloy;
using namespace alloy::backend;
using namespace alloy::backend::x64;
X64CodeCache::X64CodeCache(size_t chunk_size) :
chunk_size_(chunk_size),
head_chunk_(NULL), active_chunk_(NULL) {
lock_ = AllocMutex();
}
X64CodeCache::~X64CodeCache() {
LockMutex(lock_);
auto chunk = head_chunk_;
while (chunk) {
auto next = chunk->next;
delete chunk;
chunk = next;
}
head_chunk_ = NULL;
UnlockMutex(lock_);
FreeMutex(lock_);
}
int X64CodeCache::Initialize() {
return 0;
}
void* X64CodeCache::PlaceCode(void* machine_code, size_t code_size) {
// Always move the code to land on 16b alignment. We do this by rounding up
// to 16b so that all offsets are aligned.
code_size = XEROUNDUP(code_size, 16);
LockMutex(lock_);
if (active_chunk_) {
if (active_chunk_->capacity - active_chunk_->offset < code_size) {
auto next = active_chunk_->next;
if (!next) {
XEASSERT(code_size < chunk_size_); // need to support larger chunks
next = new CodeChunk(chunk_size_);
active_chunk_->next = next;
}
active_chunk_ = next;
}
} else {
head_chunk_ = active_chunk_ = new CodeChunk(chunk_size_);
}
void* final_address = active_chunk_->buffer + active_chunk_->offset;
active_chunk_->offset += code_size;
UnlockMutex(lock_);
xe_copy_struct(final_address, machine_code, code_size);
// This isn't needed on x64 (probably), but is convention.
FlushInstructionCache(GetCurrentProcess(), final_address, code_size);
return final_address;
}
X64CodeCache::CodeChunk::CodeChunk(size_t chunk_size) :
next(NULL),
capacity(chunk_size), buffer(0), offset(0) {
buffer = (uint8_t*)VirtualAlloc(
NULL, capacity,
MEM_RESERVE | MEM_COMMIT,
PAGE_EXECUTE_READWRITE);
}
X64CodeCache::CodeChunk::~CodeChunk() {
if (buffer) {
VirtualFree(buffer, 0, MEM_RELEASE);
}
}