2018-05-05 00:40:21 +02:00
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#ifndef VULKAN_ANDROID_H_
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#define VULKAN_ANDROID_H_ 1
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/*
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[UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
2022-01-29 11:22:03 +01:00
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** Copyright 2015-2021 The Khronos Group Inc.
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2018-05-05 00:40:21 +02:00
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**
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[UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
2022-01-29 11:22:03 +01:00
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** SPDX-License-Identifier: Apache-2.0
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2018-05-05 00:40:21 +02:00
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*/
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/*
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** This header is generated from the Khronos Vulkan XML API Registry.
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**
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*/
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[UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
2022-01-29 11:22:03 +01:00
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#ifdef __cplusplus
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extern "C" {
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#endif
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2018-05-05 00:40:21 +02:00
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#define VK_KHR_android_surface 1
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struct ANativeWindow;
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#define VK_KHR_ANDROID_SURFACE_SPEC_VERSION 6
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#define VK_KHR_ANDROID_SURFACE_EXTENSION_NAME "VK_KHR_android_surface"
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typedef VkFlags VkAndroidSurfaceCreateFlagsKHR;
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typedef struct VkAndroidSurfaceCreateInfoKHR {
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VkStructureType sType;
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const void* pNext;
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VkAndroidSurfaceCreateFlagsKHR flags;
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struct ANativeWindow* window;
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} VkAndroidSurfaceCreateInfoKHR;
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typedef VkResult (VKAPI_PTR *PFN_vkCreateAndroidSurfaceKHR)(VkInstance instance, const VkAndroidSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
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#ifndef VK_NO_PROTOTYPES
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VKAPI_ATTR VkResult VKAPI_CALL vkCreateAndroidSurfaceKHR(
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VkInstance instance,
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const VkAndroidSurfaceCreateInfoKHR* pCreateInfo,
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const VkAllocationCallbacks* pAllocator,
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VkSurfaceKHR* pSurface);
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#endif
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[UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
2022-01-29 11:22:03 +01:00
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2018-05-05 00:40:21 +02:00
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#define VK_ANDROID_external_memory_android_hardware_buffer 1
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struct AHardwareBuffer;
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[UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
2022-01-29 11:22:03 +01:00
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#define VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_SPEC_VERSION 4
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2018-05-05 00:40:21 +02:00
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#define VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_EXTENSION_NAME "VK_ANDROID_external_memory_android_hardware_buffer"
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typedef struct VkAndroidHardwareBufferUsageANDROID {
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VkStructureType sType;
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void* pNext;
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uint64_t androidHardwareBufferUsage;
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} VkAndroidHardwareBufferUsageANDROID;
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typedef struct VkAndroidHardwareBufferPropertiesANDROID {
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VkStructureType sType;
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void* pNext;
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VkDeviceSize allocationSize;
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uint32_t memoryTypeBits;
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} VkAndroidHardwareBufferPropertiesANDROID;
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typedef struct VkAndroidHardwareBufferFormatPropertiesANDROID {
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VkStructureType sType;
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void* pNext;
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VkFormat format;
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uint64_t externalFormat;
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VkFormatFeatureFlags formatFeatures;
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VkComponentMapping samplerYcbcrConversionComponents;
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VkSamplerYcbcrModelConversion suggestedYcbcrModel;
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VkSamplerYcbcrRange suggestedYcbcrRange;
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VkChromaLocation suggestedXChromaOffset;
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VkChromaLocation suggestedYChromaOffset;
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} VkAndroidHardwareBufferFormatPropertiesANDROID;
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typedef struct VkImportAndroidHardwareBufferInfoANDROID {
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VkStructureType sType;
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const void* pNext;
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struct AHardwareBuffer* buffer;
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} VkImportAndroidHardwareBufferInfoANDROID;
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typedef struct VkMemoryGetAndroidHardwareBufferInfoANDROID {
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VkStructureType sType;
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const void* pNext;
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VkDeviceMemory memory;
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} VkMemoryGetAndroidHardwareBufferInfoANDROID;
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typedef struct VkExternalFormatANDROID {
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VkStructureType sType;
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void* pNext;
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uint64_t externalFormat;
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} VkExternalFormatANDROID;
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[UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
2022-01-29 11:22:03 +01:00
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typedef struct VkAndroidHardwareBufferFormatProperties2ANDROID {
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VkStructureType sType;
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void* pNext;
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VkFormat format;
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uint64_t externalFormat;
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VkFormatFeatureFlags2KHR formatFeatures;
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VkComponentMapping samplerYcbcrConversionComponents;
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VkSamplerYcbcrModelConversion suggestedYcbcrModel;
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VkSamplerYcbcrRange suggestedYcbcrRange;
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VkChromaLocation suggestedXChromaOffset;
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VkChromaLocation suggestedYChromaOffset;
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} VkAndroidHardwareBufferFormatProperties2ANDROID;
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2018-05-05 00:40:21 +02:00
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typedef VkResult (VKAPI_PTR *PFN_vkGetAndroidHardwareBufferPropertiesANDROID)(VkDevice device, const struct AHardwareBuffer* buffer, VkAndroidHardwareBufferPropertiesANDROID* pProperties);
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typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryAndroidHardwareBufferANDROID)(VkDevice device, const VkMemoryGetAndroidHardwareBufferInfoANDROID* pInfo, struct AHardwareBuffer** pBuffer);
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#ifndef VK_NO_PROTOTYPES
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VKAPI_ATTR VkResult VKAPI_CALL vkGetAndroidHardwareBufferPropertiesANDROID(
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VkDevice device,
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const struct AHardwareBuffer* buffer,
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VkAndroidHardwareBufferPropertiesANDROID* pProperties);
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VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryAndroidHardwareBufferANDROID(
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VkDevice device,
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const VkMemoryGetAndroidHardwareBufferInfoANDROID* pInfo,
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struct AHardwareBuffer** pBuffer);
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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