xenia/src/xenia/gpu/xenos.h

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_XENOS_H_
#define XENIA_GPU_XENOS_H_
#include "xenia/base/assert.h"
#include "xenia/base/byte_order.h"
#include "xenia/base/platform.h"
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namespace xe {
namespace gpu {
enum class ShaderType : uint32_t {
kVertex = 0,
kPixel = 1,
};
enum class PrimitiveType : uint32_t {
kNone = 0x00,
kPointList = 0x01,
kLineList = 0x02,
kLineStrip = 0x03,
kTriangleList = 0x04,
kTriangleFan = 0x05,
kTriangleStrip = 0x06,
kUnknown0x07 = 0x07,
kRectangleList = 0x08,
kLineLoop = 0x0C,
kQuadList = 0x0D,
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kQuadStrip = 0x0E,
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kUnknown0x11 = 0x11,
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};
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enum class Dimension : uint32_t {
k1D = 0,
k2D = 1,
k3D = 2,
kCube = 3,
};
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enum class ClampMode : uint32_t {
kRepeat = 0,
kMirroredRepeat = 1,
kClampToEdge = 2,
kMirrorClampToEdge = 3,
kClampToHalfway = 4,
kMirrorClampToHalfway = 5,
kClampToBorder = 6,
kMirrorClampToBorder = 7,
};
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enum class TextureFilter : uint32_t {
kPoint = 0,
kLinear = 1,
kBaseMap = 2, // Only applicable for mip-filter.
kUseFetchConst = 3,
};
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enum class AnisoFilter : uint32_t {
kDisabled = 0,
kMax_1_1 = 1,
kMax_2_1 = 2,
kMax_4_1 = 3,
kMax_8_1 = 4,
kMax_16_1 = 5,
kUseFetchConst = 7,
};
enum class TextureDimension : uint32_t {
k1D = 0,
k2D = 1,
k3D = 2,
kCube = 3,
};
inline int GetTextureDimensionComponentCount(TextureDimension dimension) {
switch (dimension) {
case TextureDimension::k1D:
return 1;
case TextureDimension::k2D:
return 2;
case TextureDimension::k3D:
case TextureDimension::kCube:
return 3;
default:
assert_unhandled_case(dimension);
return 1;
}
}
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enum class SampleLocation : uint32_t {
kCentroid = 0,
kCenter = 1,
};
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enum class Endian : uint32_t {
kUnspecified = 0,
k8in16 = 1,
k8in32 = 2,
k16in32 = 3,
};
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enum class Endian128 : uint32_t {
kUnspecified = 0,
k8in16 = 1,
k8in32 = 2,
k16in32 = 3,
k8in64 = 4,
k8in128 = 5,
};
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enum class IndexFormat : uint32_t {
kInt16,
kInt32,
};
enum class MsaaSamples : uint32_t {
k1X = 0,
k2X = 1,
k4X = 2,
};
enum class ColorRenderTargetFormat : uint32_t {
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k_8_8_8_8 = 0, // D3DFMT_A8R8G8B8 (or ABGR?)
k_8_8_8_8_GAMMA = 1, // D3DFMT_A8R8G8B8 with gamma correction
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k_2_10_10_10 = 2,
k_2_10_10_10_FLOAT = 3,
k_16_16 = 4,
k_16_16_16_16 = 5,
k_16_16_FLOAT = 6,
k_16_16_16_16_FLOAT = 7,
k_2_10_10_10_unknown = 10,
k_2_10_10_10_FLOAT_unknown = 12,
k_32_FLOAT = 14,
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k_32_32_FLOAT = 15,
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};
enum class DepthRenderTargetFormat : uint32_t {
kD24S8 = 0,
kD24FS8 = 1,
};
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// Subset of a2xx_sq_surfaceformat.
enum class ColorFormat : uint32_t {
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k_8 = 2,
k_1_5_5_5 = 3,
k_5_6_5 = 4,
k_6_5_5 = 5,
k_8_8_8_8 = 6,
k_2_10_10_10 = 7,
k_8_A = 8,
k_8_B = 9,
k_8_8 = 10,
k_8_8_8_8_A = 14,
k_4_4_4_4 = 15,
k_10_11_11 = 16,
k_11_11_10 = 17,
k_16 = 24,
k_16_16 = 25,
k_16_16_16_16 = 26,
k_16_FLOAT = 30,
k_16_16_FLOAT = 31,
k_16_16_16_16_FLOAT = 32,
k_32_FLOAT = 36,
k_32_32_FLOAT = 37,
k_32_32_32_32_FLOAT = 38,
k_2_10_10_10_FLOAT = 62,
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kUnknown0x36 = 0x36, // not sure, but like 8888
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};
enum class VertexFormat : uint32_t {
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kUndefined = 0,
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k_8_8_8_8 = 6,
k_2_10_10_10 = 7,
k_10_11_11 = 16,
k_11_11_10 = 17,
k_16_16 = 25,
k_16_16_16_16 = 26,
k_16_16_FLOAT = 31,
k_16_16_16_16_FLOAT = 32,
k_32 = 33,
k_32_32 = 34,
k_32_32_32_32 = 35,
k_32_FLOAT = 36,
k_32_32_FLOAT = 37,
k_32_32_32_32_FLOAT = 38,
k_32_32_32_FLOAT = 57,
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};
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inline int GetVertexFormatComponentCount(VertexFormat format) {
switch (format) {
case VertexFormat::k_32:
case VertexFormat::k_32_FLOAT:
return 1;
case VertexFormat::k_16_16:
case VertexFormat::k_16_16_FLOAT:
case VertexFormat::k_32_32:
case VertexFormat::k_32_32_FLOAT:
return 2;
case VertexFormat::k_10_11_11:
case VertexFormat::k_11_11_10:
case VertexFormat::k_32_32_32_FLOAT:
return 3;
case VertexFormat::k_8_8_8_8:
case VertexFormat::k_2_10_10_10:
case VertexFormat::k_16_16_16_16:
case VertexFormat::k_16_16_16_16_FLOAT:
case VertexFormat::k_32_32_32_32:
case VertexFormat::k_32_32_32_32_FLOAT:
return 4;
default:
assert_unhandled_case(format);
return 0;
}
}
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inline int GetVertexFormatSizeInWords(VertexFormat format) {
switch (format) {
case VertexFormat::k_8_8_8_8:
case VertexFormat::k_2_10_10_10:
case VertexFormat::k_10_11_11:
case VertexFormat::k_11_11_10:
case VertexFormat::k_16_16:
case VertexFormat::k_16_16_FLOAT:
case VertexFormat::k_32:
case VertexFormat::k_32_FLOAT:
return 1;
case VertexFormat::k_16_16_16_16:
case VertexFormat::k_16_16_16_16_FLOAT:
case VertexFormat::k_32_32:
case VertexFormat::k_32_32_FLOAT:
return 2;
case VertexFormat::k_32_32_32_FLOAT:
return 3;
case VertexFormat::k_32_32_32_32:
case VertexFormat::k_32_32_32_32_FLOAT:
return 4;
default:
assert_unhandled_case(format);
return 1;
}
}
namespace xenos {
typedef enum {
XE_GPU_INVALIDATE_MASK_VERTEX_SHADER = 1 << 8,
XE_GPU_INVALIDATE_MASK_PIXEL_SHADER = 1 << 9,
XE_GPU_INVALIDATE_MASK_ALL = 0x7FFF,
} XE_GPU_INVALIDATE_MASK;
enum class ModeControl : uint32_t {
kIgnore = 0,
kColorDepth = 4,
kDepth = 5,
kCopy = 6,
};
enum class CopyCommand : uint32_t {
kRaw = 0,
kConvert = 1,
kConstantOne = 2,
kNull = 3, // ?
};
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#define XE_GPU_MAKE_SWIZZLE(x, y, z, w) \
(((XE_GPU_SWIZZLE_##x) << 0) | ((XE_GPU_SWIZZLE_##y) << 3) | \
((XE_GPU_SWIZZLE_##z) << 6) | ((XE_GPU_SWIZZLE_##w) << 9))
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typedef enum {
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XE_GPU_SWIZZLE_X = 0,
XE_GPU_SWIZZLE_R = 0,
XE_GPU_SWIZZLE_Y = 1,
XE_GPU_SWIZZLE_G = 1,
XE_GPU_SWIZZLE_Z = 2,
XE_GPU_SWIZZLE_B = 2,
XE_GPU_SWIZZLE_W = 3,
XE_GPU_SWIZZLE_A = 3,
XE_GPU_SWIZZLE_0 = 4,
XE_GPU_SWIZZLE_1 = 5,
XE_GPU_SWIZZLE_RGBA = XE_GPU_MAKE_SWIZZLE(R, G, B, A),
XE_GPU_SWIZZLE_BGRA = XE_GPU_MAKE_SWIZZLE(B, G, R, A),
XE_GPU_SWIZZLE_RGB1 = XE_GPU_MAKE_SWIZZLE(R, G, B, 1),
XE_GPU_SWIZZLE_BGR1 = XE_GPU_MAKE_SWIZZLE(B, G, R, 1),
XE_GPU_SWIZZLE_000R = XE_GPU_MAKE_SWIZZLE(0, 0, 0, R),
XE_GPU_SWIZZLE_RRR1 = XE_GPU_MAKE_SWIZZLE(R, R, R, 1),
XE_GPU_SWIZZLE_R111 = XE_GPU_MAKE_SWIZZLE(R, 1, 1, 1),
XE_GPU_SWIZZLE_R000 = XE_GPU_MAKE_SWIZZLE(R, 0, 0, 0),
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} XE_GPU_SWIZZLE;
inline uint16_t GpuSwap(uint16_t value, Endian endianness) {
switch (endianness) {
case Endian::kUnspecified:
// No swap.
return value;
case Endian::k8in16:
// Swap bytes in half words.
return ((value << 8) & 0xFF00FF00) | ((value >> 8) & 0x00FF00FF);
default:
assert_unhandled_case(endianness);
return value;
}
}
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inline uint32_t GpuSwap(uint32_t value, Endian endianness) {
switch (endianness) {
default:
case Endian::kUnspecified:
// No swap.
return value;
case Endian::k8in16:
// Swap bytes in half words.
return ((value << 8) & 0xFF00FF00) | ((value >> 8) & 0x00FF00FF);
case Endian::k8in32:
// Swap bytes.
// NOTE: we are likely doing two swaps here. Wasteful. Oh well.
return xe::byte_swap(value);
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case Endian::k16in32:
// Swap half words.
return ((value >> 16) & 0xFFFF) | (value << 16);
}
}
inline float GpuSwap(float value, Endian endianness) {
union {
uint32_t i;
float f;
} v;
v.f = value;
v.i = GpuSwap(v.i, endianness);
return v.f;
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}
inline uint32_t GpuToCpu(uint32_t p) { return p; }
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inline uint32_t CpuToGpu(uint32_t p) { return p & 0x1FFFFFFF; }
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// XE_GPU_REG_SQ_PROGRAM_CNTL
typedef union {
XEPACKEDSTRUCTANONYMOUS({
uint32_t vs_regs : 6;
uint32_t unk_0 : 2;
uint32_t ps_regs : 6;
uint32_t unk_1 : 2;
uint32_t vs_resource : 1;
uint32_t ps_resource : 1;
uint32_t param_gen : 1;
uint32_t gen_index_pix : 1;
uint32_t vs_export_count : 4;
uint32_t vs_export_mode : 3;
uint32_t ps_export_depth : 1;
uint32_t ps_export_count : 3;
uint32_t gen_index_vtx : 1;
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});
XEPACKEDSTRUCTANONYMOUS({ uint32_t dword_0; });
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} xe_gpu_program_cntl_t;
// XE_GPU_REG_SHADER_CONSTANT_FETCH_*
XEPACKEDUNION(xe_gpu_vertex_fetch_t, {
XEPACKEDSTRUCTANONYMOUS({
uint32_t type : 2;
uint32_t address : 30;
uint32_t endian : 2;
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uint32_t size : 24; // size in words
uint32_t unk1 : 6;
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});
XEPACKEDSTRUCTANONYMOUS({
uint32_t dword_0;
uint32_t dword_1;
});
});
// XE_GPU_REG_SHADER_CONSTANT_FETCH_*
XEPACKEDUNION(xe_gpu_texture_fetch_t, {
XEPACKEDSTRUCTANONYMOUS({
uint32_t type : 2; // dword_0
uint32_t sign_x : 2;
uint32_t sign_y : 2;
uint32_t sign_z : 2;
uint32_t sign_w : 2;
uint32_t clamp_x : 3;
uint32_t clamp_y : 3;
uint32_t clamp_z : 3;
uint32_t unk0 : 3;
uint32_t pitch : 9;
uint32_t tiled : 1;
uint32_t format : 6; // dword_1
uint32_t endianness : 2;
uint32_t unk1 : 4;
uint32_t address : 20;
union { // dword_2
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struct {
uint32_t width : 24;
uint32_t unused : 8;
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} size_1d;
struct {
uint32_t width : 13;
uint32_t height : 13;
uint32_t unused : 6;
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} size_2d;
struct {
uint32_t width : 13;
uint32_t height : 13;
uint32_t depth : 6;
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} size_stack;
struct {
uint32_t width : 11;
uint32_t height : 11;
uint32_t depth : 10;
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} size_3d;
};
uint32_t unk3_0 : 1; // dword_3
uint32_t swizzle : 12; // xyzw, 3b each (XE_GPU_SWIZZLE)
uint32_t unk3_1 : 6;
uint32_t mag_filter : 2;
uint32_t min_filter : 2;
uint32_t mip_filter : 2;
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uint32_t aniso_filter : 3;
uint32_t unk3_2 : 3;
uint32_t border : 1;
uint32_t unk4_0 : 2; // dword_4
uint32_t mip_min_level : 4;
uint32_t mip_max_level : 4;
uint32_t unk4_1 : 22;
uint32_t unk5 : 9; // dword_5
uint32_t dimension : 2;
uint32_t unk5b : 21;
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});
XEPACKEDSTRUCTANONYMOUS({
uint32_t dword_0;
uint32_t dword_1;
uint32_t dword_2;
uint32_t dword_3;
uint32_t dword_4;
uint32_t dword_5;
});
});
// XE_GPU_REG_SHADER_CONSTANT_FETCH_*
XEPACKEDUNION(xe_gpu_fetch_group_t, {
xe_gpu_texture_fetch_t texture_fetch;
XEPACKEDSTRUCTANONYMOUS({
xe_gpu_vertex_fetch_t vertex_fetch_0;
xe_gpu_vertex_fetch_t vertex_fetch_1;
xe_gpu_vertex_fetch_t vertex_fetch_2;
});
XEPACKEDSTRUCTANONYMOUS({
uint32_t dword_0;
uint32_t dword_1;
uint32_t dword_2;
uint32_t dword_3;
uint32_t dword_4;
uint32_t dword_5;
});
XEPACKEDSTRUCTANONYMOUS({
uint32_t type_0 : 2;
uint32_t data_0_a : 30;
uint32_t data_0_b : 32;
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uint32_t type_1 : 2;
uint32_t data_1_a : 30;
uint32_t data_1_b : 32;
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uint32_t type_2 : 2;
uint32_t data_2_a : 30;
uint32_t data_2_b : 32;
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});
});
// Enum of event values used for VGT_EVENT_INITIATOR
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enum Event {
SAMPLE_STREAMOUTSTATS1 = (1 << 0),
SAMPLE_STREAMOUTSTATS2 = (2 << 0),
SAMPLE_STREAMOUTSTATS3 = (3 << 0),
CACHE_FLUSH_TS = (4 << 0),
CACHE_FLUSH = (6 << 0),
CS_PARTIAL_FLUSH = (7 << 0),
VGT_STREAMOUT_RESET = (10 << 0),
END_OF_PIPE_INCR_DE = (11 << 0),
END_OF_PIPE_IB_END = (12 << 0),
RST_PIX_CNT = (13 << 0),
VS_PARTIAL_FLUSH = (15 << 0),
PS_PARTIAL_FLUSH = (16 << 0),
CACHE_FLUSH_AND_INV_TS_EVENT = (20 << 0),
ZPASS_DONE = (21 << 0),
CACHE_FLUSH_AND_INV_EVENT = (22 << 0),
PERFCOUNTER_START = (23 << 0),
PERFCOUNTER_STOP = (24 << 0),
PIPELINESTAT_START = (25 << 0),
PIPELINESTAT_STOP = (26 << 0),
PERFCOUNTER_SAMPLE = (27 << 0),
SAMPLE_PIPELINESTAT = (30 << 0),
SAMPLE_STREAMOUTSTATS = (32 << 0),
RESET_VTX_CNT = (33 << 0),
VGT_FLUSH = (36 << 0),
BOTTOM_OF_PIPE_TS = (40 << 0),
DB_CACHE_FLUSH_AND_INV = (42 << 0),
FLUSH_AND_INV_DB_DATA_TS = (43 << 0),
FLUSH_AND_INV_DB_META = (44 << 0),
FLUSH_AND_INV_CB_DATA_TS = (45 << 0),
FLUSH_AND_INV_CB_META = (46 << 0),
CS_DONE = (47 << 0),
PS_DONE = (48 << 0),
FLUSH_AND_INV_CB_PIXEL_DATA = (49 << 0),
THREAD_TRACE_START = (51 << 0),
THREAD_TRACE_STOP = (52 << 0),
THREAD_TRACE_FLUSH = (54 << 0),
THREAD_TRACE_FINISH = (55 << 0),
};
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// Opcodes (IT_OPCODE) for Type-3 commands in the ringbuffer.
// https://github.com/freedreno/amd-gpu/blob/master/include/api/gsl_pm4types.h
// Not sure if all of these are used.
// clang-format off
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enum Type3Opcode {
PM4_ME_INIT = 0x48, // initialize CP's micro-engine
PM4_NOP = 0x10, // skip N 32-bit words to get to the next packet
PM4_INDIRECT_BUFFER = 0x3f, // indirect buffer dispatch. prefetch parser uses this packet type to determine whether to pre-fetch the IB
PM4_INDIRECT_BUFFER_PFD = 0x37, // indirect buffer dispatch. same as IB, but init is pipelined
PM4_WAIT_FOR_IDLE = 0x26, // wait for the IDLE state of the engine
PM4_WAIT_REG_MEM = 0x3c, // wait until a register or memory location is a specific value
PM4_WAIT_REG_EQ = 0x52, // wait until a register location is equal to a specific value
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PM4_WAIT_REG_GTE = 0x53, // wait until a register location is >= a specific value
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PM4_WAIT_UNTIL_READ = 0x5c, // wait until a read completes
PM4_WAIT_IB_PFD_COMPLETE = 0x5d, // wait until all base/size writes from an IB_PFD packet have completed
PM4_REG_RMW = 0x21, // register read/modify/write
PM4_REG_TO_MEM = 0x3e, // reads register in chip and writes to memory
PM4_MEM_WRITE = 0x3d, // write N 32-bit words to memory
PM4_MEM_WRITE_CNTR = 0x4f, // write CP_PROG_COUNTER value to memory
PM4_COND_EXEC = 0x44, // conditional execution of a sequence of packets
PM4_COND_WRITE = 0x45, // conditional write to memory or register
PM4_EVENT_WRITE = 0x46, // generate an event that creates a write to memory when completed
PM4_EVENT_WRITE_SHD = 0x58, // generate a VS|PS_done event
PM4_EVENT_WRITE_CFL = 0x59, // generate a cache flush done event
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PM4_EVENT_WRITE_EXT = 0x5a, // generate a screen extent event
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PM4_EVENT_WRITE_ZPD = 0x5b, // generate a z_pass done event
PM4_DRAW_INDX = 0x22, // initiate fetch of index buffer and draw
PM4_DRAW_INDX_2 = 0x36, // draw using supplied indices in packet
PM4_DRAW_INDX_BIN = 0x34, // initiate fetch of index buffer and binIDs and draw
PM4_DRAW_INDX_2_BIN = 0x35, // initiate fetch of bin IDs and draw using supplied indices
PM4_VIZ_QUERY = 0x23, // begin/end initiator for viz query extent processing
PM4_SET_STATE = 0x25, // fetch state sub-blocks and initiate shader code DMAs
PM4_SET_CONSTANT = 0x2d, // load constant into chip and to memory
PM4_SET_CONSTANT2 = 0x55, // INCR_UPDATE_STATE
PM4_SET_SHADER_CONSTANTS = 0x56, // INCR_UPDT_CONST
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PM4_LOAD_ALU_CONSTANT = 0x2f, // load constants from memory
PM4_IM_LOAD = 0x27, // load sequencer instruction memory (pointer-based)
PM4_IM_LOAD_IMMEDIATE = 0x2b, // load sequencer instruction memory (code embedded in packet)
PM4_LOAD_CONSTANT_CONTEXT = 0x2e, // load constants from a location in memory
PM4_INVALIDATE_STATE = 0x3b, // selective invalidation of state pointers
PM4_SET_SHADER_BASES = 0x4A, // dynamically changes shader instruction memory partition
PM4_SET_BIN_BASE_OFFSET = 0x4B, // program an offset that will added to the BIN_BASE value of the 3D_DRAW_INDX_BIN packet
PM4_SET_BIN_MASK = 0x50, // sets the 64-bit BIN_MASK register in the PFP
PM4_SET_BIN_SELECT = 0x51, // sets the 64-bit BIN_SELECT register in the PFP
PM4_CONTEXT_UPDATE = 0x5e, // updates the current context, if needed
PM4_INTERRUPT = 0x54, // generate interrupt from the command stream
PM4_XE_SWAP = 0x64, // Xenia only: VdSwap uses this to trigger a swap.
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PM4_IM_STORE = 0x2c, // copy sequencer instruction memory to system memory
// Tiled rendering:
// https://www.google.com/patents/US20060055701
PM4_SET_BIN_MASK_LO = 0x60,
PM4_SET_BIN_MASK_HI = 0x61,
PM4_SET_BIN_SELECT_LO = 0x62,
PM4_SET_BIN_SELECT_HI = 0x63,
};
// clang-format on
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template <uint16_t index, uint16_t count, bool one_reg = false>
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constexpr inline uint32_t MakePacketType0() {
// ttcccccc cccccccc oiiiiiii iiiiiiii
static_assert(index <= 0x7FFF, "index must be <= 0x7FFF");
static_assert(count >= 1 && count <= 0x4000,
"count must be >= 1 and <= 0x4000");
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return (0u << 30) | (((count - 1) & 0x3FFF) << 16) | (index & 0x7FFF);
}
template <uint16_t index_1, uint16_t index_2>
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constexpr inline uint32_t MakePacketType1() {
// tt?????? ??222222 22222111 11111111
static_assert(index_1 <= 0x7FF, "index_1 must be <= 0x7FF");
static_assert(index_2 <= 0x7FF, "index_2 must be <= 0x7FF");
return (1u << 30) | ((index_2 & 0x7FF) << 11) | (index_1 & 0x7FF);
}
constexpr inline uint32_t MakePacketType2() {
// tt?????? ???????? ???????? ????????
return (2u << 30);
}
template <Type3Opcode opcode, uint16_t count, bool predicate = false>
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constexpr inline uint32_t MakePacketType3() {
// ttcccccc cccccccc ?ooooooo ???????p
static_assert(opcode <= 0x7F, "opcode must be <= 0x7F");
static_assert(count >= 1 && count <= 0x4000,
"count must be >= 1 and <= 0x4000");
return (3u << 30) | (((count - 1) & 0x3FFF) << 16) | ((opcode & 0x7F) << 8) |
(predicate ? 1 : 0);
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}
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} // namespace xenos
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_XENOS_H_