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https://github.com/xenia-project/xenia.git
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124 lines
3.8 KiB
C++
124 lines
3.8 KiB
C++
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <alloy/compiler/passes/dead_code_elimination_pass.h>
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using namespace alloy;
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using namespace alloy::compiler;
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using namespace alloy::compiler::passes;
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using namespace alloy::hir;
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DeadCodeEliminationPass::DeadCodeEliminationPass() :
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Pass() {
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}
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DeadCodeEliminationPass::~DeadCodeEliminationPass() {
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}
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int DeadCodeEliminationPass::Run(FunctionBuilder* builder) {
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// ContextPromotion/DSE will likely leave around a lot of dead statements.
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// Code generated for comparison/testing produces many unused statements and
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// with proper use analysis it should be possible to remove most of them:
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// After context promotion/simplification:
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// v33.i8 = compare_ult v31.i32, 0
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// v34.i8 = compare_ugt v31.i32, 0
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// v35.i8 = compare_eq v31.i32, 0
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// store_context +300, v33.i8
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// store_context +301, v34.i8
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// store_context +302, v35.i8
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// branch_true v35.i8, loc_8201A484
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// After DSE:
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// v33.i8 = compare_ult v31.i32, 0
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// v34.i8 = compare_ugt v31.i32, 0
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// v35.i8 = compare_eq v31.i32, 0
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// branch_true v35.i8, loc_8201A484
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// After DCE:
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// v35.i8 = compare_eq v31.i32, 0
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// branch_true v35.i8, loc_8201A484
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// We process DCE by reverse iterating over instructions and looking at the
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// use count of the dest value. If it's zero, we can safely remove the
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// instruction. Once we do that, the use counts of any of the src ops may
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// go to zero and we recursively kill up the graph. This is kind of
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// nasty in that we walk randomly and scribble all over memory, but (I think)
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// it's better than doing passes over all instructions until we quiesce.
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// To prevent our iteration from getting all messed up we just replace
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// all removed ops with NOP and then do a single pass that removes them
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// all.
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const OpcodeInfo* nop = builder->GetNopOpcode();
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bool any_removed = false;
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Block* block = builder->first_block();
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while (block) {
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Instr* i = block->instr_tail;
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while (i) {
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Instr* prev = i->prev;
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const OpcodeInfo* opcode = i->opcode;
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uint32_t signature = opcode->signature;
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if (!(opcode->flags & OPCODE_FLAG_VOLATILE) &&
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i->dest && !i->dest->use_head) {
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// Has no uses and is not volatile. This instruction can die!
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MakeNopRecursive(nop, i);
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any_removed = true;
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}
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i = prev;
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}
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block = block->next;
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}
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// Remove all nops.
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if (any_removed) {
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Block* block = builder->first_block();
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while (block) {
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Instr* i = block->instr_head;
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while (i) {
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Instr* next = i->next;
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if (i->opcode->num == OPCODE_NOP) {
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// Nop - remove!
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i->Remove();
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}
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i = next;
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}
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block = block->next;
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}
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}
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return 0;
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}
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void DeadCodeEliminationPass::MakeNopRecursive(
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const OpcodeInfo* nop, Instr* i) {
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i->opcode = nop;
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i->dest->def = NULL;
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i->dest = NULL;
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#define MAKE_NOP_SRC(n) \
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if (i->src##n##_use) { \
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Value::Use* use = i->src##n##_use; \
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Value* value = i->src##n##.value; \
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i->src##n##_use = NULL; \
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i->src##n##.value = NULL; \
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value->RemoveUse(use); \
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if (!value->use_head) { \
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/* Value is now unused, so recursively kill it. */ \
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if (value->def && value->def != i) { \
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MakeNopRecursive(nop, value->def); \
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} \
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} \
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}
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MAKE_NOP_SRC(1);
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MAKE_NOP_SRC(2);
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MAKE_NOP_SRC(3);
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}
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