xenia/src/alloy/runtime/module.h

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef ALLOY_RUNTIME_MODULE_H_
#define ALLOY_RUNTIME_MODULE_H_
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#include <functional>
#include <alloy/core.h>
#include <alloy/memory.h>
#include <alloy/runtime/symbol_info.h>
namespace alloy {
namespace runtime {
class Function;
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class Runtime;
class Module {
public:
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Module(Runtime* runtime);
virtual ~Module();
Memory* memory() const { return memory_; }
virtual const char* name() const = 0;
virtual bool ContainsAddress(uint64_t address);
SymbolInfo* LookupSymbol(uint64_t address, bool wait = true);
SymbolInfo::Status DeclareFunction(
uint64_t address, FunctionInfo** out_symbol_info);
SymbolInfo::Status DeclareVariable(
uint64_t address, VariableInfo** out_symbol_info);
SymbolInfo::Status DefineFunction(FunctionInfo* symbol_info);
SymbolInfo::Status DefineVariable(VariableInfo* symbol_info);
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void ForEachFunction(std::function<void (FunctionInfo*)> callback);
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int ReadMap(const char* file_name);
private:
SymbolInfo::Status DeclareSymbol(
SymbolInfo::Type type, uint64_t address, SymbolInfo** out_symbol_info);
SymbolInfo::Status DefineSymbol(SymbolInfo* symbol_info);
protected:
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Runtime* runtime_;
Memory* memory_;
private:
// TODO(benvanik): replace with a better data structure.
Mutex* lock_;
typedef std::tr1::unordered_map<uint64_t, SymbolInfo*> SymbolMap;
SymbolMap map_;
};
} // namespace runtime
} // namespace alloy
#endif // ALLOY_RUNTIME_MODULE_H_