robot36/utils/stft.c
Ahmet Inan 6e5b79696f use %a instead of %g for higher precision in code generators
nice, renderscript understands hexadecimal floating point notation
2015-07-08 16:23:46 +02:00

42 lines
1.2 KiB
C

/*
Copyright 2015 Ahmet Inan <xdsopl@googlemail.com>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#include <math.h>
#include <complex.h>
#include <stdio.h>
double gauss(double n, double N, double o)
{
return exp(- 1.0/2.0 * pow((n - (N - 1.0) / 2.0) / (o * (N - 1.0) / 2.0), 2.0));
}
int main()
{
const int N = 2048;
const double o = 0.2;
printf("/* code generated by 'utils/stft.c' */\n");
printf("static const int stft_N = %d;\n", N);
printf("static const float stft_w[%d] = {\n", N);
double sum = 0.0;
for (int n = 0; n < N; n++)
sum += gauss(n, N|1, o);
for (int n = 0; n < N; n++) {
printf("\t%a%s\n", gauss(n, N|1, o) / sum, n < (N-1) ? "," : "");
}
printf("};\n");
return 0;
}