WTelegramClient/EXAMPLES.md

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## Example programs using WTelegramClient
The following codes can be saved into a Program.cs file with the only addition of some `using` on top of file, like
```csharp
using System;
using System.Linq;
using TL;
```
Those examples use environment variables for configuration so make sure to
go to your **Project Properties > Debug > Environment variables**
and add at least these variables with adequate value: **api_id, api_hash, phone_number**
Remember that these are just simple example codes that you should adjust to your needs.
In real production code, you might want to properly test the success of each operation or handle exceptions.
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<a name="msg-by-name"></a>
### Send a message to someone by @username
```csharp
using var client = new WTelegram.Client(Environment.GetEnvironmentVariable);
await client.LoginUserIfNeeded();
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var resolved = await client.Contacts_ResolveUsername("username"); // without the @
await client.SendMessageAsync(resolved, "Hello!");
```
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*Note: This also works if the @username points to a channel/group, but you must already have joined that channel before posting there.
If the username is invalid/unused, the API call raises an exception.*
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<a name="msg-by-phone"></a>
### Send a message to someone by phone number
```csharp
using var client = new WTelegram.Client(Environment.GetEnvironmentVariable);
await client.LoginUserIfNeeded();
var contacts = await client.Contacts_ImportContacts(new[] { new InputPhoneContact { phone = "+PHONENUMBER" } });
if (contacts.imported.Length > 0)
await client.SendMessageAsync(contacts.users[contacts.imported[0].user_id], "Hello!");
```
*Note: To prevent spam, Telegram may restrict your ability to add new phone numbers.*
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<a name="markdown"></a>
<a name="html"></a>
### Send a Markdown or HTML-formatted message to ourself (Saved Messages)
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```csharp
using var client = new WTelegram.Client(Environment.GetEnvironmentVariable);
var user = await client.LoginUserIfNeeded();
// Markdown-style text:
var text = $"Hello __dear *{Markdown.Escape(user.first_name)}*__\n" +
"Enjoy this `userbot` written with [WTelegramClient](https://github.com/wiz0u/WTelegramClient)";
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var entities = client.MarkdownToEntities(ref text);
await client.SendMessageAsync(InputPeer.Self, text, entities: entities);
// HTML-formatted text:
var text2 = $"Hello <u>dear <b>{HtmlText.Escape(user.first_name)}</b></u>\n" +
"Enjoy this <code>userbot</code> written with <a href=\"https://github.com/wiz0u/WTelegramClient\">WTelegramClient</a>";
var entities2 = client.HtmlToEntities(ref text2);
await client.SendMessageAsync(InputPeer.Self, text2, entities: entities2);
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```
See [MarkdownV2 formatting style](https://core.telegram.org/bots/api/#markdownv2-style) and [HTML formatting style](https://core.telegram.org/bots/api/#html-style) for details.
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*Note: For the `tg://user?id=` notation to work, that user's access hash must have been collected first ([see below](#collect-access-hash))*
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<a name="fun"></a>
### Fun with stickers, GIFs, dice, and animated emojies
```csharp
using var client = new WTelegram.Client(Environment.GetEnvironmentVariable);
var user = await client.LoginUserIfNeeded();
var random = new Random();
// • List all stickerSets the user has added to his account
var allStickers = await client.Messages_GetAllStickers(0);
foreach (var stickerSet in allStickers.sets)
Console.WriteLine($"Pack {stickerSet.short_name} contains {stickerSet.count} stickers");
//if you need details on each: var sticketSetDetails = await client.Messages_GetStickerSet(stickerSet, 0);
// • Send a random sticker from the user's favorites stickers
var favedStickers = await client.Messages_GetFavedStickers(0);
var stickerDoc = favedStickers.stickers[random.Next(favedStickers.stickers.Length)];
await client.SendMessageAsync(InputPeer.Self, null, new InputMediaDocument { id = stickerDoc });
// • Send a specific sticker given the stickerset shortname and emoticon
var friendlyPanda = await client.Messages_GetStickerSet(new InputStickerSetShortName { short_name = "Friendly_Panda" }, 0);
var laughId = friendlyPanda.packs.First(p => p.emoticon == "😂").documents[0];
var laughDoc = friendlyPanda.documents.First(d => d.ID == laughId);
await client.SendMessageAsync(InputPeer.Self, null, new InputMediaDocument { id = laughDoc });
// • Send a GIF from an internet URL
await client.SendMessageAsync(InputPeer.Self, null, new InputMediaDocumentExternal
{ url = "https://upload.wikimedia.org/wikipedia/commons/2/2c/Rotating_earth_%28large%29.gif" });
// • Send a GIF stored on the computer (you can save inputFile for later reuse)
var inputFile = await client.UploadFileAsync(@"C:\Pictures\Rotating_earth_(large).gif");
await client.SendMediaAsync(InputPeer.Self, null, inputFile);
// • Send a random dice/game-of-chance effect from the list of available "dices", see https://core.telegram.org/api/dice
var appConfig = await client.Help_GetAppConfig();
var emojies_send_dice = appConfig["emojies_send_dice"] as string[];
var dice_emoji = emojies_send_dice[random.Next(emojies_send_dice.Length)];
var diceMsg = await client.SendMessageAsync(InputPeer.Self, null, new InputMediaDice { emoticon = dice_emoji });
Console.WriteLine("Dice result:" + ((MessageMediaDice)diceMsg.media).value);
// • Send an animated emoji with full-screen animation, see https://core.telegram.org/api/animated-emojis#emoji-reactions
// Please note that on Telegram Desktop, you won't view the effect from the sender user's point of view
// You can view the effect if you're on Telegram Android, or if you're the receiving user (instead of Self)
var msg = await client.SendMessageAsync(InputPeer.Self, "🎉");
await Task.Delay(5000); // wait for classic animation to finish
await client.SendMessageAsync(InputPeer.Self, "and now, full-screen animation on the above emoji");
// trigger the full-screen animation,
var typing = await client.Messages_SetTyping(InputPeer.Self, new SendMessageEmojiInteraction {
emoticon = "🎉", msg_id = msg.id,
interaction = new DataJSON { data = @"{""v"":1,""a"":[{""t"":0.0,""i"":1}]}" }
});
await Task.Delay(5000);
```
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<a name="list-chats"></a>
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### List all chats (groups/channels) the user is in and send a message to one
```csharp
using var client = new WTelegram.Client(Environment.GetEnvironmentVariable);
await client.LoginUserIfNeeded();
var chats = await client.Messages_GetAllChats(null);
foreach (var (id, chat) in chats.chats)
if (chat.IsActive)
Console.WriteLine($"{id} : {chat}");
Console.Write("Choose a chat ID to send a message to: ");
long chatId = long.Parse(Console.ReadLine());
await client.SendMessageAsync(chats.chats[chatId], "Hello, World");
```
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Notes:
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- This list does not include discussions with other users. For this, you need to use [Messages_GetDialogs](#list-dialogs).
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- The list returned by Messages_GetAllChats contains the `access_hash` for those chats. Read [FAQ #4](FAQ.MD#access-hash) about this.
- If a small private chat group has been migrated to a supergroup, you may find both the old `Chat` and a `Channel` with different IDs in the `chats.chats` result,
but the old `Chat` will be marked with flag [deactivated] and should not be used anymore. See [Terminology in ReadMe](README.md#terminology).
- You can find a longer version of this method call in [Examples/Program_GetAllChats.cs](Examples/Program_GetAllChats.cs)
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<a name="schedule-msg"></a>
### Schedule a message to be sent to a chat
```csharp
using var client = new WTelegram.Client(Environment.GetEnvironmentVariable);
await client.LoginUserIfNeeded();
var chats = await client.Messages_GetAllChats(null);
InputPeer peer = chats.chats[1234567890]; // the chat we want
DateTime when = DateTime.UtcNow.AddMinutes(3);
await client.SendMessageAsync(peer, "This will be posted in 3 minutes", schedule_date: when);
```
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<a name="upload"></a>
### Upload a media file and post it with caption to a chat
```csharp
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const int ChatId = 1234567890; // the chat we want
const string Filepath = @"C:\...\photo.jpg";
using var client = new WTelegram.Client(Environment.GetEnvironmentVariable);
await client.LoginUserIfNeeded();
var chats = await client.Messages_GetAllChats(null);
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InputPeer peer = chats.chats[ChatId];
var inputFile = await client.UploadFileAsync(Filepath);
await client.SendMediaAsync(peer, "Here is the photo", inputFile);
```
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<a name="list-dialogs"></a>
### List all dialogs (chats/groups/channels/user chat) the user is in
```csharp
using var client = new WTelegram.Client(Environment.GetEnvironmentVariable);
await client.LoginUserIfNeeded();
var dialogs = await client.Messages_GetDialogs(default, 0, null, 0, 0);
while (dialogs.Dialogs.Length != 0)
{
foreach (var dialog in dialogs.Dialogs)
switch (dialogs.UserOrChat(dialog))
{
case User user when user.IsActive: Console.WriteLine("User " + user); break;
case ChatBase chat when chat.IsActive: Console.WriteLine(chat); break;
}
var lastDialog = dialogs.Dialogs[^1];
var lastMsg = dialogs.Messages.LastOrDefault(m => m.Peer.ID == lastDialog.Peer.ID && m.ID == lastDialog.TopMessage);
var offsetPeer = dialogs.UserOrChat(lastDialog).ToInputPeer();
dialogs = await client.Messages_GetDialogs(lastMsg?.Date ?? default, lastDialog.TopMessage, offsetPeer, 500, 0);
}
```
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*Note: the lists returned by Messages_GetDialogs contains the `access_hash` for those chats and users.*
See also the `Main` method in [Examples/Program_ListenUpdates.cs](Examples/Program_ListenUpdates.cs).
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<a name="list-members"></a>
### Get all members from a chat
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For a simple Chat: (see Terminology in [ReadMe](README.md#terminology))
```csharp
using var client = new WTelegram.Client(Environment.GetEnvironmentVariable);
await client.LoginUserIfNeeded();
var chatFull = await client.Messages_GetFullChat(1234567890); // the chat we want
foreach (var (id, user) in chatFull.users)
Console.WriteLine(user);
```
For a Channel/Group:
```csharp
using var client = new WTelegram.Client(Environment.GetEnvironmentVariable);
await client.LoginUserIfNeeded();
var chats = await client.Messages_GetAllChats(null);
var channel = (Channel)chats.chats[1234567890]; // the channel we want
for (int offset = 0; ;)
{
var participants = await client.Channels_GetParticipants(channel, null, offset, 1000, 0);
foreach (var (id, user) in participants.users)
Console.WriteLine(user);
offset += participants.participants.Length;
if (offset >= participants.count) break;
}
```
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For big Channel/Group, Telegram servers might limit the number of members you can obtain with the normal above method.
In this case, you can use this helper method, but it can take several minutes to complete:
```csharp
using var client = new WTelegram.Client(Environment.GetEnvironmentVariable);
await client.LoginUserIfNeeded();
var chats = await client.Messages_GetAllChats(null);
var channel = (Channel)chats.chats[1234567890]; // the channel we want
var participants = await client.Channels_GetAllParticipants(channel);
```
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<a name="join-channel"></a>
### Join a channel/group by @channelname
```csharp
using var client = new WTelegram.Client(Environment.GetEnvironmentVariable);
await client.LoginUserIfNeeded();
var resolved = await client.Contacts_ResolveUsername("channelname"); // without the @
if (resolved.Chat is Channel channel)
await client.Channels_JoinChannel(channel);
```
<a name="add-members"></a>
### Add/Invite/Remove someone in a chat
```csharp
using var client = new WTelegram.Client(Environment.GetEnvironmentVariable);
await client.LoginUserIfNeeded();
var chats = await client.Messages_GetAllChats(null);
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var chat = chats.chats[1234567890]; // the target chat
```
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After the above code, once you [have obtained](https://github.com/wiz0u/WTelegramClient/blob/master/FAQ.md#access-hash) an `InputUser` or `User`, you can:
```csharp
// • Directly add the user to a Chat/Channel/group:
await client.AddChatUser(chat, user);
// You may get exception USER_PRIVACY_RESTRICTED if the user has denied the right to be added to a chat
// or exception USER_NOT_MUTUAL_CONTACT if the user left the chat previously and you want to add him again
// • Obtain the main invite link for the chat, and send it to the user:
var mcf = await client.GetFullChat(chat);
var invite = (ChatInviteExported)mcf.full_chat.ExportedInvite;
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await client.SendMessageAsync(user, "Join our group with this link: " + invite.link);
// • Create a new invite link for the chat/channel, and send it to the user
var invite = (ChatInviteExported)await client.Messages_ExportChatInvite(chat, title: "MyLink");
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await client.SendMessageAsync(user, "Join our group with this link: " + invite.link);
// • Revoke then delete that invite link (when you no longer need it)
await client.Messages_EditExportedChatInvite(chat, invite.link, revoked: true);
await client.Messages_DeleteExportedChatInvite(chat, invite.link);
// • Remove the user from a Chat/Channel/Group:
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await client.DeleteChatUser(chat, user);
```
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<a name="history"></a>
### Get all messages (history) from a chat
```csharp
using var client = new WTelegram.Client(Environment.GetEnvironmentVariable);
await client.LoginUserIfNeeded();
var chats = await client.Messages_GetAllChats(null);
InputPeer peer = chats.chats[1234567890]; // the chat we want
for (int offset = 0; ;)
{
var messages = await client.Messages_GetHistory(peer, 0, default, offset, 1000, 0, 0, 0);
foreach (var msgBase in messages.Messages)
if (msgBase is Message msg)
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Console.WriteLine(msg.message);
offset += messages.Messages.Length;
if (offset >= messages.Count) break;
}
```
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<a name="contacts"></a>
### Retrieve the current user's contacts list
There are two different methods. Here is the simpler one:
```csharp
using var client = new WTelegram.Client(Environment.GetEnvironmentVariable);
await client.LoginUserIfNeeded();
var contacts = await client.Contacts_GetContacts(0);
foreach (User contact in contacts.users.Values)
Console.WriteLine($"{contact} {contact.phone}");
```
<a name="takeout"></a>
The second method uses the more complex GDPR export, **takeout session** system.
Here is an example on how to implement it:
```csharp
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using TL.Methods; // methods as structures, for Invoke* calls
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using var client = new WTelegram.Client(Environment.GetEnvironmentVariable);
await client.LoginUserIfNeeded();
var takeout = await client.Account_InitTakeoutSession(contacts: true);
var finishTakeout = new Account_FinishTakeoutSession();
try
{
var savedContacts = await client.InvokeWithTakeout(takeout.id, new Contacts_GetSaved());
foreach (SavedPhoneContact contact in savedContacts)
Console.WriteLine($"{contact.first_name} {contact.last_name} {contact.phone}, added on {contact.date}");
finishTakeout.flags = Account_FinishTakeoutSession.Flags.success;
}
finally
{
await client.InvokeWithTakeout(takeout.id, finishTakeout);
}
```
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<a name="updates"></a>
### Monitor all Telegram events happening for the user
This is done through the `client.Update` callback event.
See [Examples/Program_ListenUpdates.cs](Examples/Program_ListenUpdates.cs).
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<a name="monitor-msg"></a>
### Monitor new messages being posted in chats
You have to handle `client.Update` events containing an `UpdateNewMessage`.
See the `DisplayMessage` method in [Examples/Program_ListenUpdates.cs](Examples/Program_ListenUpdates.cs).
You can filter specific chats the message are posted in, by looking at the `Message.peer_id` field.
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<a name="download"></a>
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### Download media files you forward to yourself (Saved Messages)
This is done using the helper method `client.DownloadFileAsync(file, outputStream)`
that simplify the download of a photo/document/file once you get a reference to its location.
See [Examples/Program_DownloadSavedMedia.cs](Examples/Program_DownloadSavedMedia.cs).
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<a name="collect-access-hash"></a>
### Collect Access Hash and save them for later use
You can automate the collection of `access_hash` for the various resources obtained in response to API calls or Update events,
so that you don't have to remember them by yourself or ask the API about them each time.
This is done by activating the experimental `client.CollectAccessHash` system.
See [Examples/Program_CollectAccessHash.cs](Examples/Program_CollectAccessHash.cs) for how to enable it, and save/restore them for later use.
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<a name="proxy"></a>
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### Use a proxy to connect to Telegram
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SOCKS/HTTP proxies can be used through the `client.TcpHandler` delegate and a proxy library like [StarkSoftProxy](https://www.nuget.org/packages/StarkSoftProxy/):
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```csharp
using var client = new WTelegram.Client(Environment.GetEnvironmentVariable);
client.TcpHandler = async (address, port) =>
{
var proxy = new Socks5ProxyClient(ProxyHost, ProxyPort, ProxyUsername, ProxyPassword);
return proxy.CreateConnection(address, port);
};
var user = await client.LoginUserIfNeeded();
```
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or with [xNetStandard](https://www.nuget.org/packages/xNetStandard/):
```csharp
client.TcpHandler = async (address, port) =>
{
var proxy = xNet.Socks5ProxyClient.Parse("host:port:username:password");
return proxy.CreateConnection(address, port);
};
```
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<a name="mtproxy"></a>
MTProxy (MTProto proxy) can be used to prevent ISP blocks, through the `client.MTProxyUrl` property:
```csharp
using var client = new WTelegram.Client(Environment.GetEnvironmentVariable);
client.MTProxyUrl = "http://t.me/proxy?server=...&port=...&secret=...";
var user = await client.LoginUserIfNeeded();
```
*Note: WTelegramClient always uses transport obfuscation when connecting to Telegram servers, even without MTProxy*
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<a name="logging"></a>
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### Change logging settings
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By default, WTelegramClient logs are displayed on the Console screen.
If you are not in a Console app or don't want the logs on screen, you can redirect them as you prefer:
```csharp
// • Log to VS Output debugging pane in addition to default Console screen logging:
WTelegram.Helpers.Log += (lvl, str) => System.Diagnostics.Debug.WriteLine(str);
// • Log to file in replacement of default Console screen logging:
WTelegram.Helpers.Log = (lvl, str) => File.AppendAllText("WTelegram.log", str + Environment.NewLine);
// • More efficient example with a static variable and detailed logging to file:
static StreamWriter WTelegramLogs = new StreamWriter("WTelegram.log", true, Encoding.UTF8) { AutoFlush = true };
...
WTelegram.Helpers.Log = (lvl, str) => WTelegramLogs.WriteLine($"{DateTime.Now:yyyy-MM-dd HH:mm:ss} [{"TDIWE!"[lvl]}] {str}");
// • In an ASP.NET service, you will typically send logs to a `ILogger`:
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WTelegram.Helpers.Log = (lvl, str) => _logger.Log((LogLevel)lvl, str);
```
<a name="2FA"></a>
### Change 2FA password
```csharp
const string old_password = "password"; // current password if any (unused otherwise)
const string new_password = "new_password"; // or null to disable 2FA
var accountPassword = await client.Account_GetPassword();
var password = accountPassword.current_algo == null ? null : await WTelegram.Client.InputCheckPassword(accountPassword, old_password);
accountPassword.current_algo = null; // makes InputCheckPassword generate a new password
var new_password_hash = new_password == null ? null : await WTelegram.Client.InputCheckPassword(accountPassword, new_password);
await client.Account_UpdatePasswordSettings(password, new Account_PasswordInputSettings
{
flags = Account_PasswordInputSettings.Flags.has_new_algo,
new_password_hash = new_password_hash?.A,
new_algo = accountPassword.new_algo,
hint = "new hint",
});
```
<a name="reaction"></a>
<a name="pinned"></a>
### Send a message reaction on pinned messages
This code fetches the available reactions in a given chat, and sends the first reaction emoji (usually 👍) on the last 2 pinned messages:
```csharp
using var client = new WTelegram.Client(Environment.GetEnvironmentVariable);
await client.LoginUserIfNeeded();
var chats = await client.Messages_GetAllChats(null);
var chat = chats.chats[1234567890]; // the chat we want
var full = await client.GetFullChat(chat);
var reaction = full.full_chat.AvailableReactions[0]; // choose the first available reaction emoji
var messages = await client.Messages_Search(chat, null, new InputMessagesFilterPinned(), default, default, 0, 0, 2, 0, 0, 0);
foreach (var msg in messages.Messages)
await client.Messages_SendReaction(chat, msg.ID, reaction);
```