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Big code redisign (increase CELL draw size, more faster screen render), also save about 4-5kB flash size
Try remove all hardcoded values from code (use definition if set) Some error fix main.c: Rewrite Shell, now it run on main thread and require less RAM (not need stack) (possible run it as thread if define VNA_SHELL_THREAD Remove not used trace_info[].scale_unit in set_trace_scale/get_trace_scale (it just divede on set and multiple on get, better use it for default scale set) Replace some hardcoded values MARKERS_MAX SAVEAREA_MAX TRACES_MAX plot.c Rewrite CELLWIDTH and CELLHEIGHT use, now possible set any CELL width and height (CELLWIDTH * CELLHEIGHT <= spi_buffer size) Free RAM from shell stack use fore increase spi_buffer size now it have 2048 pixel (64x32) Rewrite cell index and markmap use (now correct use cell size, and more faster), correct use CELLWIDTH and CELLHEIGHT in calculation Fore set update area use invalidateRect (still need use some hardcoded values :( ) Rewrite cell_draw_line Rewrite many hardcoded size definitions Refrence point now draw as bitmap (less size, more costumable) Fix drag marker (now correct search closest index in search_nearest_index) Rewrite plot_into_index, now correct use size definitions, moe ui.c Small rewrite keyboard definitions, for use less flash size Define KP_WIDTH, KP_HEIGHT for set key size Better look some big font symvols All: use static fore some local functions (use less space on calls) replace tabs on spaces (code style) Use M_PI from math.h fore define pi value Fix printf on print HEX values
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