NanoVNA/chprintf.c

595 lines
16 KiB
C
Raw Normal View History

/*
ChibiOS - Copyright (C) 2006..2016 Giovanni Di Sirio
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
/*
Concepts and parts of this file have been contributed by Fabio Utzig,
chvprintf() added by Brent Roman.
*/
/**
* @file chprintf.c
* @brief Mini printf-like functionality.
*
* @addtogroup chprintf
* @{
*/
#include "hal.h"
#include "chprintf.h"
Increase screen render (in some cases up to 2x speedup), decrease stack usage (code size less on 1500 bytes) Write simple profiling definitions START_PROFILE STOP_PROFILE Use it for detect sys tick amount and output to screen main.c Reduce VNA_SHELL_MAX_LENGTH to 48, and made shell_line as static (reduce stack usage) Remove BaseSequentialStream *chp from command calls (use static shell_stream), it reduce code size and stack usage Use VNA_SHELL_FUNCTION definition for all commands Remove chMtxLock(&mutex);chMtxUnlock(&mutex); from commands, and define command flag for use it in calls Apply default scale from trace_info on trace change Led blink outside from main sweep cycle (better look, and less noise) Some size fixes chprintf.c Implement small memory stream object, only put function and plot_printf(char *str, int size, const char *fmt, ...) Use it in all code (little increase speed, and huge decrease size) Restore USE_EXCEPTIONS_STACKSIZE = 0x180 (possible not need, but not good tested) plot.c Made huge screen render profile (add some comments) Not use cell clipping on draw cell data (use constants increase speed, decrease stack usage (not need put it to stack)) Clip cell if need only on screen flush Use new plot_printf, remove chsnprintf usage Apply code style ============================================================================================================ Interesting fact Usage memset(spi_buffer, DEFAULT_BG_COLOR, (h*CELLWIDTH)*sizeof(uint16_t)); dramatically decrease render speed possibly it fill buffer by 8 bit data, so slow Usage uint32_t *p = (uint32_t *)spi_buffer; while (count--) { p[0] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[1] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[2] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[3] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p+=4; } gives x10 speed perfomance Draw polar and smit grid very slow (but i don`t know how increase it except use bitmaps, but it need about 5-8k flash size and file prepare) On long lines render slow down, but clipping use more calculation, and not give good result Need made stack usage check
2020-02-24 20:47:52 +01:00
//#include "memstreams.h"
#include <math.h>
// Enable [flags], support:
// ' ' Prepends a space for positive signed-numeric types. positive = ' ', negative = '-'. This flag is ignored if the + flag exists.
//#define CHPRINTF_USE_SPACE_FLAG
// Force putting trailing zeros on float value
#define CHPRINTF_FORCE_TRAILING_ZEROS
#define MAX_FILLER 11
#define FLOAT_PRECISION 9
#pragma pack(push, 2)
static const uint32_t pow10[FLOAT_PRECISION+1] = {
1, 10, 100, 1000, 10000, 100000, 1000000, 10000000, 100000000, 1000000000
};
// Prefixes for values bigger then 1000.0
// 1 1e3, 1e6, 1e9, 1e12, 1e15, 1e18, 1e21, 1e24
2020-03-21 00:03:09 +01:00
static char bigPrefix[] = {' ', 'k', 'M', 'G', 'T', 'P', 'E', 'Z', 'Y', 0};
// Prefixes for values less then 1.0
// 1e-3, 1e-6, 1e-9, 1e-12, 1e-15, 1e-18, 1e-21, 1e-24
2020-03-21 00:03:09 +01:00
static char smallPrefix[] = {'m', 0x1d, 'n', 'p', 'f', 'a', 'z', 'y', 0};
#pragma pack(pop)
static char *long_to_string_with_divisor(char *p,
uint32_t num,
2020-03-21 00:03:09 +01:00
uint32_t radix,
uint32_t precision) {
char *q = p + MAX_FILLER;
char *b = q;
// convert to string from end buffer to begin
do {
uint8_t c = num % radix;
Increase screen render (in some cases up to 2x speedup), decrease stack usage (code size less on 1500 bytes) Write simple profiling definitions START_PROFILE STOP_PROFILE Use it for detect sys tick amount and output to screen main.c Reduce VNA_SHELL_MAX_LENGTH to 48, and made shell_line as static (reduce stack usage) Remove BaseSequentialStream *chp from command calls (use static shell_stream), it reduce code size and stack usage Use VNA_SHELL_FUNCTION definition for all commands Remove chMtxLock(&mutex);chMtxUnlock(&mutex); from commands, and define command flag for use it in calls Apply default scale from trace_info on trace change Led blink outside from main sweep cycle (better look, and less noise) Some size fixes chprintf.c Implement small memory stream object, only put function and plot_printf(char *str, int size, const char *fmt, ...) Use it in all code (little increase speed, and huge decrease size) Restore USE_EXCEPTIONS_STACKSIZE = 0x180 (possible not need, but not good tested) plot.c Made huge screen render profile (add some comments) Not use cell clipping on draw cell data (use constants increase speed, decrease stack usage (not need put it to stack)) Clip cell if need only on screen flush Use new plot_printf, remove chsnprintf usage Apply code style ============================================================================================================ Interesting fact Usage memset(spi_buffer, DEFAULT_BG_COLOR, (h*CELLWIDTH)*sizeof(uint16_t)); dramatically decrease render speed possibly it fill buffer by 8 bit data, so slow Usage uint32_t *p = (uint32_t *)spi_buffer; while (count--) { p[0] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[1] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[2] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[3] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p+=4; } gives x10 speed perfomance Draw polar and smit grid very slow (but i don`t know how increase it except use bitmaps, but it need about 5-8k flash size and file prepare) On long lines render slow down, but clipping use more calculation, and not give good result Need made stack usage check
2020-02-24 20:47:52 +01:00
num /= radix;
Big code redisign (increase CELL draw size, more faster screen render), also save about 4-5kB flash size Try remove all hardcoded values from code (use definition if set) Some error fix main.c: Rewrite Shell, now it run on main thread and require less RAM (not need stack) (possible run it as thread if define VNA_SHELL_THREAD Remove not used trace_info[].scale_unit in set_trace_scale/get_trace_scale (it just divede on set and multiple on get, better use it for default scale set) Replace some hardcoded values MARKERS_MAX SAVEAREA_MAX TRACES_MAX plot.c Rewrite CELLWIDTH and CELLHEIGHT use, now possible set any CELL width and height (CELLWIDTH * CELLHEIGHT <= spi_buffer size) Free RAM from shell stack use fore increase spi_buffer size now it have 2048 pixel (64x32) Rewrite cell index and markmap use (now correct use cell size, and more faster), correct use CELLWIDTH and CELLHEIGHT in calculation Fore set update area use invalidateRect (still need use some hardcoded values :( ) Rewrite cell_draw_line Rewrite many hardcoded size definitions Refrence point now draw as bitmap (less size, more costumable) Fix drag marker (now correct search closest index in search_nearest_index) Rewrite plot_into_index, now correct use size definitions, moe ui.c Small rewrite keyboard definitions, for use less flash size Define KP_WIDTH, KP_HEIGHT for set key size Better look some big font symvols All: use static fore some local functions (use less space on calls) replace tabs on spaces (code style) Use M_PI from math.h fore define pi value Fix printf on print HEX values
2020-02-22 08:50:54 +01:00
*--q = c + ((c > 9) ? ('A'-10) : '0');
}while((precision && --precision) || num);
// copy string at begin
int i = (int)(b - q);
do
*p++ = *q++;
while (--i);
return p;
}
// default prescision = 13
// g.mmm kkk hhh
2020-03-21 00:03:09 +01:00
#define MAX_FREQ_PRESCISION 13
#define FREQ_PSET 1
#define FREQ_NO_SPACE 2
#define FREQ_PREFIX_SPACE 4
2020-03-21 00:03:09 +01:00
static char *
ulong_freq(char *p, uint32_t freq, uint32_t precision)
{
uint8_t flag = FREQ_PSET;
if (precision == 0)
flag|=FREQ_PREFIX_SPACE;
if (precision == 0 || precision > MAX_FREQ_PRESCISION)
precision = MAX_FREQ_PRESCISION;
char *q = p + MAX_FREQ_PRESCISION;
char *b = q;
// Prefix counter
uint32_t s = 0;
// Set format (every 3 digits add ' ' up to GHz)
2020-03-21 00:03:09 +01:00
uint32_t format = 0b00100100100;
do {
#if 0
uint8_t c = freq % 10;
freq/= 10;
#else
// Fast and compact division uint32_t on 10, using shifts, result:
// c = freq % 10
// freq = freq / 10;
uint32_t c = freq;
2020-03-21 00:03:09 +01:00
freq >>= 1;
freq += freq >> 1;
freq += freq >> 4;
freq += freq >> 8;
freq += freq >> 16; // freq = 858993459*freq/1073741824 = freq *
// 0,799999999813735485076904296875
freq >>= 3; // freq/=8; freq = freq * 0,09999999997671693563461303710938
c -= freq * 10; // freq*10 = (freq*4+freq)*2 = ((freq<<2)+freq)<<1
while (c >= 10) {
freq++;
c -= 10;
}
#endif
Increase screen render (in some cases up to 2x speedup), decrease stack usage (code size less on 1500 bytes) Write simple profiling definitions START_PROFILE STOP_PROFILE Use it for detect sys tick amount and output to screen main.c Reduce VNA_SHELL_MAX_LENGTH to 48, and made shell_line as static (reduce stack usage) Remove BaseSequentialStream *chp from command calls (use static shell_stream), it reduce code size and stack usage Use VNA_SHELL_FUNCTION definition for all commands Remove chMtxLock(&mutex);chMtxUnlock(&mutex); from commands, and define command flag for use it in calls Apply default scale from trace_info on trace change Led blink outside from main sweep cycle (better look, and less noise) Some size fixes chprintf.c Implement small memory stream object, only put function and plot_printf(char *str, int size, const char *fmt, ...) Use it in all code (little increase speed, and huge decrease size) Restore USE_EXCEPTIONS_STACKSIZE = 0x180 (possible not need, but not good tested) plot.c Made huge screen render profile (add some comments) Not use cell clipping on draw cell data (use constants increase speed, decrease stack usage (not need put it to stack)) Clip cell if need only on screen flush Use new plot_printf, remove chsnprintf usage Apply code style ============================================================================================================ Interesting fact Usage memset(spi_buffer, DEFAULT_BG_COLOR, (h*CELLWIDTH)*sizeof(uint16_t)); dramatically decrease render speed possibly it fill buffer by 8 bit data, so slow Usage uint32_t *p = (uint32_t *)spi_buffer; while (count--) { p[0] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[1] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[2] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[3] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p+=4; } gives x10 speed perfomance Draw polar and smit grid very slow (but i don`t know how increase it except use bitmaps, but it need about 5-8k flash size and file prepare) On long lines render slow down, but clipping use more calculation, and not give good result Need made stack usage check
2020-02-24 20:47:52 +01:00
*--q = c + '0';
2020-03-21 00:03:09 +01:00
if (freq == 0) break;
Increase screen render (in some cases up to 2x speedup), decrease stack usage (code size less on 1500 bytes) Write simple profiling definitions START_PROFILE STOP_PROFILE Use it for detect sys tick amount and output to screen main.c Reduce VNA_SHELL_MAX_LENGTH to 48, and made shell_line as static (reduce stack usage) Remove BaseSequentialStream *chp from command calls (use static shell_stream), it reduce code size and stack usage Use VNA_SHELL_FUNCTION definition for all commands Remove chMtxLock(&mutex);chMtxUnlock(&mutex); from commands, and define command flag for use it in calls Apply default scale from trace_info on trace change Led blink outside from main sweep cycle (better look, and less noise) Some size fixes chprintf.c Implement small memory stream object, only put function and plot_printf(char *str, int size, const char *fmt, ...) Use it in all code (little increase speed, and huge decrease size) Restore USE_EXCEPTIONS_STACKSIZE = 0x180 (possible not need, but not good tested) plot.c Made huge screen render profile (add some comments) Not use cell clipping on draw cell data (use constants increase speed, decrease stack usage (not need put it to stack)) Clip cell if need only on screen flush Use new plot_printf, remove chsnprintf usage Apply code style ============================================================================================================ Interesting fact Usage memset(spi_buffer, DEFAULT_BG_COLOR, (h*CELLWIDTH)*sizeof(uint16_t)); dramatically decrease render speed possibly it fill buffer by 8 bit data, so slow Usage uint32_t *p = (uint32_t *)spi_buffer; while (count--) { p[0] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[1] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[2] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[3] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p+=4; } gives x10 speed perfomance Draw polar and smit grid very slow (but i don`t know how increase it except use bitmaps, but it need about 5-8k flash size and file prepare) On long lines render slow down, but clipping use more calculation, and not give good result Need made stack usage check
2020-02-24 20:47:52 +01:00
// Add spaces, calculate prefix
2020-03-21 00:03:09 +01:00
if (format & 1) {
*--q = ' ';
s++;
}
format >>= 1;
} while (1);
s = bigPrefix[s];
// Get string size
uint32_t i = (b - q);
// Limit string size, max size is - precision
if (precision && i > precision) {
2020-03-21 00:03:09 +01:00
i = precision;
flag |= FREQ_NO_SPACE;
}
// copy string
// Replace first ' ' by '.', remove ' ' if size too big
2020-03-21 00:03:09 +01:00
do {
char c = *q++;
// replace first ' ' on '.'
if (c == ' ') {
2020-03-21 00:03:09 +01:00
if (flag & FREQ_PSET) {
c = '.';
2020-03-21 00:03:09 +01:00
flag &= ~FREQ_PSET;
} else if (flag & FREQ_NO_SPACE)
c = *q++;
}
*p++ = c;
2020-03-21 00:03:09 +01:00
} while (--i);
// Put pref (amd space before it if need)
2020-03-21 00:03:09 +01:00
if (flag & FREQ_PREFIX_SPACE && s != ' ')
Increase screen render (in some cases up to 2x speedup), decrease stack usage (code size less on 1500 bytes) Write simple profiling definitions START_PROFILE STOP_PROFILE Use it for detect sys tick amount and output to screen main.c Reduce VNA_SHELL_MAX_LENGTH to 48, and made shell_line as static (reduce stack usage) Remove BaseSequentialStream *chp from command calls (use static shell_stream), it reduce code size and stack usage Use VNA_SHELL_FUNCTION definition for all commands Remove chMtxLock(&mutex);chMtxUnlock(&mutex); from commands, and define command flag for use it in calls Apply default scale from trace_info on trace change Led blink outside from main sweep cycle (better look, and less noise) Some size fixes chprintf.c Implement small memory stream object, only put function and plot_printf(char *str, int size, const char *fmt, ...) Use it in all code (little increase speed, and huge decrease size) Restore USE_EXCEPTIONS_STACKSIZE = 0x180 (possible not need, but not good tested) plot.c Made huge screen render profile (add some comments) Not use cell clipping on draw cell data (use constants increase speed, decrease stack usage (not need put it to stack)) Clip cell if need only on screen flush Use new plot_printf, remove chsnprintf usage Apply code style ============================================================================================================ Interesting fact Usage memset(spi_buffer, DEFAULT_BG_COLOR, (h*CELLWIDTH)*sizeof(uint16_t)); dramatically decrease render speed possibly it fill buffer by 8 bit data, so slow Usage uint32_t *p = (uint32_t *)spi_buffer; while (count--) { p[0] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[1] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[2] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[3] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p+=4; } gives x10 speed perfomance Draw polar and smit grid very slow (but i don`t know how increase it except use bitmaps, but it need about 5-8k flash size and file prepare) On long lines render slow down, but clipping use more calculation, and not give good result Need made stack usage check
2020-02-24 20:47:52 +01:00
*p++ = ' ';
*p++ = s;
return p;
}
#if CHPRINTF_USE_FLOAT
static char *ftoa(char *p, float num, uint32_t precision) {
2020-03-21 00:03:09 +01:00
// Check precision limit
if (precision > FLOAT_PRECISION)
precision = FLOAT_PRECISION;
uint32_t multi = pow10[precision];
uint32_t l = num;
// Round value
uint32_t k = ((num-l)*multi+0.5);
// Fix rounding error if get
if (k>=multi){k-=multi;l++;}
p = long_to_string_with_divisor(p, l, 10, 0);
2020-03-21 00:03:09 +01:00
if (precision) {
Increase screen render (in some cases up to 2x speedup), decrease stack usage (code size less on 1500 bytes) Write simple profiling definitions START_PROFILE STOP_PROFILE Use it for detect sys tick amount and output to screen main.c Reduce VNA_SHELL_MAX_LENGTH to 48, and made shell_line as static (reduce stack usage) Remove BaseSequentialStream *chp from command calls (use static shell_stream), it reduce code size and stack usage Use VNA_SHELL_FUNCTION definition for all commands Remove chMtxLock(&mutex);chMtxUnlock(&mutex); from commands, and define command flag for use it in calls Apply default scale from trace_info on trace change Led blink outside from main sweep cycle (better look, and less noise) Some size fixes chprintf.c Implement small memory stream object, only put function and plot_printf(char *str, int size, const char *fmt, ...) Use it in all code (little increase speed, and huge decrease size) Restore USE_EXCEPTIONS_STACKSIZE = 0x180 (possible not need, but not good tested) plot.c Made huge screen render profile (add some comments) Not use cell clipping on draw cell data (use constants increase speed, decrease stack usage (not need put it to stack)) Clip cell if need only on screen flush Use new plot_printf, remove chsnprintf usage Apply code style ============================================================================================================ Interesting fact Usage memset(spi_buffer, DEFAULT_BG_COLOR, (h*CELLWIDTH)*sizeof(uint16_t)); dramatically decrease render speed possibly it fill buffer by 8 bit data, so slow Usage uint32_t *p = (uint32_t *)spi_buffer; while (count--) { p[0] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[1] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[2] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[3] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p+=4; } gives x10 speed perfomance Draw polar and smit grid very slow (but i don`t know how increase it except use bitmaps, but it need about 5-8k flash size and file prepare) On long lines render slow down, but clipping use more calculation, and not give good result Need made stack usage check
2020-02-24 20:47:52 +01:00
*p++ = '.';
p=long_to_string_with_divisor(p, k, 10, precision);
#ifndef CHPRINTF_FORCE_TRAILING_ZEROS
Increase screen render (in some cases up to 2x speedup), decrease stack usage (code size less on 1500 bytes) Write simple profiling definitions START_PROFILE STOP_PROFILE Use it for detect sys tick amount and output to screen main.c Reduce VNA_SHELL_MAX_LENGTH to 48, and made shell_line as static (reduce stack usage) Remove BaseSequentialStream *chp from command calls (use static shell_stream), it reduce code size and stack usage Use VNA_SHELL_FUNCTION definition for all commands Remove chMtxLock(&mutex);chMtxUnlock(&mutex); from commands, and define command flag for use it in calls Apply default scale from trace_info on trace change Led blink outside from main sweep cycle (better look, and less noise) Some size fixes chprintf.c Implement small memory stream object, only put function and plot_printf(char *str, int size, const char *fmt, ...) Use it in all code (little increase speed, and huge decrease size) Restore USE_EXCEPTIONS_STACKSIZE = 0x180 (possible not need, but not good tested) plot.c Made huge screen render profile (add some comments) Not use cell clipping on draw cell data (use constants increase speed, decrease stack usage (not need put it to stack)) Clip cell if need only on screen flush Use new plot_printf, remove chsnprintf usage Apply code style ============================================================================================================ Interesting fact Usage memset(spi_buffer, DEFAULT_BG_COLOR, (h*CELLWIDTH)*sizeof(uint16_t)); dramatically decrease render speed possibly it fill buffer by 8 bit data, so slow Usage uint32_t *p = (uint32_t *)spi_buffer; while (count--) { p[0] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[1] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[2] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[3] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p+=4; } gives x10 speed perfomance Draw polar and smit grid very slow (but i don`t know how increase it except use bitmaps, but it need about 5-8k flash size and file prepare) On long lines render slow down, but clipping use more calculation, and not give good result Need made stack usage check
2020-02-24 20:47:52 +01:00
// remove zeros at end
while (p[-1]=='0') p--;
if (p[-1]=='.') p--;
#endif
}
return p;
}
static char *ftoaS(char *p, float num, uint32_t precision) {
char prefix=0;
char *ptr;
if (num > 1000.0){
Increase screen render (in some cases up to 2x speedup), decrease stack usage (code size less on 1500 bytes) Write simple profiling definitions START_PROFILE STOP_PROFILE Use it for detect sys tick amount and output to screen main.c Reduce VNA_SHELL_MAX_LENGTH to 48, and made shell_line as static (reduce stack usage) Remove BaseSequentialStream *chp from command calls (use static shell_stream), it reduce code size and stack usage Use VNA_SHELL_FUNCTION definition for all commands Remove chMtxLock(&mutex);chMtxUnlock(&mutex); from commands, and define command flag for use it in calls Apply default scale from trace_info on trace change Led blink outside from main sweep cycle (better look, and less noise) Some size fixes chprintf.c Implement small memory stream object, only put function and plot_printf(char *str, int size, const char *fmt, ...) Use it in all code (little increase speed, and huge decrease size) Restore USE_EXCEPTIONS_STACKSIZE = 0x180 (possible not need, but not good tested) plot.c Made huge screen render profile (add some comments) Not use cell clipping on draw cell data (use constants increase speed, decrease stack usage (not need put it to stack)) Clip cell if need only on screen flush Use new plot_printf, remove chsnprintf usage Apply code style ============================================================================================================ Interesting fact Usage memset(spi_buffer, DEFAULT_BG_COLOR, (h*CELLWIDTH)*sizeof(uint16_t)); dramatically decrease render speed possibly it fill buffer by 8 bit data, so slow Usage uint32_t *p = (uint32_t *)spi_buffer; while (count--) { p[0] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[1] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[2] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[3] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p+=4; } gives x10 speed perfomance Draw polar and smit grid very slow (but i don`t know how increase it except use bitmaps, but it need about 5-8k flash size and file prepare) On long lines render slow down, but clipping use more calculation, and not give good result Need made stack usage check
2020-02-24 20:47:52 +01:00
for (ptr = bigPrefix+1; *ptr && num > 1000.0; num/=1000, ptr++)
;
prefix = ptr[-1];
}
else if (num < 1){
Increase screen render (in some cases up to 2x speedup), decrease stack usage (code size less on 1500 bytes) Write simple profiling definitions START_PROFILE STOP_PROFILE Use it for detect sys tick amount and output to screen main.c Reduce VNA_SHELL_MAX_LENGTH to 48, and made shell_line as static (reduce stack usage) Remove BaseSequentialStream *chp from command calls (use static shell_stream), it reduce code size and stack usage Use VNA_SHELL_FUNCTION definition for all commands Remove chMtxLock(&mutex);chMtxUnlock(&mutex); from commands, and define command flag for use it in calls Apply default scale from trace_info on trace change Led blink outside from main sweep cycle (better look, and less noise) Some size fixes chprintf.c Implement small memory stream object, only put function and plot_printf(char *str, int size, const char *fmt, ...) Use it in all code (little increase speed, and huge decrease size) Restore USE_EXCEPTIONS_STACKSIZE = 0x180 (possible not need, but not good tested) plot.c Made huge screen render profile (add some comments) Not use cell clipping on draw cell data (use constants increase speed, decrease stack usage (not need put it to stack)) Clip cell if need only on screen flush Use new plot_printf, remove chsnprintf usage Apply code style ============================================================================================================ Interesting fact Usage memset(spi_buffer, DEFAULT_BG_COLOR, (h*CELLWIDTH)*sizeof(uint16_t)); dramatically decrease render speed possibly it fill buffer by 8 bit data, so slow Usage uint32_t *p = (uint32_t *)spi_buffer; while (count--) { p[0] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[1] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[2] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[3] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p+=4; } gives x10 speed perfomance Draw polar and smit grid very slow (but i don`t know how increase it except use bitmaps, but it need about 5-8k flash size and file prepare) On long lines render slow down, but clipping use more calculation, and not give good result Need made stack usage check
2020-02-24 20:47:52 +01:00
for (ptr = smallPrefix; *ptr && num < 1.0; num*=1000, ptr++)
;
prefix = num > 1e-3 ? ptr[-1] : 0;
}
// Auto set prescision
uint32_t l = num;
if (l < 10)
precision+=2;
else if (l < 100)
precision+=1;
p=ftoa(p, num, precision);
if (prefix)
*p++ = prefix;
return p;
}
#endif
/**
* @brief System formatted output function.
* @details This function implements a minimal @p vprintf()-like functionality
* with output on a @p BaseSequentialStream.
* The general parameters format is: %[-][width|*][.precision|*][l|L]p.
* The following parameter types (p) are supported:
* - <b>x</b> hexadecimal integer.
* - <b>X</b> hexadecimal long.
* - <b>o</b> octal integer.
* - <b>O</b> octal long.
* - <b>d</b> decimal signed integer.
* - <b>D</b> decimal signed long.
* - <b>u</b> decimal unsigned integer.
* - <b>U</b> decimal unsigned long.
* - <b>c</b> character.
* - <b>s</b> string.
* .
*
* @param[in] chp pointer to a @p BaseSequentialStream implementing object
* @param[in] fmt formatting string
* @param[in] ap list of parameters
* @return The number of bytes that would have been
* written to @p chp if no stream error occurs
*
* @api
*/
2020-03-21 00:03:09 +01:00
#define IS_LONG 1
#define LEFT_ALIGN 2
#define POSITIVE 4
#define NEGATIVE 8
#define PAD_ZERO 16
#define PLUS_SPACE 32
#define DEFAULT_PRESCISION 64
int chvprintf(BaseSequentialStream *chp, const char *fmt, va_list ap) {
char *p, *s, c, filler=' ';
int precision, width;
int n = 0;
2020-03-21 00:03:09 +01:00
uint32_t state;
union {
2020-03-21 00:03:09 +01:00
uint32_t u;
int32_t l;
float f;
}value;
#if CHPRINTF_USE_FLOAT
char tmpbuf[2*MAX_FILLER + 1];
#else
char tmpbuf[MAX_FREQ_PRESCISION + 1];
#endif
while (true) {
c = *fmt++;
if (c == 0)
return n;
if (c != '%') {
streamPut(chp, (uint8_t)c);
n++;
continue;
}
// Parse %[flags][width][.precision][length]type
p = tmpbuf;
s = tmpbuf;
state = 0;
width = 0;
precision = 0;
// Get [flags], support:
// '-' Left-align the output of this placeholder. (The default is to right-align the output.)
// '+' Prepends a plus for positive signed-numeric types. positive = '+', negative = '-'.
// ' ' Prepends a space for positive signed-numeric types. positive = ' ', negative = '-'. This flag is ignored if the + flag exists.
// '0' When the 'width' option is specified, prepends zeros for numeric types. (The default prepends spaces.)
while (true){
if (*fmt == '-')
state|=LEFT_ALIGN;
else if (*fmt == '+')
state|=POSITIVE;
else if (*fmt == '0')
Increase screen render (in some cases up to 2x speedup), decrease stack usage (code size less on 1500 bytes) Write simple profiling definitions START_PROFILE STOP_PROFILE Use it for detect sys tick amount and output to screen main.c Reduce VNA_SHELL_MAX_LENGTH to 48, and made shell_line as static (reduce stack usage) Remove BaseSequentialStream *chp from command calls (use static shell_stream), it reduce code size and stack usage Use VNA_SHELL_FUNCTION definition for all commands Remove chMtxLock(&mutex);chMtxUnlock(&mutex); from commands, and define command flag for use it in calls Apply default scale from trace_info on trace change Led blink outside from main sweep cycle (better look, and less noise) Some size fixes chprintf.c Implement small memory stream object, only put function and plot_printf(char *str, int size, const char *fmt, ...) Use it in all code (little increase speed, and huge decrease size) Restore USE_EXCEPTIONS_STACKSIZE = 0x180 (possible not need, but not good tested) plot.c Made huge screen render profile (add some comments) Not use cell clipping on draw cell data (use constants increase speed, decrease stack usage (not need put it to stack)) Clip cell if need only on screen flush Use new plot_printf, remove chsnprintf usage Apply code style ============================================================================================================ Interesting fact Usage memset(spi_buffer, DEFAULT_BG_COLOR, (h*CELLWIDTH)*sizeof(uint16_t)); dramatically decrease render speed possibly it fill buffer by 8 bit data, so slow Usage uint32_t *p = (uint32_t *)spi_buffer; while (count--) { p[0] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[1] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[2] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[3] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p+=4; } gives x10 speed perfomance Draw polar and smit grid very slow (but i don`t know how increase it except use bitmaps, but it need about 5-8k flash size and file prepare) On long lines render slow down, but clipping use more calculation, and not give good result Need made stack usage check
2020-02-24 20:47:52 +01:00
state|=PAD_ZERO;
#ifdef CHPRINTF_USE_SPACE_FLAG
else if (*fmt == ' ')
Increase screen render (in some cases up to 2x speedup), decrease stack usage (code size less on 1500 bytes) Write simple profiling definitions START_PROFILE STOP_PROFILE Use it for detect sys tick amount and output to screen main.c Reduce VNA_SHELL_MAX_LENGTH to 48, and made shell_line as static (reduce stack usage) Remove BaseSequentialStream *chp from command calls (use static shell_stream), it reduce code size and stack usage Use VNA_SHELL_FUNCTION definition for all commands Remove chMtxLock(&mutex);chMtxUnlock(&mutex); from commands, and define command flag for use it in calls Apply default scale from trace_info on trace change Led blink outside from main sweep cycle (better look, and less noise) Some size fixes chprintf.c Implement small memory stream object, only put function and plot_printf(char *str, int size, const char *fmt, ...) Use it in all code (little increase speed, and huge decrease size) Restore USE_EXCEPTIONS_STACKSIZE = 0x180 (possible not need, but not good tested) plot.c Made huge screen render profile (add some comments) Not use cell clipping on draw cell data (use constants increase speed, decrease stack usage (not need put it to stack)) Clip cell if need only on screen flush Use new plot_printf, remove chsnprintf usage Apply code style ============================================================================================================ Interesting fact Usage memset(spi_buffer, DEFAULT_BG_COLOR, (h*CELLWIDTH)*sizeof(uint16_t)); dramatically decrease render speed possibly it fill buffer by 8 bit data, so slow Usage uint32_t *p = (uint32_t *)spi_buffer; while (count--) { p[0] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[1] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[2] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[3] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p+=4; } gives x10 speed perfomance Draw polar and smit grid very slow (but i don`t know how increase it except use bitmaps, but it need about 5-8k flash size and file prepare) On long lines render slow down, but clipping use more calculation, and not give good result Need made stack usage check
2020-02-24 20:47:52 +01:00
state|=PLUS_SPACE;
#endif
else
Increase screen render (in some cases up to 2x speedup), decrease stack usage (code size less on 1500 bytes) Write simple profiling definitions START_PROFILE STOP_PROFILE Use it for detect sys tick amount and output to screen main.c Reduce VNA_SHELL_MAX_LENGTH to 48, and made shell_line as static (reduce stack usage) Remove BaseSequentialStream *chp from command calls (use static shell_stream), it reduce code size and stack usage Use VNA_SHELL_FUNCTION definition for all commands Remove chMtxLock(&mutex);chMtxUnlock(&mutex); from commands, and define command flag for use it in calls Apply default scale from trace_info on trace change Led blink outside from main sweep cycle (better look, and less noise) Some size fixes chprintf.c Implement small memory stream object, only put function and plot_printf(char *str, int size, const char *fmt, ...) Use it in all code (little increase speed, and huge decrease size) Restore USE_EXCEPTIONS_STACKSIZE = 0x180 (possible not need, but not good tested) plot.c Made huge screen render profile (add some comments) Not use cell clipping on draw cell data (use constants increase speed, decrease stack usage (not need put it to stack)) Clip cell if need only on screen flush Use new plot_printf, remove chsnprintf usage Apply code style ============================================================================================================ Interesting fact Usage memset(spi_buffer, DEFAULT_BG_COLOR, (h*CELLWIDTH)*sizeof(uint16_t)); dramatically decrease render speed possibly it fill buffer by 8 bit data, so slow Usage uint32_t *p = (uint32_t *)spi_buffer; while (count--) { p[0] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[1] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[2] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[3] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p+=4; } gives x10 speed perfomance Draw polar and smit grid very slow (but i don`t know how increase it except use bitmaps, but it need about 5-8k flash size and file prepare) On long lines render slow down, but clipping use more calculation, and not give good result Need made stack usage check
2020-02-24 20:47:52 +01:00
break;
fmt++;
}
// Get [width] - The Width field specifies a minimum number of characters to output
// if set *, get width as argument
while (true) {
c = *fmt++;
if (c >= '0' && c <= '9')
c -= '0';
else if (c == '*')
c = va_arg(ap, int);
else
break;
width = width * 10 + c;
}
// Get [.precision]
if (c == '.') {
while (true) {
c = *fmt++;
if (c >= '0' && c <= '9')
c -= '0';
else if (c == '*')
c = va_arg(ap, int);
else
break;
precision = precision * 10 + c;
}
}
else
Increase screen render (in some cases up to 2x speedup), decrease stack usage (code size less on 1500 bytes) Write simple profiling definitions START_PROFILE STOP_PROFILE Use it for detect sys tick amount and output to screen main.c Reduce VNA_SHELL_MAX_LENGTH to 48, and made shell_line as static (reduce stack usage) Remove BaseSequentialStream *chp from command calls (use static shell_stream), it reduce code size and stack usage Use VNA_SHELL_FUNCTION definition for all commands Remove chMtxLock(&mutex);chMtxUnlock(&mutex); from commands, and define command flag for use it in calls Apply default scale from trace_info on trace change Led blink outside from main sweep cycle (better look, and less noise) Some size fixes chprintf.c Implement small memory stream object, only put function and plot_printf(char *str, int size, const char *fmt, ...) Use it in all code (little increase speed, and huge decrease size) Restore USE_EXCEPTIONS_STACKSIZE = 0x180 (possible not need, but not good tested) plot.c Made huge screen render profile (add some comments) Not use cell clipping on draw cell data (use constants increase speed, decrease stack usage (not need put it to stack)) Clip cell if need only on screen flush Use new plot_printf, remove chsnprintf usage Apply code style ============================================================================================================ Interesting fact Usage memset(spi_buffer, DEFAULT_BG_COLOR, (h*CELLWIDTH)*sizeof(uint16_t)); dramatically decrease render speed possibly it fill buffer by 8 bit data, so slow Usage uint32_t *p = (uint32_t *)spi_buffer; while (count--) { p[0] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[1] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[2] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[3] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p+=4; } gives x10 speed perfomance Draw polar and smit grid very slow (but i don`t know how increase it except use bitmaps, but it need about 5-8k flash size and file prepare) On long lines render slow down, but clipping use more calculation, and not give good result Need made stack usage check
2020-02-24 20:47:52 +01:00
state|=DEFAULT_PRESCISION;
//Get [length]
/*
if (c == 'l' || c == 'L') {
state|=IS_LONG;
if (*fmt)
c = *fmt++;
}
2020-03-21 00:03:09 +01:00
else if ((c >= 'A') && (c <= 'Z'))
state|=IS_LONG;
*/
// Parse type
switch (c) {
case 'c':
state&=~PAD_ZERO;
*p++ = va_arg(ap, int);
break;
case 's':
state&=~PAD_ZERO;
if ((s = va_arg(ap, char *)) == 0)
s = "(null)";
if (state&DEFAULT_PRESCISION)
precision = 32767;
for (p = s; *p && (--precision >= 0); p++)
;
break;
case 'D':
case 'd':
case 'I':
case 'i':/*
if (state & IS_LONG)
value.l = va_arg(ap, long);
else*/
Increase screen render (in some cases up to 2x speedup), decrease stack usage (code size less on 1500 bytes) Write simple profiling definitions START_PROFILE STOP_PROFILE Use it for detect sys tick amount and output to screen main.c Reduce VNA_SHELL_MAX_LENGTH to 48, and made shell_line as static (reduce stack usage) Remove BaseSequentialStream *chp from command calls (use static shell_stream), it reduce code size and stack usage Use VNA_SHELL_FUNCTION definition for all commands Remove chMtxLock(&mutex);chMtxUnlock(&mutex); from commands, and define command flag for use it in calls Apply default scale from trace_info on trace change Led blink outside from main sweep cycle (better look, and less noise) Some size fixes chprintf.c Implement small memory stream object, only put function and plot_printf(char *str, int size, const char *fmt, ...) Use it in all code (little increase speed, and huge decrease size) Restore USE_EXCEPTIONS_STACKSIZE = 0x180 (possible not need, but not good tested) plot.c Made huge screen render profile (add some comments) Not use cell clipping on draw cell data (use constants increase speed, decrease stack usage (not need put it to stack)) Clip cell if need only on screen flush Use new plot_printf, remove chsnprintf usage Apply code style ============================================================================================================ Interesting fact Usage memset(spi_buffer, DEFAULT_BG_COLOR, (h*CELLWIDTH)*sizeof(uint16_t)); dramatically decrease render speed possibly it fill buffer by 8 bit data, so slow Usage uint32_t *p = (uint32_t *)spi_buffer; while (count--) { p[0] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[1] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[2] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[3] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p+=4; } gives x10 speed perfomance Draw polar and smit grid very slow (but i don`t know how increase it except use bitmaps, but it need about 5-8k flash size and file prepare) On long lines render slow down, but clipping use more calculation, and not give good result Need made stack usage check
2020-02-24 20:47:52 +01:00
value.l = va_arg(ap, uint32_t);
if (value.l < 0) {
Increase screen render (in some cases up to 2x speedup), decrease stack usage (code size less on 1500 bytes) Write simple profiling definitions START_PROFILE STOP_PROFILE Use it for detect sys tick amount and output to screen main.c Reduce VNA_SHELL_MAX_LENGTH to 48, and made shell_line as static (reduce stack usage) Remove BaseSequentialStream *chp from command calls (use static shell_stream), it reduce code size and stack usage Use VNA_SHELL_FUNCTION definition for all commands Remove chMtxLock(&mutex);chMtxUnlock(&mutex); from commands, and define command flag for use it in calls Apply default scale from trace_info on trace change Led blink outside from main sweep cycle (better look, and less noise) Some size fixes chprintf.c Implement small memory stream object, only put function and plot_printf(char *str, int size, const char *fmt, ...) Use it in all code (little increase speed, and huge decrease size) Restore USE_EXCEPTIONS_STACKSIZE = 0x180 (possible not need, but not good tested) plot.c Made huge screen render profile (add some comments) Not use cell clipping on draw cell data (use constants increase speed, decrease stack usage (not need put it to stack)) Clip cell if need only on screen flush Use new plot_printf, remove chsnprintf usage Apply code style ============================================================================================================ Interesting fact Usage memset(spi_buffer, DEFAULT_BG_COLOR, (h*CELLWIDTH)*sizeof(uint16_t)); dramatically decrease render speed possibly it fill buffer by 8 bit data, so slow Usage uint32_t *p = (uint32_t *)spi_buffer; while (count--) { p[0] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[1] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[2] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[3] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p+=4; } gives x10 speed perfomance Draw polar and smit grid very slow (but i don`t know how increase it except use bitmaps, but it need about 5-8k flash size and file prepare) On long lines render slow down, but clipping use more calculation, and not give good result Need made stack usage check
2020-02-24 20:47:52 +01:00
state|=NEGATIVE;
*p++ = '-';
value.l = -value.l;
}
else if (state & POSITIVE)
Increase screen render (in some cases up to 2x speedup), decrease stack usage (code size less on 1500 bytes) Write simple profiling definitions START_PROFILE STOP_PROFILE Use it for detect sys tick amount and output to screen main.c Reduce VNA_SHELL_MAX_LENGTH to 48, and made shell_line as static (reduce stack usage) Remove BaseSequentialStream *chp from command calls (use static shell_stream), it reduce code size and stack usage Use VNA_SHELL_FUNCTION definition for all commands Remove chMtxLock(&mutex);chMtxUnlock(&mutex); from commands, and define command flag for use it in calls Apply default scale from trace_info on trace change Led blink outside from main sweep cycle (better look, and less noise) Some size fixes chprintf.c Implement small memory stream object, only put function and plot_printf(char *str, int size, const char *fmt, ...) Use it in all code (little increase speed, and huge decrease size) Restore USE_EXCEPTIONS_STACKSIZE = 0x180 (possible not need, but not good tested) plot.c Made huge screen render profile (add some comments) Not use cell clipping on draw cell data (use constants increase speed, decrease stack usage (not need put it to stack)) Clip cell if need only on screen flush Use new plot_printf, remove chsnprintf usage Apply code style ============================================================================================================ Interesting fact Usage memset(spi_buffer, DEFAULT_BG_COLOR, (h*CELLWIDTH)*sizeof(uint16_t)); dramatically decrease render speed possibly it fill buffer by 8 bit data, so slow Usage uint32_t *p = (uint32_t *)spi_buffer; while (count--) { p[0] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[1] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[2] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[3] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p+=4; } gives x10 speed perfomance Draw polar and smit grid very slow (but i don`t know how increase it except use bitmaps, but it need about 5-8k flash size and file prepare) On long lines render slow down, but clipping use more calculation, and not give good result Need made stack usage check
2020-02-24 20:47:52 +01:00
*p++ = '+';
#ifdef CHPRINTF_USE_SPACE_FLAG
else if (state & PLUS_SPACE)
Increase screen render (in some cases up to 2x speedup), decrease stack usage (code size less on 1500 bytes) Write simple profiling definitions START_PROFILE STOP_PROFILE Use it for detect sys tick amount and output to screen main.c Reduce VNA_SHELL_MAX_LENGTH to 48, and made shell_line as static (reduce stack usage) Remove BaseSequentialStream *chp from command calls (use static shell_stream), it reduce code size and stack usage Use VNA_SHELL_FUNCTION definition for all commands Remove chMtxLock(&mutex);chMtxUnlock(&mutex); from commands, and define command flag for use it in calls Apply default scale from trace_info on trace change Led blink outside from main sweep cycle (better look, and less noise) Some size fixes chprintf.c Implement small memory stream object, only put function and plot_printf(char *str, int size, const char *fmt, ...) Use it in all code (little increase speed, and huge decrease size) Restore USE_EXCEPTIONS_STACKSIZE = 0x180 (possible not need, but not good tested) plot.c Made huge screen render profile (add some comments) Not use cell clipping on draw cell data (use constants increase speed, decrease stack usage (not need put it to stack)) Clip cell if need only on screen flush Use new plot_printf, remove chsnprintf usage Apply code style ============================================================================================================ Interesting fact Usage memset(spi_buffer, DEFAULT_BG_COLOR, (h*CELLWIDTH)*sizeof(uint16_t)); dramatically decrease render speed possibly it fill buffer by 8 bit data, so slow Usage uint32_t *p = (uint32_t *)spi_buffer; while (count--) { p[0] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[1] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[2] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[3] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p+=4; } gives x10 speed perfomance Draw polar and smit grid very slow (but i don`t know how increase it except use bitmaps, but it need about 5-8k flash size and file prepare) On long lines render slow down, but clipping use more calculation, and not give good result Need made stack usage check
2020-02-24 20:47:52 +01:00
*p++ = ' ';
#endif
p = long_to_string_with_divisor(p, value.l, 10, 0);
break;
Increase screen render (in some cases up to 2x speedup), decrease stack usage (code size less on 1500 bytes) Write simple profiling definitions START_PROFILE STOP_PROFILE Use it for detect sys tick amount and output to screen main.c Reduce VNA_SHELL_MAX_LENGTH to 48, and made shell_line as static (reduce stack usage) Remove BaseSequentialStream *chp from command calls (use static shell_stream), it reduce code size and stack usage Use VNA_SHELL_FUNCTION definition for all commands Remove chMtxLock(&mutex);chMtxUnlock(&mutex); from commands, and define command flag for use it in calls Apply default scale from trace_info on trace change Led blink outside from main sweep cycle (better look, and less noise) Some size fixes chprintf.c Implement small memory stream object, only put function and plot_printf(char *str, int size, const char *fmt, ...) Use it in all code (little increase speed, and huge decrease size) Restore USE_EXCEPTIONS_STACKSIZE = 0x180 (possible not need, but not good tested) plot.c Made huge screen render profile (add some comments) Not use cell clipping on draw cell data (use constants increase speed, decrease stack usage (not need put it to stack)) Clip cell if need only on screen flush Use new plot_printf, remove chsnprintf usage Apply code style ============================================================================================================ Interesting fact Usage memset(spi_buffer, DEFAULT_BG_COLOR, (h*CELLWIDTH)*sizeof(uint16_t)); dramatically decrease render speed possibly it fill buffer by 8 bit data, so slow Usage uint32_t *p = (uint32_t *)spi_buffer; while (count--) { p[0] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[1] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[2] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[3] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p+=4; } gives x10 speed perfomance Draw polar and smit grid very slow (but i don`t know how increase it except use bitmaps, but it need about 5-8k flash size and file prepare) On long lines render slow down, but clipping use more calculation, and not give good result Need made stack usage check
2020-02-24 20:47:52 +01:00
case 'q':
value.u = va_arg(ap, uint32_t);
p=ulong_freq(p, value.u, precision);
break;
#if CHPRINTF_USE_FLOAT
case 'F':
case 'f':
value.f = va_arg(ap, double);
if (value.f < 0) {
Increase screen render (in some cases up to 2x speedup), decrease stack usage (code size less on 1500 bytes) Write simple profiling definitions START_PROFILE STOP_PROFILE Use it for detect sys tick amount and output to screen main.c Reduce VNA_SHELL_MAX_LENGTH to 48, and made shell_line as static (reduce stack usage) Remove BaseSequentialStream *chp from command calls (use static shell_stream), it reduce code size and stack usage Use VNA_SHELL_FUNCTION definition for all commands Remove chMtxLock(&mutex);chMtxUnlock(&mutex); from commands, and define command flag for use it in calls Apply default scale from trace_info on trace change Led blink outside from main sweep cycle (better look, and less noise) Some size fixes chprintf.c Implement small memory stream object, only put function and plot_printf(char *str, int size, const char *fmt, ...) Use it in all code (little increase speed, and huge decrease size) Restore USE_EXCEPTIONS_STACKSIZE = 0x180 (possible not need, but not good tested) plot.c Made huge screen render profile (add some comments) Not use cell clipping on draw cell data (use constants increase speed, decrease stack usage (not need put it to stack)) Clip cell if need only on screen flush Use new plot_printf, remove chsnprintf usage Apply code style ============================================================================================================ Interesting fact Usage memset(spi_buffer, DEFAULT_BG_COLOR, (h*CELLWIDTH)*sizeof(uint16_t)); dramatically decrease render speed possibly it fill buffer by 8 bit data, so slow Usage uint32_t *p = (uint32_t *)spi_buffer; while (count--) { p[0] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[1] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[2] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[3] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p+=4; } gives x10 speed perfomance Draw polar and smit grid very slow (but i don`t know how increase it except use bitmaps, but it need about 5-8k flash size and file prepare) On long lines render slow down, but clipping use more calculation, and not give good result Need made stack usage check
2020-02-24 20:47:52 +01:00
state|=NEGATIVE;
*p++ = '-';
value.f = -value.f;
}
else if (state & POSITIVE)
Increase screen render (in some cases up to 2x speedup), decrease stack usage (code size less on 1500 bytes) Write simple profiling definitions START_PROFILE STOP_PROFILE Use it for detect sys tick amount and output to screen main.c Reduce VNA_SHELL_MAX_LENGTH to 48, and made shell_line as static (reduce stack usage) Remove BaseSequentialStream *chp from command calls (use static shell_stream), it reduce code size and stack usage Use VNA_SHELL_FUNCTION definition for all commands Remove chMtxLock(&mutex);chMtxUnlock(&mutex); from commands, and define command flag for use it in calls Apply default scale from trace_info on trace change Led blink outside from main sweep cycle (better look, and less noise) Some size fixes chprintf.c Implement small memory stream object, only put function and plot_printf(char *str, int size, const char *fmt, ...) Use it in all code (little increase speed, and huge decrease size) Restore USE_EXCEPTIONS_STACKSIZE = 0x180 (possible not need, but not good tested) plot.c Made huge screen render profile (add some comments) Not use cell clipping on draw cell data (use constants increase speed, decrease stack usage (not need put it to stack)) Clip cell if need only on screen flush Use new plot_printf, remove chsnprintf usage Apply code style ============================================================================================================ Interesting fact Usage memset(spi_buffer, DEFAULT_BG_COLOR, (h*CELLWIDTH)*sizeof(uint16_t)); dramatically decrease render speed possibly it fill buffer by 8 bit data, so slow Usage uint32_t *p = (uint32_t *)spi_buffer; while (count--) { p[0] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[1] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[2] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[3] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p+=4; } gives x10 speed perfomance Draw polar and smit grid very slow (but i don`t know how increase it except use bitmaps, but it need about 5-8k flash size and file prepare) On long lines render slow down, but clipping use more calculation, and not give good result Need made stack usage check
2020-02-24 20:47:52 +01:00
*p++ = '+';
#ifdef CHPRINTF_USE_SPACE_FLAG
else if (state & PLUS_SPACE)
2020-03-21 00:03:09 +01:00
*p++ = ' ';
#endif
if (value.f == INFINITY){
Increase screen render (in some cases up to 2x speedup), decrease stack usage (code size less on 1500 bytes) Write simple profiling definitions START_PROFILE STOP_PROFILE Use it for detect sys tick amount and output to screen main.c Reduce VNA_SHELL_MAX_LENGTH to 48, and made shell_line as static (reduce stack usage) Remove BaseSequentialStream *chp from command calls (use static shell_stream), it reduce code size and stack usage Use VNA_SHELL_FUNCTION definition for all commands Remove chMtxLock(&mutex);chMtxUnlock(&mutex); from commands, and define command flag for use it in calls Apply default scale from trace_info on trace change Led blink outside from main sweep cycle (better look, and less noise) Some size fixes chprintf.c Implement small memory stream object, only put function and plot_printf(char *str, int size, const char *fmt, ...) Use it in all code (little increase speed, and huge decrease size) Restore USE_EXCEPTIONS_STACKSIZE = 0x180 (possible not need, but not good tested) plot.c Made huge screen render profile (add some comments) Not use cell clipping on draw cell data (use constants increase speed, decrease stack usage (not need put it to stack)) Clip cell if need only on screen flush Use new plot_printf, remove chsnprintf usage Apply code style ============================================================================================================ Interesting fact Usage memset(spi_buffer, DEFAULT_BG_COLOR, (h*CELLWIDTH)*sizeof(uint16_t)); dramatically decrease render speed possibly it fill buffer by 8 bit data, so slow Usage uint32_t *p = (uint32_t *)spi_buffer; while (count--) { p[0] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[1] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[2] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[3] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p+=4; } gives x10 speed perfomance Draw polar and smit grid very slow (but i don`t know how increase it except use bitmaps, but it need about 5-8k flash size and file prepare) On long lines render slow down, but clipping use more calculation, and not give good result Need made stack usage check
2020-02-24 20:47:52 +01:00
*p++ = 0x19;
break;
}
p = (c=='F') ? ftoaS(p, value.f, precision) : ftoa(p, value.f, state&DEFAULT_PRESCISION ? FLOAT_PRECISION : precision);
break;
#endif
case 'X':
case 'x':
c = 16;
goto unsigned_common;
case 'U':
case 'u':
c = 10;
goto unsigned_common;
case 'O':
case 'o':
c = 8;
unsigned_common:/*
if (state & IS_LONG)
value.u = va_arg(ap, unsigned long);
else*/
value.u = va_arg(ap, uint32_t);
p = long_to_string_with_divisor(p, value.u, c, 0);
break;
default:
*p++ = c;
break;
}
// Now need print buffer s[{sign}XXXXXXXXXXXX]p and align it on width
// Check filler width (if buffer less then width) and prepare filler if need fill
if ((width -=(int)(p - s)) < 0)
width = 0;
else
filler = (state&PAD_ZERO) ? '0' : ' ';
// if left align, put sign digit, and fill
// [{sign}ffffffXXXXXXXXXXXX]
if (!(state&LEFT_ALIGN)) {
// Put '+' or '-' or ' ' first if need
if ((state&(NEGATIVE|POSITIVE|PLUS_SPACE)) && (state&PAD_ZERO)) {
streamPut(chp, (uint8_t)*s++);
n++;
}
// fill from left
while (width){
streamPut(chp, (uint8_t)filler);
n++;
Increase screen render (in some cases up to 2x speedup), decrease stack usage (code size less on 1500 bytes) Write simple profiling definitions START_PROFILE STOP_PROFILE Use it for detect sys tick amount and output to screen main.c Reduce VNA_SHELL_MAX_LENGTH to 48, and made shell_line as static (reduce stack usage) Remove BaseSequentialStream *chp from command calls (use static shell_stream), it reduce code size and stack usage Use VNA_SHELL_FUNCTION definition for all commands Remove chMtxLock(&mutex);chMtxUnlock(&mutex); from commands, and define command flag for use it in calls Apply default scale from trace_info on trace change Led blink outside from main sweep cycle (better look, and less noise) Some size fixes chprintf.c Implement small memory stream object, only put function and plot_printf(char *str, int size, const char *fmt, ...) Use it in all code (little increase speed, and huge decrease size) Restore USE_EXCEPTIONS_STACKSIZE = 0x180 (possible not need, but not good tested) plot.c Made huge screen render profile (add some comments) Not use cell clipping on draw cell data (use constants increase speed, decrease stack usage (not need put it to stack)) Clip cell if need only on screen flush Use new plot_printf, remove chsnprintf usage Apply code style ============================================================================================================ Interesting fact Usage memset(spi_buffer, DEFAULT_BG_COLOR, (h*CELLWIDTH)*sizeof(uint16_t)); dramatically decrease render speed possibly it fill buffer by 8 bit data, so slow Usage uint32_t *p = (uint32_t *)spi_buffer; while (count--) { p[0] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[1] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[2] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[3] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p+=4; } gives x10 speed perfomance Draw polar and smit grid very slow (but i don`t know how increase it except use bitmaps, but it need about 5-8k flash size and file prepare) On long lines render slow down, but clipping use more calculation, and not give good result Need made stack usage check
2020-02-24 20:47:52 +01:00
width--;
}
}
// put data
while (s < p) {
streamPut(chp, (uint8_t)*s++);
n++;
}
// Put filler from right (if need)
while (width) {
streamPut(chp, (uint8_t)filler);
n++;
width--;
}
}
}
/**
* @brief System formatted output function.
* @details This function implements a minimal @p printf() like functionality
* with output on a @p BaseSequentialStream.
* The general parameters format is: %[-][width|*][.precision|*][l|L]p.
* The following parameter types (p) are supported:
* - <b>x</b> hexadecimal integer.
* - <b>X</b> hexadecimal long.
* - <b>o</b> octal integer.
* - <b>O</b> octal long.
* - <b>d</b> decimal signed integer.
* - <b>D</b> decimal signed long.
* - <b>u</b> decimal unsigned integer.
* - <b>U</b> decimal unsigned long.
* - <b>c</b> character.
* - <b>s</b> string.
* .
*
* @param[in] chp pointer to a @p BaseSequentialStream implementing object
* @param[in] fmt formatting string
*
* @api
*/
Increase screen render (in some cases up to 2x speedup), decrease stack usage (code size less on 1500 bytes) Write simple profiling definitions START_PROFILE STOP_PROFILE Use it for detect sys tick amount and output to screen main.c Reduce VNA_SHELL_MAX_LENGTH to 48, and made shell_line as static (reduce stack usage) Remove BaseSequentialStream *chp from command calls (use static shell_stream), it reduce code size and stack usage Use VNA_SHELL_FUNCTION definition for all commands Remove chMtxLock(&mutex);chMtxUnlock(&mutex); from commands, and define command flag for use it in calls Apply default scale from trace_info on trace change Led blink outside from main sweep cycle (better look, and less noise) Some size fixes chprintf.c Implement small memory stream object, only put function and plot_printf(char *str, int size, const char *fmt, ...) Use it in all code (little increase speed, and huge decrease size) Restore USE_EXCEPTIONS_STACKSIZE = 0x180 (possible not need, but not good tested) plot.c Made huge screen render profile (add some comments) Not use cell clipping on draw cell data (use constants increase speed, decrease stack usage (not need put it to stack)) Clip cell if need only on screen flush Use new plot_printf, remove chsnprintf usage Apply code style ============================================================================================================ Interesting fact Usage memset(spi_buffer, DEFAULT_BG_COLOR, (h*CELLWIDTH)*sizeof(uint16_t)); dramatically decrease render speed possibly it fill buffer by 8 bit data, so slow Usage uint32_t *p = (uint32_t *)spi_buffer; while (count--) { p[0] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[1] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[2] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[3] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p+=4; } gives x10 speed perfomance Draw polar and smit grid very slow (but i don`t know how increase it except use bitmaps, but it need about 5-8k flash size and file prepare) On long lines render slow down, but clipping use more calculation, and not give good result Need made stack usage check
2020-02-24 20:47:52 +01:00
#if 0
int chprintf(BaseSequentialStream *chp, const char *fmt, ...) {
va_list ap;
int formatted_bytes;
va_start(ap, fmt);
formatted_bytes = chvprintf(chp, fmt, ap);
va_end(ap);
return formatted_bytes;
}
Increase screen render (in some cases up to 2x speedup), decrease stack usage (code size less on 1500 bytes) Write simple profiling definitions START_PROFILE STOP_PROFILE Use it for detect sys tick amount and output to screen main.c Reduce VNA_SHELL_MAX_LENGTH to 48, and made shell_line as static (reduce stack usage) Remove BaseSequentialStream *chp from command calls (use static shell_stream), it reduce code size and stack usage Use VNA_SHELL_FUNCTION definition for all commands Remove chMtxLock(&mutex);chMtxUnlock(&mutex); from commands, and define command flag for use it in calls Apply default scale from trace_info on trace change Led blink outside from main sweep cycle (better look, and less noise) Some size fixes chprintf.c Implement small memory stream object, only put function and plot_printf(char *str, int size, const char *fmt, ...) Use it in all code (little increase speed, and huge decrease size) Restore USE_EXCEPTIONS_STACKSIZE = 0x180 (possible not need, but not good tested) plot.c Made huge screen render profile (add some comments) Not use cell clipping on draw cell data (use constants increase speed, decrease stack usage (not need put it to stack)) Clip cell if need only on screen flush Use new plot_printf, remove chsnprintf usage Apply code style ============================================================================================================ Interesting fact Usage memset(spi_buffer, DEFAULT_BG_COLOR, (h*CELLWIDTH)*sizeof(uint16_t)); dramatically decrease render speed possibly it fill buffer by 8 bit data, so slow Usage uint32_t *p = (uint32_t *)spi_buffer; while (count--) { p[0] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[1] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[2] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[3] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p+=4; } gives x10 speed perfomance Draw polar and smit grid very slow (but i don`t know how increase it except use bitmaps, but it need about 5-8k flash size and file prepare) On long lines render slow down, but clipping use more calculation, and not give good result Need made stack usage check
2020-02-24 20:47:52 +01:00
#endif
/**
* @brief System formatted output function.
* @details This function implements a minimal @p vprintf()-like functionality
* with output on a @p BaseSequentialStream.
* The general parameters format is: %[-][width|*][.precision|*][l|L]p.
* The following parameter types (p) are supported:
* - <b>x</b> hexadecimal integer.
* - <b>X</b> hexadecimal long.
* - <b>o</b> octal integer.
* - <b>O</b> octal long.
* - <b>d</b> decimal signed integer.
* - <b>D</b> decimal signed long.
* - <b>u</b> decimal unsigned integer.
* - <b>U</b> decimal unsigned long.
* - <b>c</b> character.
* - <b>s</b> string.
* .
* @post @p str is NUL-terminated, unless @p size is 0.
*
* @param[in] str pointer to a buffer
* @param[in] size maximum size of the buffer
* @param[in] fmt formatting string
* @return The number of characters (excluding the
* terminating NUL byte) that would have been
* stored in @p str if there was room.
*
* @api
*/
Increase screen render (in some cases up to 2x speedup), decrease stack usage (code size less on 1500 bytes) Write simple profiling definitions START_PROFILE STOP_PROFILE Use it for detect sys tick amount and output to screen main.c Reduce VNA_SHELL_MAX_LENGTH to 48, and made shell_line as static (reduce stack usage) Remove BaseSequentialStream *chp from command calls (use static shell_stream), it reduce code size and stack usage Use VNA_SHELL_FUNCTION definition for all commands Remove chMtxLock(&mutex);chMtxUnlock(&mutex); from commands, and define command flag for use it in calls Apply default scale from trace_info on trace change Led blink outside from main sweep cycle (better look, and less noise) Some size fixes chprintf.c Implement small memory stream object, only put function and plot_printf(char *str, int size, const char *fmt, ...) Use it in all code (little increase speed, and huge decrease size) Restore USE_EXCEPTIONS_STACKSIZE = 0x180 (possible not need, but not good tested) plot.c Made huge screen render profile (add some comments) Not use cell clipping on draw cell data (use constants increase speed, decrease stack usage (not need put it to stack)) Clip cell if need only on screen flush Use new plot_printf, remove chsnprintf usage Apply code style ============================================================================================================ Interesting fact Usage memset(spi_buffer, DEFAULT_BG_COLOR, (h*CELLWIDTH)*sizeof(uint16_t)); dramatically decrease render speed possibly it fill buffer by 8 bit data, so slow Usage uint32_t *p = (uint32_t *)spi_buffer; while (count--) { p[0] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[1] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[2] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[3] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p+=4; } gives x10 speed perfomance Draw polar and smit grid very slow (but i don`t know how increase it except use bitmaps, but it need about 5-8k flash size and file prepare) On long lines render slow down, but clipping use more calculation, and not give good result Need made stack usage check
2020-02-24 20:47:52 +01:00
#if 0
int chsnprintf(char *str, size_t size, const char *fmt, ...) {
va_list ap;
MemoryStream ms;
BaseSequentialStream *chp;
size_t size_wo_nul;
int retval;
if (size > 0)
size_wo_nul = size - 1;
else
size_wo_nul = 0;
/* Memory stream object to be used as a string writer, reserving one
byte for the final zero.*/
msObjectInit(&ms, (uint8_t *)str, size_wo_nul, 0);
/* Performing the print operation using the common code.*/
chp = (BaseSequentialStream *)(void *)&ms;
va_start(ap, fmt);
retval = chvprintf(chp, fmt, ap);
va_end(ap);
/* Terminate with a zero, unless size==0.*/
if (ms.eos < size)
str[ms.eos] = 0;
/* Return number of bytes that would have been written.*/
return retval;
}
Increase screen render (in some cases up to 2x speedup), decrease stack usage (code size less on 1500 bytes) Write simple profiling definitions START_PROFILE STOP_PROFILE Use it for detect sys tick amount and output to screen main.c Reduce VNA_SHELL_MAX_LENGTH to 48, and made shell_line as static (reduce stack usage) Remove BaseSequentialStream *chp from command calls (use static shell_stream), it reduce code size and stack usage Use VNA_SHELL_FUNCTION definition for all commands Remove chMtxLock(&mutex);chMtxUnlock(&mutex); from commands, and define command flag for use it in calls Apply default scale from trace_info on trace change Led blink outside from main sweep cycle (better look, and less noise) Some size fixes chprintf.c Implement small memory stream object, only put function and plot_printf(char *str, int size, const char *fmt, ...) Use it in all code (little increase speed, and huge decrease size) Restore USE_EXCEPTIONS_STACKSIZE = 0x180 (possible not need, but not good tested) plot.c Made huge screen render profile (add some comments) Not use cell clipping on draw cell data (use constants increase speed, decrease stack usage (not need put it to stack)) Clip cell if need only on screen flush Use new plot_printf, remove chsnprintf usage Apply code style ============================================================================================================ Interesting fact Usage memset(spi_buffer, DEFAULT_BG_COLOR, (h*CELLWIDTH)*sizeof(uint16_t)); dramatically decrease render speed possibly it fill buffer by 8 bit data, so slow Usage uint32_t *p = (uint32_t *)spi_buffer; while (count--) { p[0] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[1] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[2] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p[3] = DEFAULT_BG_COLOR|(DEFAULT_BG_COLOR<<16); p+=4; } gives x10 speed perfomance Draw polar and smit grid very slow (but i don`t know how increase it except use bitmaps, but it need about 5-8k flash size and file prepare) On long lines render slow down, but clipping use more calculation, and not give good result Need made stack usage check
2020-02-24 20:47:52 +01:00
#endif
//
// Small memory stream object, only put function
//
struct printStreamVMT {
_base_sequential_stream_methods
};
typedef struct {
const struct printStreamVMT *vmt;
uint8_t *buffer;
uint16_t size;
} printStream;
static msg_t put(void *ip, uint8_t b) {
printStream *ps = ip;
if (ps->size > 1){
*(ps->buffer++) = b;
ps->size--;
}
return MSG_OK;
}
static const struct printStreamVMT vmt = {NULL, NULL, put, NULL};
void printObjectInit(printStream *ps, int size, uint8_t *buffer){
ps->vmt = &vmt;
ps->buffer = buffer;
ps->size = size;
}
// Simple print in buffer function
int plot_printf(char *str, int size, const char *fmt, ...) {
va_list ap;
printStream ps;
int retval;
if (size <= 0) return 0;
// Init small memory stream for print
printObjectInit(&ps, size, (uint8_t *)str);
// Performing the print operation using the common code.
va_start(ap, fmt);
retval = chvprintf((BaseSequentialStream *)(void *)&ps, fmt, ap);
va_end(ap);
*(ps.buffer)=0;
if (retval > size-1) retval = size-1;
// Return number of bytes that would have been written.
return retval;
}
/** @} */