TLSharp/TeleSharp.TL/TL/TLUpdateStickerSetsOrder.cs
2017-11-09 19:37:09 +08:00

52 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TeleSharp.TL;
namespace TeleSharp.TL
{
[TLObject(196268545)]
public class TLUpdateStickerSetsOrder : TLAbsUpdate
{
public override int Constructor
{
get
{
return 196268545;
}
}
public int Flags { get; set; }
public bool Masks { get; set; }
public TLVector<long> Order { get; set; }
public void ComputeFlags()
{
Flags = 0;
Flags = Masks ? (Flags | 1) : (Flags & ~1);
}
public override void DeserializeBody(BinaryReader br)
{
Flags = br.ReadInt32();
Masks = (Flags & 1) != 0;
Order = (TLVector<long>)ObjectUtils.DeserializeVector<long>(br);
}
public override void SerializeBody(BinaryWriter bw)
{
bw.Write(Constructor);
ComputeFlags();
bw.Write(Flags);
ObjectUtils.SerializeObject(Order, bw);
}
}
}