TLSharp/TeleSharp.TL/TL/TLChatInvite.cs
Andrzej Gołaszewski ca3a71e39a update to layer 71
code formatting
2017-12-20 12:06:31 +01:00

70 lines
1.7 KiB
C#

using System.IO;
namespace TeleSharp.TL
{
[TLObject(-613092008)]
public class TLChatInvite : TLAbsChatInvite
{
public bool Broadcast { get; set; }
public bool Channel { get; set; }
public override int Constructor
{
get
{
return -613092008;
}
}
public int Flags { get; set; }
public bool Megagroup { get; set; }
public TLVector<TLAbsUser> Participants { get; set; }
public int ParticipantsCount { get; set; }
public TLAbsChatPhoto Photo { get; set; }
public bool Public { get; set; }
public string Title { get; set; }
public void ComputeFlags()
{
}
public override void DeserializeBody(BinaryReader br)
{
Flags = br.ReadInt32();
Channel = (Flags & 1) != 0;
Broadcast = (Flags & 2) != 0;
Public = (Flags & 4) != 0;
Megagroup = (Flags & 8) != 0;
Title = StringUtil.Deserialize(br);
Photo = (TLAbsChatPhoto)ObjectUtils.DeserializeObject(br);
ParticipantsCount = br.ReadInt32();
if ((Flags & 16) != 0)
Participants = (TLVector<TLAbsUser>)ObjectUtils.DeserializeVector<TLAbsUser>(br);
else
Participants = null;
}
public override void SerializeBody(BinaryWriter bw)
{
bw.Write(Constructor);
bw.Write(Flags);
StringUtil.Serialize(Title, bw);
ObjectUtils.SerializeObject(Photo, bw);
bw.Write(ParticipantsCount);
if ((Flags & 16) != 0)
ObjectUtils.SerializeObject(Participants, bw);
}
}
}