TLSharp/TeleSharp.TL/TL/TLGame.cs
2017-04-13 13:38:01 +07:00

56 lines
1.7 KiB
C#

using System.IO;
namespace TeleSharp.TL
{
[TLObject(-1107729093)]
public class TLGame : TLObject
{
public override int Constructor => -1107729093;
public int flags { get; set; }
public long id { get; set; }
public long access_hash { get; set; }
public string short_name { get; set; }
public string title { get; set; }
public string description { get; set; }
public TLAbsPhoto photo { get; set; }
public TLAbsDocument document { get; set; }
public void ComputeFlags()
{
flags = 0;
flags = document != null ? flags | 1 : flags & ~1;
}
public override void DeserializeBody(BinaryReader br)
{
flags = br.ReadInt32();
id = br.ReadInt64();
access_hash = br.ReadInt64();
short_name = StringUtil.Deserialize(br);
title = StringUtil.Deserialize(br);
description = StringUtil.Deserialize(br);
photo = (TLAbsPhoto) ObjectUtils.DeserializeObject(br);
if ((flags & 1) != 0)
document = (TLAbsDocument) ObjectUtils.DeserializeObject(br);
else
document = null;
}
public override void SerializeBody(BinaryWriter bw)
{
bw.Write(Constructor);
ComputeFlags();
bw.Write(flags);
bw.Write(id);
bw.Write(access_hash);
StringUtil.Serialize(short_name, bw);
StringUtil.Serialize(title, bw);
StringUtil.Serialize(description, bw);
ObjectUtils.SerializeObject(photo, bw);
if ((flags & 1) != 0)
ObjectUtils.SerializeObject(document, bw);
}
}
}