TLSharp/TeleSharp.TL/TL/TLInputBotInlineMessageGame.cs
Afshin Arani 23e647e81c Layer-57
2016-10-13 21:03:16 +03:30

54 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TeleSharp.TL;
namespace TeleSharp.TL
{
[TLObject(1262639204)]
public class TLInputBotInlineMessageGame : TLAbsInputBotInlineMessage
{
public override int Constructor
{
get
{
return 1262639204;
}
}
public int flags {get;set;}
public TLAbsReplyMarkup reply_markup {get;set;}
public void ComputeFlags()
{
flags = 0;
flags = reply_markup != null ? (flags | 4) : (flags & ~4);
}
public override void DeserializeBody(BinaryReader br)
{
flags = br.ReadInt32();
if ((flags & 4) != 0)
reply_markup = (TLAbsReplyMarkup)ObjectUtils.DeserializeObject(br);
else
reply_markup = null;
}
public override void SerializeBody(BinaryWriter bw)
{
bw.Write(Constructor);
ComputeFlags();
bw.Write(flags);
if ((flags & 4) != 0)
ObjectUtils.SerializeObject(reply_markup,bw);
}
}
}