TLSharp/TeleSharp.TL/TL/TLGame.cs
Ilya P 40c1725e41 - Layer 53
- Fix bug in generator
- Fix DC switching
- change default server
2016-10-15 13:35:54 +03:00

72 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TeleSharp.TL;
namespace TeleSharp.TL
{
[TLObject(-1107729093)]
public class TLGame : TLObject
{
public override int Constructor
{
get
{
return -1107729093;
}
}
public int flags {get;set;}
public long id {get;set;}
public long access_hash {get;set;}
public string short_name {get;set;}
public string title {get;set;}
public string description {get;set;}
public TLAbsPhoto photo {get;set;}
public TLAbsDocument document {get;set;}
public void ComputeFlags()
{
flags = 0;
flags = document != null ? (flags | 1) : (flags & ~1);
}
public override void DeserializeBody(BinaryReader br)
{
flags = br.ReadInt32();
id = br.ReadInt64();
access_hash = br.ReadInt64();
short_name = StringUtil.Deserialize(br);
title = StringUtil.Deserialize(br);
description = StringUtil.Deserialize(br);
photo = (TLAbsPhoto)ObjectUtils.DeserializeObject(br);
if ((flags & 1) != 0)
document = (TLAbsDocument)ObjectUtils.DeserializeObject(br);
else
document = null;
}
public override void SerializeBody(BinaryWriter bw)
{
bw.Write(Constructor);
ComputeFlags();
bw.Write(flags);
bw.Write(id);
bw.Write(access_hash);
StringUtil.Serialize(short_name,bw);
StringUtil.Serialize(title,bw);
StringUtil.Serialize(description,bw);
ObjectUtils.SerializeObject(photo,bw);
if ((flags & 1) != 0)
ObjectUtils.SerializeObject(document,bw);
}
}
}