TLSharp/TeleSharp.TL/TL/Messages/TLPeerDialogs.cs
2017-11-09 19:37:09 +08:00

55 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TeleSharp.TL;
namespace TeleSharp.TL.Messages
{
[TLObject(863093588)]
public class TLPeerDialogs : TLObject
{
public override int Constructor
{
get
{
return 863093588;
}
}
public TLVector<TLDialog> Dialogs { get; set; }
public TLVector<TLAbsMessage> Messages { get; set; }
public TLVector<TLAbsChat> Chats { get; set; }
public TLVector<TLAbsUser> Users { get; set; }
public Updates.TLState State { get; set; }
public void ComputeFlags()
{
}
public override void DeserializeBody(BinaryReader br)
{
Dialogs = (TLVector<TLDialog>)ObjectUtils.DeserializeVector<TLDialog>(br);
Messages = (TLVector<TLAbsMessage>)ObjectUtils.DeserializeVector<TLAbsMessage>(br);
Chats = (TLVector<TLAbsChat>)ObjectUtils.DeserializeVector<TLAbsChat>(br);
Users = (TLVector<TLAbsUser>)ObjectUtils.DeserializeVector<TLAbsUser>(br);
State = (Updates.TLState)ObjectUtils.DeserializeObject(br);
}
public override void SerializeBody(BinaryWriter bw)
{
bw.Write(Constructor);
ObjectUtils.SerializeObject(Dialogs, bw);
ObjectUtils.SerializeObject(Messages, bw);
ObjectUtils.SerializeObject(Chats, bw);
ObjectUtils.SerializeObject(Users, bw);
ObjectUtils.SerializeObject(State, bw);
}
}
}