TLSharp/TeleSharp.TL/TL/Messages/TLChannelMessages.cs
2017-11-09 19:37:09 +08:00

60 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TeleSharp.TL;
namespace TeleSharp.TL.Messages
{
[TLObject(-1725551049)]
public class TLChannelMessages : TLAbsMessages
{
public override int Constructor
{
get
{
return -1725551049;
}
}
public int Flags { get; set; }
public int Pts { get; set; }
public int Count { get; set; }
public TLVector<TLAbsMessage> Messages { get; set; }
public TLVector<TLAbsChat> Chats { get; set; }
public TLVector<TLAbsUser> Users { get; set; }
public void ComputeFlags()
{
Flags = 0;
}
public override void DeserializeBody(BinaryReader br)
{
Flags = br.ReadInt32();
Pts = br.ReadInt32();
Count = br.ReadInt32();
Messages = (TLVector<TLAbsMessage>)ObjectUtils.DeserializeVector<TLAbsMessage>(br);
Chats = (TLVector<TLAbsChat>)ObjectUtils.DeserializeVector<TLAbsChat>(br);
Users = (TLVector<TLAbsUser>)ObjectUtils.DeserializeVector<TLAbsUser>(br);
}
public override void SerializeBody(BinaryWriter bw)
{
bw.Write(Constructor);
ComputeFlags();
bw.Write(Flags);
bw.Write(Pts);
bw.Write(Count);
ObjectUtils.SerializeObject(Messages, bw);
ObjectUtils.SerializeObject(Chats, bw);
ObjectUtils.SerializeObject(Users, bw);
}
}
}