using System.IO; namespace TeleSharp.TL { [TLObject(-415938591)] public class TLUpdateBotCallbackQuery : TLAbsUpdate { public long ChatInstance { get; set; } public override int Constructor { get { return -415938591; } } public byte[] Data { get; set; } public int Flags { get; set; } public string GameShortName { get; set; } public int MsgId { get; set; } public TLAbsPeer Peer { get; set; } public long QueryId { get; set; } public int UserId { get; set; } public void ComputeFlags() { } public override void DeserializeBody(BinaryReader br) { Flags = br.ReadInt32(); QueryId = br.ReadInt64(); UserId = br.ReadInt32(); Peer = (TLAbsPeer)ObjectUtils.DeserializeObject(br); MsgId = br.ReadInt32(); ChatInstance = br.ReadInt64(); if ((Flags & 1) != 0) Data = BytesUtil.Deserialize(br); else Data = null; if ((Flags & 2) != 0) GameShortName = StringUtil.Deserialize(br); else GameShortName = null; } public override void SerializeBody(BinaryWriter bw) { bw.Write(Constructor); bw.Write(Flags); bw.Write(QueryId); bw.Write(UserId); ObjectUtils.SerializeObject(Peer, bw); bw.Write(MsgId); bw.Write(ChatInstance); if ((Flags & 1) != 0) BytesUtil.Serialize(Data, bw); if ((Flags & 2) != 0) StringUtil.Serialize(GameShortName, bw); } } }