using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using TeleSharp.TL; namespace TeleSharp.TL { [TLObject(-1107729093)] public class TLGame : TLObject { public override int Constructor { get { return -1107729093; } } public int flags {get;set;} public long id {get;set;} public long access_hash {get;set;} public string short_name {get;set;} public string title {get;set;} public string description {get;set;} public TLAbsPhoto photo {get;set;} public TLAbsDocument document {get;set;} public void ComputeFlags() { flags = 0; flags = document != null ? (flags | 1) : (flags & ~1); } public override void DeserializeBody(BinaryReader br) { flags = br.ReadInt32(); id = br.ReadInt64(); access_hash = br.ReadInt64(); short_name = StringUtil.Deserialize(br); title = StringUtil.Deserialize(br); description = StringUtil.Deserialize(br); photo = (TLAbsPhoto)ObjectUtils.DeserializeObject(br); if ((flags & 1) != 0) document = (TLAbsDocument)ObjectUtils.DeserializeObject(br); else document = null; } public override void SerializeBody(BinaryWriter bw) { bw.Write(Constructor); ComputeFlags(); bw.Write(flags); bw.Write(id); bw.Write(access_hash); StringUtil.Serialize(short_name,bw); StringUtil.Serialize(title,bw); StringUtil.Serialize(description,bw); ObjectUtils.SerializeObject(photo,bw); if ((flags & 1) != 0) ObjectUtils.SerializeObject(document,bw); } } }